Hey all, my current Deathwatch game (which started with rank 4 battle brothers and is up to rank 7 now) is nearing the end of it's current arc and I am thinking of kicking off a new campaign with rank 1 marines, focusing as much as possible on using published DW material (to save me time). At a quick glance at the available resources, I've identified the below as potential sources of missions. Has anyone else run a similar campaign? Any recommendations on which were good, which were bad, optimal order etc?
My current view of the likely order of progress:
1) My own homemade intro - involving assassinating a Tau sympathizer on a planet in the Canis Salient which is not 100% Imperial compliant
2) The Extraction adventure from the Core rulebook
3) Final Sanction
4) Oblivion's Edge
5) Shadow of Madness
6) The Emperor Protects mini-campaign
7) Fall into Darkness adventure from the Jericho Reach
8) Rising Tempest mini-campaign
9) Ark of Lost Souls mini-campaign
10) Missions to investigate one or more tomb worlds (I will drop breadcrumbs pointing to this through the other missions or during down time)
The alternative to the above schedule would be to run the first 4 in that order and then provide the KT with the option to choose their next mission based on a series of Intelligence briefings - essentially saying that their watch commander believes they have proved themselves capable and intelligent and that he allows his pool of seasoned Kill Teams to 'bid' for the missions they believe they are best equipped to take on. This would allow me to throw in some little side missions that are just brief, one session affairs, based on some of the unfleshed adventure seeds in the various source books.
Any thoughts on this style of campaign?