Community, our benevolent demigod TalismanIsland came up with a tweak for the Elementalist Character . It is a great, albeit minor, change I feel. After thinking about this, there are a lot of other cards that could probably use some tweaking as well, for instance some of the original and earlier characters are now really outclassed by some of the characters in later editions. There are also cards that just were not thought about in regards to using later expansions. What are some of the cards you think could use some tweaking or have even tweaked on your own?
Here are some that are group tweaked.
- The flail: We added text to include if you roll double 1-3 then you immediately take a life in addition to resolving the combat as though you lost.
- Luna: You may only use this ability once per round
- Trinket: We added Trinket to some of the following items: Amulet, Orb of Knowledge, Ring, Amulet of Speed, Blood Stone, Weighted Dice, Torch, Elixir of Destiny, Elixir or Might, Elixir of Wisdom,Orb of Destiny,Ancient Artefact and a few others but I can't find the complete list.
- Armour and Helmets: We did not actually change the text but allow someone to wear A Helmet and Armour and it will only take up one spot of your item capacity.
- We gave the dread knight an additional 3 starting fate so he begins with 4.
- Same with Chivalric Knight, we gave him 2 more to start with 4.
- We gave the Magus an additional 1 fate to have him start with 2.
- We changed the Alchemist to only be able to perform 3 Alchemize actions per turn and lowered his starting gold to 2 after someone abused him in a game! I am not really happy with this fix, but there is no doubt he is a little off-the-wall with the City expansion in play.
- The Dwarf is able to Evade any creatures on the Highlands board
- Druid may treat the entire Woodlands expansion as "woods"
- THe priest may use staffs and other such "weapons"
- We adjusted the thief's ability to steal: In addition to the Market, Village and Market Day he may steal from Shops in the City. Stealing from the city requires a roll: Roll a D6: If the score is equal to or higher than your current craft, steal one item of your choice. A 6 automatically succeeds. If he rolls lower than his craft...go directly to jail.
- Warrior starts with 2 fate
- Monks may use staff weapons
And this is all I have on my notes here at work :-P My friend has all My Talisman stuff currently so I can't refer to all the cards and stuff we adjusted.