It seems to me that the present rules for torpedoes and attack craft are failing as far as the relative speed of these weapons compared to their targets is concerned. I suppose this is caused by the disparity between the Battle Fleet Gothic (I know RT is a different game, but the inspiration by BFG is hard to deny) turn based system with an ordnance phase in which both sides moved their torpedoes and bombers and RT's strategic turn, in which the ships and their ordnance move according to their initiative.
The result of this disparity is that a torpedo with a speed of 10 has no chance of overtaking a reasonably fast ship like a raider or frigate. And while I see the thrill of pushing the engines to try and outrun those torpedoes chasing you, it should be a thrill and no 'oh, with our speed 12 those torpedoes can't even close'.
So I would propose to include an Ordnance Phase at the end of each strategic turn of space combat in which all ordnance is moved a second time . This would mean that that torpedoes and assault craft would move once in their own strategic turn and once at the end of the turn (if different flights are active they will move the second time according to their initiative value as wel). Furthermore, as this would double the speed of ordnance, their endurance will be limited. Torpedoes will still move their full distance, but reach this in half the time while attacking craft will see their endurance in turns halved (and will retain the same radius of action).