Hey folks
I thought it would be interesting to argue about some specific Units. Let's begin with the Rune Golems :
Abilities:
Stunning blow is actually the best token-effect in the game. It's just a pity that all tokens are quite easy to remove. Still a strong ability.
Immovable makes Golems to my favorite defend-unit to guard a key-hex. It's a big mission to remove them in one round from their hex.
strategic use:
Golems are generally a defensiv unit with very regular stats. They feel much more comfortable guarding a hex then attacking themselves. But they are also able to attack and thanks to the stunning blow they may even attack enemy legends, preventing a counter of the enemy unit. The very best place for our Golems is in a building. The damage saving of the building in combination with immovable is just a powerhouse. They compete in the slot particularly with Ironbounds. It's a choice between equals, better attack and dammage protection of ironbounds or stun-effect and immovable by the Golems. Rune Golems are never a bad choice.. feel free to select them whenever you want
Edited by phalgast