So, RT browsers. I'mma hostin' on a campaign with a twist.
Now, I know that none of my group are registered with FFG, so I feel safe enough posting the plot twist here. I've worked out the crew of the ship, divided the crew into their appropriate roles (Ecclesiarchy, Mechanicus, Security, slaves, civillians etc etc) and I'm working on a 'territory' system.
The basic premise is that after every mission, I make a couple of secret dice rolls and adjust the territory of one group on the ship to show that they have gained more favour with the rest of the ship's inhabitants, por examp: more of the ship's crew are swayed to be more faithful to the Emperor after near-death experiences involved in a ship-to-ship battle. As a result, the Ecclesiarchy hold more sway over particular decks and the rest of the crew for an amount of time.
Another result of particular factions of the crew holding more sway/power is that it will affect the party's interactions with them. For example: One of my party is a Skitarii, and works closely with both the Mechanicus detachment and security forces on the ship, if either of those two factions lose power then they will become less inclined to work with the Skitarii party member.
With this territory/power/whatever you want to call it system worked out, when one faction gains a certain amount of power, then a ship-wide mutiny will occur, with that main faction and any others allied to them trying to take the vessel for themselves, be it for Chaos, insanity etc etc whatever. It will then be up to the party to get any remaining factions on their side and attempt to quell the mutiny with as little damage done to the ship as possible.
This entire thing is still in the tweaking stage of it's final design, but in the meantime the campaign has started with a few simple missions to get my group in the mindset for Rogue Trader.
So, thoughts/feelings/ideas? Anything you want me to explain/think you have a better idea for?