RtL should save after every activation

By TheStranger, in Road to Legend

Is there any reason why the game doesn't save after each activation (hero or monster)? Sometimes I need to stop the game (either because it's late or I need to do something with the family), and I don't always have time to finish an entire round (which can take a while if there are a lot of monsters in the board). Please add this in an upcoming release.

Personally, at the moment, I am fine with this way of saving since it seems allowing me to better deal with system bugs which may occur or mistakes we may do during the game.

In this case when it happens I usually exit the campaing and reload it from the start of the turn.

For example during one game some Flesh Moulders were already on the board and, due to the that, when the Unique Flesh Moulder showed up it didn't have the additional health. In this case I could exit the game and reload it in order to "artificially" kill the previous Flesh Moulder and allow the new spawn unique Flesh Moulder to get the additional health. ;)

However, as suggested by other games in the forum, I would rather suggest to introduce a manual saving for this kind of situation where you need to pack the game. ;)

Edited by Gendalm

Well, I think a "backtrack" button would be a much better solution to your concern than limiting save points.

I second a manual saving option. I lose track of time when playing so it would be nice to be able to save when I notice it is way past my bedtime. ;)