Here are the rules for that specific furball:
- 40 points max, single ship
- 30 minute rounds
- NO respawns
- Points are scored based on: hits landed (divide other ship's point cost by total health, each health taken away is worth that much) and survivability (at the end of the round, any health left on your ship is worth that fraction of your ship's cost).
My first thought, which is often my first thought in building a list, was Defenders or Aggressors? IGs at 40 points feel under equipped, while the Defenders can be monsters.
To make the least appetizing target while having the hardest hitting ship possible, I was thinking of: Maarek or Ryad, running Ruthlessness, X7, and Stealth device.
For any given attack, it's as tokeny as Soontir is (thrusters notwithstanding), but you can point out to your opponent that, given the similar difficulty, hurting Soontir is worth twice as many points per hit. Ruthlessness is there to score points on the Soontirs of this world by shooting the ship next to them.
We tried the following just for fun at home, and not much resonated as much: standard Whisper, standard Soontir, regen Poe, TIE/D defenders, sensor jammer Guri.
Any other suggestions that might be fun in this format? I like the "you don't want to shoot my ship" combined with actually hitting hard.