I might be running a game at some stage that involves everyone's least favourite greenskins.
One of the things I was thinking of including for the sake of being an absolute bastard was fanatics . So the question now lies in how precisely I should manage them.
I was considering...
Goblin with two extra wounds and 5-6 strength. Lots of agro, two expertise, decent defence and obviously, frenzy.
They have one action, swinging that ball and chain. (Marriage joke pending)
This would likely appear as:
Success:Damage+2 against everyone(including other gobbos) in close range.
More successes=more damage, up to perhaps three or four, maybe more.
Boons=manouvers towards a nearby group. Or crits. So many crits.
Banes=Move away
2 Chaos stars=Dead Gobbo.