"All machines within [50m] cease to function for one round."
My reading of this is that from the moment the power is activated until the psyker's next action, all guns fail to fire, power swords/chainswords etc effectively become regular primitive weapons, plus vehicles, mechanical doors etc fail to work, and even power armour presumably fails meaning the likes of space marines will be effectively paralysed.
Is this right? If so, it seems horribly broken. My party have used it to devastating effect. Bearing in mind there's no way the opposition could know the power has been activated - every time they use the power, in anything other than a very long-range encounter (few encounters take place at greater than 50m), the opposition lose a full round as they pull the trigger and nothing happens.
I've been contemplating a couple of "fixes" for this:
- One possibility is to have the power produce some kind of perceptible effect which is relatively well-known amongst those with common lore: imperium or similar, tipping them off to what has happened so they don't lose a round.
- Another thought is that the power's effectiveness depends on the strength of the machine's spirit. i.e. a weapon that has been properly cared for, had the proper litanies spoken over it and holy oils applied, gets some kind of saving throw to avoid deactivating.
What do others think? Is this power too strong, or am I misinterpreting it somehow? Any other ideas for fixes?