I'm jotting down ideas as i go here so sorry if its a bit conceptual and a bit naff ...but I'd value any thoughts and ideas thanks
I've come fairly late to warhammer 40k as an rpg despite having played or known about the game since rogue trader first came out and been rpging since the early 80s.
I've been playing a deathwatch campaign for about 18 months and its about to come to an end (it worked much better than I expected to be fair) and its my turn to ref/dm.
So I decided only war could be fun and after chatting to my player group decided we'd like to go for a slightly different take on things, we're having a mixed regiment or Hussars (lancers) supported by ratling snipers and sappers. The hussars are noble and chivilrous whilst the ratlings are larcenous inhabitants of a penal moon that orbits the planet the hussars come from and with the two having been seperated for hunrdreds of years due to warp/chaos and only recently reunited. The hussars Duke-colonel is keen to redeem the ratlings and has offered them the chance of serving alongside his elite.Which brings us to lancers/sword/lasgun using cavalry on horses supported by ratling sniper/sappers on quad bikes.
I can see all sorts of possible issues but mostly i think it could be a lot of fun..and my players seem to be up for it as well, I think theres a good mix of potential and unforced comedy as well as loads of heroism and grimdark mixed in together.
The regiment is to be attached to forces currently involved in a stalemate on a planet (Virbius?) which i'm going to sell as a fairly close-to-call war of attrition between dominate and loyalist forces. The high command has a very low view of the calibre and quality of Duke Thrace’s Ansolian hussars and expect them to be cannon fodder in a battle on a planet whose role is far from essential to the prosecution of the overall war. In fact the hussars could end up being the rock upon which the dominates actions on Virbius is shattered. If so then the hussars will have earned fortune and glory and become a legend and an inspiration for years to come and for future generations of their own people.There will be many set backs and losses on the way.
Prior to the landing on Virbius a company of the regiment will be blooded by being sent on a side mission to Skyrynne where recent greenskin attacks have meant a need for reinforcements as something desperate. The company will be given a role of holding the spaceport whilst the players own squad will be sent on the actual adventure.
Once they’ve succeeded on this the entire regiment (8 companies of 120 horse each supported by a platoon of 30 or so ratlings per company) will be sent to Virbius to fight the dominate there and to discover the fact that the kabal are active in the region also.
Dominate forces will generally be seen as line infantry, with a Romanesque manner of dress, supported by their own elites who form a sort of internal security and heavy infantry role. They will also make much use of artillery and walker technology (because…..mumakil in the lord of the rings and at-ats in the empire strike back are things we cannot miss!) . The players will be the cutting edge of the assaults and their bravery and honour should be matched against the fervour of the dominate, the lack of care for the men of the imperial high command, the sadism of the dark elder and a few tiny fragments of chaos hidden on Virbius, a map of the planet will be needed and its major warzones need to be outlined as do the names for the various loyalist and dominate regiments involved. There will be NO space marines in this war.
Styles of possible battles:
Classic sweep charge, needs to be done as its classic but not used all the time
Recon by horse, the main use of the hussars
Defence on foot, fighting off conventional attacks
Walker fighting (think mumakils and at-ats)
Combined arms assaults, working with infantry to exploit gaps
Run the guns……attack of the light brigade!
Trench fighting and FIBUA…to get the nasty side of the war sorted
Terror raids…attacks on exposed positions by the kabal
The hidden darkness…discovery of heretics within the ranks and secret missions to infiltrate chose nests
I'll write the players a hussars primer and a sappers guidebook
Need a heroic speech by Duke Thrace to outline history and tradition
Need regiments to be rivals to and others to be friends to
Need commanding officers and allies (not all good guys)
Need enemy leaders and named bad guys “the bucher of…” “the black falchion….”
ARC is long term but should be considered to finish when the planet eventually surrenders to the imperium with the players being there for the storming the Reichstag moment..at which point…..we move on to another campaign? Ideally 40k again