Road to Legend Questions

By kraisto, in Road to Legend

How do I see what Side Quest was unlocked? I can't find that anywhere unless the app had a message when I unlocked it.

Note also that there is a bunch of Side Quests within the Kindred Fire campaign, irrespective of the expansions you own.

I have a question about familiars in Road to Legend. I'm playing a two hero Kindred Fire campaign with a Beastmaster and a Prophet. We just completed the first mission, so we are pretty early in.

I've seen a lot of posts around here saying to use the familiar based classes, and I could have sworn that I saw a post that said the reason behind that was because monsters would attack the familiar, essentially giving you a tank that you can rez each turn at the cost of stamina. I can't find that post anywhere now. Anyway, this may be balanced in a four player game, but with only two players (and thus a lower monster count), it made it way too easy. I could summon the wolf, send it on ahead, it would get a hit in, and then monsters would spend their activation thwacking it until it was dead. We would then move the hero figures in and lay waste to our foes. Rinse and repeat!

But when I look closer at the Wolf card, it says "treat this as a figure" NOT "treat this as a Hero figure." And the monsters say "engage the closest Hero figure." For that reason, halfway through the encounter we house ruled that the monsters would ignore the wolf. Is this the right way to do it?

Thanks!

Monster Activation question:

Per the RtL rules pg. 7, Skipping Actions, "If an action would cause a monster to be defeated before it could otherwise affect a hero, skip that action." Would this rule alter the 'engage' or 'spot' move actions of monsters if a hero was playing the Stalker class and had X Trap Tokens placed on the map and by performing a move action a monster with X health remaining would set off the trap(s) thus defeating it? This could be problematic if the Peril mechanic took into account remaining monsters on the map and multiple monsters were "stuck" behind traps that had been placed in a narrow corridor.

I have a question about familiars in Road to Legend. I'm playing a two hero Kindred Fire campaign with a Beastmaster and a Prophet. We just completed the first mission, so we are pretty early in.

I've seen a lot of posts around here saying to use the familiar based classes, and I could have sworn that I saw a post that said the reason behind that was because monsters would attack the familiar, essentially giving you a tank that you can rez each turn at the cost of stamina. I can't find that post anywhere now. Anyway, this may be balanced in a four player game, but with only two players (and thus a lower monster count), it made it way too easy. I could summon the wolf, send it on ahead, it would get a hit in, and then monsters would spend their activation thwacking it until it was dead. We would then move the hero figures in and lay waste to our foes. Rinse and repeat!

But when I look closer at the Wolf card, it says "treat this as a figure" NOT "treat this as a Hero figure." And the monsters say "engage the closest Hero figure." For that reason, halfway through the encounter we house ruled that the monsters would ignore the wolf. Is this the right way to do it?

Thanks!

I remember reading that post, it's around somewhere, lol. You're confusing two different comments, I think. It was recommended that you take characters with familiars as they effectively give you an additional action/attack per round. Then it was commented that the hero class is more useful as a tank with the AI over a living Overlord as the app will generally target nearest hero so you can use a high health/armoured character to soak up attacks.

You are right, I think, with your second reading of the wolf. The monsters would focus on a hero figure.

I can't find that post anywhere now.

Are you talking about this post ?

If yes, well, yes, I essentially say that Familiars were the answer to turn alternation structure, by having one more figure on the board. I also shared the analysis based on a 4-hero game as you mentioned, mostly beacuse I think a 4-hero game gives the most challenging expirience.

In the other hand, your wolf is a valid target for RtL activations beacuse of this. Page 18 of the Rule Book says:

FAMILIARS TREATED AS FIGURES

Some familiars, such as the Reanimate, are treated as figures (as indicated by its Familiar card). These familiars block line of sight and movement, but are considered friendly figures for hero movement. They may be targeted and affected by monster attacks , hero abilities , and Overlord cards that target a hero.

