I have noticed a few questions here and there regarding starting equipment and if characters automatically gain the trappings listed on their character cards. Some believe they do because the items are integral to perfomring their job while others relate back to the wealth level purchase during character creation become a little pointless...
I was thinking of handling the issue somewhere in the middle by letting my characters gains a number of item picks from their trapping list based on their starting wealth. Perhaps one item per point spent in wealth?
-Ebon-