Quite interested in peoples opinions here.
Essentially, no matter how many players there are, the number of turns taken stays the same advancing the clock the same thus same midnight occurrences. However, one player has a finite amount of health/sanity whereas say 4 players have a much greater pool of sanity/health...
But..
As being devoured simply gets the solo player a brand new character (and a doom) does that mean that your health is kind-of limitless anyway due to the large number of characters..? Albeit at the expense of doom.. So does this balance out?
But then also, a solo player doesnt get the opportunity to use the assistance mechanic.. which I imagine to be quite helpful at times.
So does the devoured=+1doom and lack of assistance mechanic mean the game is slightly harder for a solo adventurer than it is for a team?
Then again.. a solo adventurer will tend to gain a larger single bank of trophy currency rather than smaller individual banks, to be able to spend on higher value items such as Elder Signs, so theres a solo advantage too.
I think it seems close enough to be pretty well balanced but Id appreciate other peoples thoughts out of pure interest