Additionally, Page 13 of Road to Legend Rule Book says:

Appendix II

Figures Treated As Heroes

Figures treated as heroes, such as familiars, follow the same rules as a normal game of Descent, with the following additions. Familiars treated as figures are not affected by quest rules or perils. When a monster is instructed to target a hero, tokens that can be targeted by attacks and figures treated as heroes are included as possible targets. For the purpose of targeting, if a familiar or attackable token does not have the statistic the monster is targeting, that familiar or token is considered to have a value of 0 for the corresponding statistic.

Example: A barghest is instructed to attack the hero with the lowest [Might]. Widow Tarha and her reanimate are both adjacent. The reanimate does not have a [Might] value listed, so it is considered to be 0. Because Widow Tarha’s 2 [Might] is greater than the reanimate’s 0, the barghest attacks the reanimate.

That been said, I argued that I find better for familiars to tank the damage instead of the party suffering the damage. Better for a hero to lose an action than to lose a hero (and moral) due to heavy attacking.

Lastly, tha analysis was for the top 3 Hero/Classes I think are the best for RtL, so people can mixed them and take a balance party. Moreover, it was in order to play hard mode or to try classes that might not see very powerfull. So, if you find easy to play with it, perhaps going up in difficulty or number of heroes or different classes could be more challenging (I am playing one campaign with this party: Orwell/Skrimisher, Serena/Spiritspeaker, Raythen/TreasureHunter and Ravaella/Conjurer; I have lost every quest hahaha but well, it is challenging).

Edited by Volkren

In the rule book on page 11 "Cities" (plural) are mentioned. Up to now I have only seen Tamalir... are there other cities to visit as well?

In the rule book on page 11 "Cities" (plural) are mentioned. Up to now I have only seen Tamalir... are there other cities to visit as well?

No, Tamalir is the only city at the moment. I think further campaigns will add more cities. For example, a campaign of SoN will add the City of Nerekhall for sure.

Additionally, if you look at Runebound map, you will find that it is quite similar, meaning that some of those cities might appear here as well.

Edited by Volkren

In the rule book on page 11 "Cities" (plural) are mentioned. Up to now I have only seen Tamalir... are there other cities to visit as well?

No, Tamalir is the only city at the moment. I think further campaigns will add more cities. For example, a campaign of SoN will add the City of Nerekhall for sure.

Additionally, if you look at Runebound map, you will find that it is quite similar, meaning that some of those cities might appear here as well.

Exactly it is even said that depending the city you re visiting it is expected that the specific action available for the city will vary.

I won an artifact,Fortunas Dice,in the Kindred Fire opening quest. I guess we keep it now through the campaign as in the normal game rules? The inventory on the app doesn't say we have the artifact anywhere though.

I won an artifact,Fortunas Dice,in the Kindred Fire opening quest. I guess we keep it now through the campaign as in the normal game rules? The inventory on the app doesn't say we have the artifact anywhere though.

It should be there. I remember not seeing the relic staff in the town's selling list and was like "oh crap." Then I clicked on the bag in the bottom right corner and it was in there somewhere. I think the game would prompt you to discard it if you had to get rid of it. Just keep it.

I won an artifact,Fortunas Dice,in the Kindred Fire opening quest. I guess we keep it now through the campaign as in the normal game rules? The inventory on the app doesn't say we have the artifact anywhere though.

Well, the fortunas dice are in my party (bag) inventory screen, and you cannot sell this artifact.

Just checked the bag icon and they're there. Cheers I hadn't realised to look there. All is well and now I'm firmly on the road to legends

When I get a minor peril that all heroes have to move away from Hero X, does that mean immediately move (to their move max) away and then take their turns normally or does that mean on their turns, their first action is to move away?

Do Sidequests in the Kindred of Fire campaign reward the party with XP, or do you just recieve gold like in the king of goblins campaign?

Edited by DAMaz

Do Sidequests in the Kindred of Fire campaign reward the party with XP, or do you just recieve gold like in the king of goblins campaign?

