It's often crossed my mind how the primary senses are something that's rarely addressed in RPG's. I don't mean line of sight, infared, or x-ray vision. I'm talking about plain old eyesight, hearing, smell, and possible others.
In a Grim and Perilous world where things like insanity, disease, stress and fatigue are covered in depth, why isn't vision, hearing, or smell?
Now I know you can call it the skill "Observation", but don't you think that being Observant shouldn't be dependant on your inate sensory abilities?
So, I suggest that a Die Pool be created at character generation that helps remedy this shortcoming. Of course, as in any 3e die roll, there should be banes and boons, and crits that are both positive and negative. I know that many of you might fear that this would hinder your own player, but there should be an equal chance of a more positive outcome to happen as well.
What better way to assist in the whole "roleplay" aspect of the game, than do add a few random characteristics that would actually add a bit of flavor to the game.
So, even though your PC might be clinically blind, as in the real world, he/she would have extra-sensory perception in his hearing or smell. A PC who rolls for highly exceptional sight, may find themselves virtually deaf. This addition would an additional bit of flavor to your player group...maybe even a gameplan as they work to overcome one of the players' handicaps.
Good idea or bad...or somewhere in-between?