Can this party finish the Kindred Fire Finale? (possible spoilers)

By JulianLeite, in Road to Legend

So I'm at the finale and I lost the first run, and I just want to ask the veterans here if this party has a shot at winning...or if I should start over.

First off, each hero has 7 EXP and either a Relic or Act II weapon. It's a 3 hero game

Reynhart as Champion:

Steel Greatsword (b/y/r)

Leather Armor (1 HP, brown die)

Tival Crytal (Use an action to heal off 1 red die)

The skills that allow for Valor to be spent for +1 dmg or +1 shield. I also have the "Spent 2 Valor skill for an attack after a monster activation" and "Gain 1 brown die, exhaust card to and spend valor to gain a grey die. 1 cost."

Overall, Reynharts role is to just spread out the valor tokens, soak some light damage, and dish some out as well. Just a jack of all trades character.

Avaric Albright as Disciple:

Dawn Blade (b/r/y)/ Staff of Light

Chainmail (1 grey)

Ring of Power (+1 stam)

Ironbound Ring (2 HP, add 1 shield to a blank die)

For his skills he just has the beefed up prayer of healing. Allows 2 targets, grants bonus yellow on next attack, and bonus brown until next round. His role is obviously to tank/heal. The dawnblade can dish out some nice damage as well.

Widow Tahra as Runemaster:

Ice Rune (b/y/y)

Mana Weave (exhaust to add 1 surge to an attack)

For skills she has quick cast, blast attack, ghost armor, and "+1 stamina, if you use a surge to regain stamina you regenerate 2"

Widow is used to blow things up. Most attacks I can get 4 damage through surges (2 from Ice rune and 2 from the Runemaster innate ability "all attacks gain: 1 surge - suffer 1 fatigue for +2 dmg"). The extra stamina really frees her up so I don't even have to take many rest actions. Just a straight damage dealer. Ghost armor in case things get dicey, but it admittedly doesn't do much.

So to anyone who has beaten KF...can this party do it? How much stronger of a party would someone need to take down the final battle? I was in the clear until the armors started spawning. I even took out a +20 health zombie in 1 round.

Thanks in advance! Also feel free to add any discussion about the campaign and other team compositions!

EDIT: I apologize for the double post idk how that even happened.

Edited by JulianLeite

You should be able to handle the quest.

Also quick question, which quest did you get the dawn blade from?

You should be able to handle the quest.

Also quick question, which quest did you get the dawn blade from?

tsc tsc tsc, go explore ... :P

You should be able to handle the quest.

Also quick question, which quest did you get the dawn blade from?

tsc tsc tsc, go explore ... :P

I was impressed when I got it as I actually failed the quest that awarded it(!)

Edited by maxam

I was impressed when I got it as I actually failed the quest that awarded it(!)

Haha! I was the same!! After I failed that the campaign switched to Act 2, so I was pretty bloody grateful!

You should be able to handle the quest.

Also quick question, which quest did you get the dawn blade from?

tsc tsc tsc, go explore ... :P

I was impressed when I got it as I actually failed the quest that awarded it(!)

Ugh I'm so frustrated about that quest. I got cocky and went headlong into a room under sub optimal conditions. But what really screwed me was the major peril that pretty much ended the game.

I spent time in the side house trying to rescue the soldiers. I only rescued one and I could not tell what the significance of them was? I feel like I just wasted so much time. I would have cleared the fight without the major peril making me split 25 damage amongst the party.

You should be able to handle the quest.

Also quick question, which quest did you get the dawn blade from?

tsc tsc tsc, go explore ... :P

I was impressed when I got it as I actually failed the quest that awarded it(!)

Ugh I'm so frustrated about that quest. I got cocky and went headlong into a room under sub optimal conditions. But what really screwed me was the major peril that pretty much ended the game.

I spent time in the side house trying to rescue the soldiers. I only rescued one and I could not tell what the significance of them was? I feel like I just wasted so much time. I would have cleared the fight without the major peril making me split 25 damage amongst the party.

So its because we missed 2 Guards in that quest. The timing on some of those Guards deaths are so slim, open an door and save them immediately or they die.

You should be able to handle the quest.

Also quick question, which quest did you get the dawn blade from?

tsc tsc tsc, go explore ... :P

I was impressed when I got it as I actually failed the quest that awarded it(!)

Ugh I'm so frustrated about that quest. I got cocky and went headlong into a room under sub optimal conditions. But what really screwed me was the major peril that pretty much ended the game.

I spent time in the side house trying to rescue the soldiers. I only rescued one and I could not tell what the significance of them was? I feel like I just wasted so much time. I would have cleared the fight without the major peril making me split 25 damage amongst the party.

So its because we missed 2 Guards in that quest. The timing on some of those Guards deaths are so slim, open an door and save them immediately or they die.

I missed five guards on the quest, but still succeeded in the quest itself- Ariad appeared in the final round, but I was able to finish the quest before she activated.

I actually succeeded in this quest for the first time the other day, only to NOT get the Dawnblade.

Disheartening to say the least *sigh*

I actually succeeded in this quest for the first time the other day, only to NOT get the Dawnblade.

Disheartening to say the least *sigh*

Oh wow really? That's odd. I wonder what triggers you getting the Dawnblade or not. I saved at least 1 guard, how about you?

I'm still stuck on the final quest and I'm not even remotely close to being able to take it down. Thinking about restarting with a 4 man party.

Well, I did a bit of a test ... fired up the App and clicked through until I got to that quest and surrendered without rescuing anyone - got the Dawnblade *sigh*

The time I played it and succeeded in the the quest we rescued everyone except the ones in the buildings, but in all honesty, I don't think we could have succeeded if we had've stopped to do so.

I've been looking at doing a 4 man party too...

The game is hardest with a 3 character party I've found both when "soloing" and playing with my two sons... two is better (the extra attack/heal is great), but I'm convinced (even though I've yet to try it) that 4 is the way to go.

It's a lot to chew on soloing though...

Well, I did a bit of a test ... fired up the App and clicked through until I got to that quest and surrendered without rescuing anyone - got the Dawnblade *sigh*

The time I played it and succeeded in the the quest we rescued everyone except the ones in the buildings, but in all honesty, I don't think we could have succeeded if we had've stopped to do so.

I've been looking at doing a 4 man party too...

The game is hardest with a 3 character party I've found both when "soloing" and playing with my two sons... two is better (the extra attack/heal is great), but I'm convinced (even though I've yet to try it) that 4 is the way to go.

It's a lot to chew on soloing though...

Me and a friend Tried to play a 2 hero campiagn. In one of the side quests we opened a door and it placed the whole Barghast Group ignoring group limits plus it also spawned a group kobolds. It was not fun. Same quest had reinforcing Fleshmolders that ignored group limits. We Quit that campaign and started again with a 4 hero campaign.

Quick update, I played again last week and I got very close. I had killed Alric one time over and he consumed the Barghest. But of course, Major Peril came in to wipe the group. This was a pretty good run too...I got the knowledge mutant, and the 6+range mutant in one turn, the mutant that you have to not take damage from rolled a miss...lots of good things happened.

The new update nerfed perils in Normal difficulty so maybe I should try again. This was more or less a best-possible-case run and I came very close. I thought the bottom left search token was always the key...went for it and it turned out to be the token I had been standing next to. That would have saved me about one or two turns.

The 4-man party is also a possibility. I'm thinking Hawthorne as a Knight, Mordorg as a Champion and keeping Widow and Avric as what they were, disciple and Rune master.