Gold and fame.

Edited by kraisto

When I get a minor peril that all heroes have to move away from Hero X, does that mean immediately move (to their move max) away and then take their turns normally or does that mean on their turns, their first action is to move away?

If I recall correctly the peril (Mistrust) says to "move away from [X] hero", nothing more, therefore, you will solve it as you said: "[each other hero] immediately move (to their move max) away and then take their turns normally".

I hope I helped. :D

When I get a minor peril that all heroes have to move away from Hero X, does that mean immediately move (to their move max) away and then take their turns normally or does that mean on their turns, their first action is to move away?

If I recall correctly the peril (Mistrust) says to "move away from [X] hero", nothing more, therefore, you will solve it as you said: "[each other hero] immediately move (to their move max) away and then take their turns normally".

I hope I helped. :D

The peril instruct to move 3 spaces always from the hero (and by the RTL rules, as far as possible), and not the speed value. And yes, it's a additional effect, don't take any of the heroes actions.

Edited by kraisto

Some monster cards have abilities that are not mentioned in RTL app. For example Aura on demon lords and shamble on zombies. If the app makes no mention of them do they still apply?

Some monster cards have abilities that are not mentioned in RTL app. For example Aura on demon lords and shamble on zombies. If the app makes no mention of them do they still apply?

Yes they still apply. The app only mentions abilities that need further explanation for RtL. For instance how to spend surges or how throw works. Aura and Shamble just work as normal.

Some monster cards have abilities that are not mentioned in RTL app. For example Aura on demon lords and shamble on zombies. If the app makes no mention of them do they still apply?

Still apply. All passive skills should be considered.

How does the following scenario play out: Grey Ker is a Bounty Hunter and spent one action for lie in wait the turn before. Now Grey Ker uses his hero ability that gives him one action:

a) Does Grey Ker only do the lie in wait attack, then at a later time do 2 actions?

b) Does Grey Ker do lie in wait and another action then suspends his turn and has one action left?

c) Does Grey Ker choose between a) and b)?

card text/rules:

RtL Rulebook:

Grey Ker – Hero Ability
: After suspending Grey Ker’s turn, another
hero immediately begins their turn; do not select Grey Ker’s “End Turn”
button. Grey Ker resumes his turn after another hero ends their turn,
selects the “End Turn” button, and resolves the subsequent monster
activation (if any). Grey Ker then completes the rest of his turn and
selects the “End Turn” button as normal.
lie in wait:
Exhaust this card. While this card is exhausted, you cannot perform actions, and you cannot move or be moved.
When you refresh this card, perform an attack. This is in addition to your 2 normal actions. Add 1 additional yellow power die to your attack pool during this attack.
thx in advance

I would say B. You refresh cards at the start of your turn so when you refresh Lie In Wait you make the attack as instructed and continue with your turn. Grey Ker could then take his first action, and suspend his turn to use his second action later in the round.

Some monster cards have abilities that are not mentioned in RTL app. For example Aura on demon lords and shamble on zombies. If the app makes no mention of them do they still apply?

Still apply. All passive skills should be considered.

That's how I have played. What about skills that take an action to use but no mention in app. Been ignoring those thus far.

Some monster cards have abilities that are not mentioned in RTL app. For example Aura on demon lords and shamble on zombies. If the app makes no mention of them do they still apply?

Still apply. All passive skills should be considered.

That's how I have played. What about skills that take an action to use but no mention in app. Been ignoring those thus far.

Correct, the skills that need a action are ignored until the app tells you to use, like grab, throw, etc

I would say B. You refresh cards at the start of your turn so when you refresh Lie In Wait you make the attack as instructed and continue with your turn. Grey Ker could then take his first action, and suspend his turn to use his second action later in the round.

Wow that's extremely strong. So with Grey Ker you can get 4-5 attacks in on the monsters before they even activate. I don't know if that's balanced, but I guess I will see.