This is just an idea right now of how I want to bring my party together and get them on the road as adventurers, I don't know what careers/races my players will be so I have some work to fit it to the group once I do know but here is the basic outline:
One of the players (hopefully a thief or other ne'er do well) sees someone with a distinguishing characteristic leave the town they are in on a coach, possibly seeing him murder a watchman or townsfolk. He will have some kind of tattoo or scar that he is keeping covered but the pc will see his hat or scarf fall away and reveal the characteristic.
The next day wanted signs are up for the guy - he apparently stole something valuable in a nearby city perhaps from the elector count and the whole area is looking for him, there is a huge reward for him, dead or alive (1000g?). He is suspected of coming to this town but they arent sure.
the player that saw the guy leave will approach friends/cousins with the fact that he has info on this guy and perhaps they can get a head start on catching him and sharing the huge reward.
some minor investigation will let them know where the coach was headed - to another city a few days away - maybe nuln? the pc's can head of after them.
once there they will do some investigation and come across 2 other parties also looking to catch the thief themselves, one will be the comic relief of the story - a somewhat clueless but lucky "cop" maybe a roadwarden or w/e and his couple of officers - they will be searching for the thief to bring him to justice and will not be interested in working with the pc's. The grim and gritty wll come from a band of cut throat grizzled bounty hunters who double as thugs/protagonists when there isnt legal bounty hunting work available. These guys are in it for the $$ and are harsh - they will remind the pc's of the evil that lurks in mens hearts. One idea I have for them is inthe investigation the pc's come across an old man who has info on the wherabouts of the thief, they continue investigating and uncover another question he can help with - they go back to his house in the slums to find hm murdered and tortured and some evidence linking the bounty hunters to the scene.
End scene the pc's locate the thief at about the same time the bounty hunters do leading to a vicious fight, hopefully the pc's win but as they prepare to make their escape the cop/roadwarden strolls in with his posse and the party are in no shape to fight him (and hopefully dont want to since he is the law) so he arrests them all, gets credit for catching the thief and the pc;s are tried - they end up getting off when it is revealed that they are innocent of crimes.
Obviously the majority of the investigation in nuln needs to be fleshed out but I have ideas and concepts I want to use, emotions I want to evoke in the players and decisions I want to force them to make - hopeflly when they are done they will know their characters better than they did before and their characters will have set their first steps on the road to adventure.
thoughts?