Greetings, brethern.
While the DH has a fine list of mutations which a lot of are "catch all terms" to be "fluffed out" further, after creating a bunch of mutants things grow a little repetative...
Therefore, I am looking for "new entries" for both Minor and Major Mutations, like the following.
Please note:
Some of them are linked to existing mutations. The mutant is automatically counting as having the effects of said mutation as well.
Mismatched Strongarm (Minor)
One of the arms (or perhaps the only arm?) of the mutant is oversized and muscular. The Mutant will be looking
"Grotesque
", gets a -2 (Malus) on Initiative in Combat but will gain the "Crushing Blow" Talent if striking with his "Strong Arm".
Albino (Minor)
The Mutant has a white (or colourless?) skin and red eyes, in addition to a weakend sight and an impared health. Lower both Perception and Toughness by 1d10.
Nightskin (Major or perhaps Minor, your choice)
The skin of the Mutant is not only dark but black as the dead of night. He gains a +20 bonus on all Concealment test while "near naked" and in a dark areas and/or checks to spot him in such an area are -20.
Leap Legs (Minor)
The physiologie of the legs are strange and reminding of a jumping animal. Or perhaps the legs are just really strong. The mutant gains +30 on all test for leaping.
Thin as a string (Major)
The Mutant in unbelieavble thin and spindly in statue, reminding of a mantice or a scarecrow. Reduce Strenght and Toughness by -10 and Wounds by -5. All ranged attacks against him suffer an additional -5 unless aimed at the head.