Do you think they can realistically release expansions for this

By Ou1975, in Star Wars: Rebellion

They can make as many expansions as they want. I'm not buying them. This game is star wars, empire strikes back, and return of the jedi, in a box. If the make the phantom menace, attack of the clones, and revenge of the sith, in a box, I will buy that. '

And this is why I do not think there will be any expansions for this game.

It's a f-ing star wars game. ARE YOU AWARE OF HOW MUCH FFG MAKES FOR STAR WARS EVERY YEAR! DO YOU KNOW HOW THE REST OF THEIR LICENSES SUFFER!!!!!!!!! YOU ALWAYS GET YOUR EXPANSIONS, SO DON'T GIVE ME THAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YOU UNGRATEFUL SLIME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Besides, its a great game, better than the rest of the SW games, so I see no reason why not. No new movie expansions, just some depth ones.

They can make as many expansions as they want. I'm not buying them. This game is star wars, empire strikes back, and return of the jedi, in a box. If the make the phantom menace, attack of the clones, and revenge of the sith, in a box, I will buy that. '

And this is why I do not think there will be any expansions for this game.

It's a f-ing star wars game. ARE YOU AWARE OF HOW MUCH FFG MAKES FOR STAR WARS EVERY YEAR! DO YOU KNOW HOW THE REST OF THEIR LICENSES SUFFER!!!!!!!!! YOU ALWAYS GET YOUR EXPANSIONS, SO DON'T GIVE ME THAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YOU UNGRATEFUL SLIME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Besides, its a great game, better than the rest of the SW games, so I see no reason why not. No new movie expansions, just some depth ones.

:lol:

You tell him!

They can make as many expansions as they want. I'm not buying them. This game is star wars, empire strikes back, and return of the jedi, in a box. If the make the phantom menace, attack of the clones, and revenge of the sith, in a box, I will buy that. '

And this is why I do not think there will be any expansions for this game.

It's a f-ing star wars game. ARE YOU AWARE OF HOW MUCH FFG MAKES FOR STAR WARS EVERY YEAR! DO YOU KNOW HOW THE REST OF THEIR LICENSES SUFFER!!!!!!!!! YOU ALWAYS GET YOUR EXPANSIONS, SO DON'T GIVE ME THAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YOU UNGRATEFUL SLIME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Besides, its a great game, better than the rest of the SW games, so I see no reason why not. No new movie expansions, just some depth ones.

While I agree with you that it could use some more "depth" expansions, it just won't happen unless they rerelease the game, (ie Twilight Imperium). A0, they always have the first couple expansions planned and announced when they release the game, second, as I keep saying, look at the product code. THERE WILL BE NO EXPANSIONS FOR STAR WARS REBELLION 1st EDITION! And who you calling ungrateful?

I also disagree that it is the best Star Wars game FFG puts out, but, that is a pretty subjective thing, so, no use arguing it.

They can make as many expansions as they want. I'm not buying them. This game is star wars, empire strikes back, and return of the jedi, in a box. If the make the phantom menace, attack of the clones, and revenge of the sith, in a box, I will buy that. '

And this is why I do not think there will be any expansions for this game.

It's a f-ing star wars game. ARE YOU AWARE OF HOW MUCH FFG MAKES FOR STAR WARS EVERY YEAR! DO YOU KNOW HOW THE REST OF THEIR LICENSES SUFFER!!!!!!!!! YOU ALWAYS GET YOUR EXPANSIONS, SO DON'T GIVE ME THAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YOU UNGRATEFUL SLIME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Besides, its a great game, better than the rest of the SW games, so I see no reason why not. No new movie expansions, just some depth ones.

While I agree with you that it could use some more "depth" expansions, it just won't happen unless they rerelease the game, (ie Twilight Imperium). A0, they always have the first couple expansions planned and announced when they release the game, second, as I keep saying, look at the product code. THERE WILL BE NO EXPANSIONS FOR STAR WARS REBELLION 1st EDITION! And who you calling ungrateful?

I also disagree that it is the best Star Wars game FFG puts out, but, that is a pretty subjective thing, so, no use arguing it.

Explain your product code thing. Then tell me if Battlelore Second Edition will get new stuff, oh great one. :P

The ungrateful was just me venting my frustration at FFG when it comes to supporting their other licenses.

Edited by Toenail

:le sigh: the ungrateful thing was a Han misquote. :le sigh: As to product codes, I believe Battlelore will as only a couple games had a coding that limited them. Hang on, I will find a previous post that has the info. And I checked, Battlelore already has expansions. I am confused on that part. Regardless, here are the product codes for the "core set" of a bunch of FFG games. See a pattern? Rebellion only has two letters in it's code and it starts at 03. Everything else has three letters and starts at 01. Make sense?

Xwing SWX01

IA SWI01

Armada SWM01

Battlelore BT01

Descent DJ01

Rebellion SW03

Edited for proofs

Edited by Hersh

:le sigh: the ungrateful thing was a Han misquote. :le sigh: As to product codes, I believe Battlelore will as only a couple games had a coding that limited them. Hang on, I will find a previous post that has the info. And I checked, Battlelore already has expansions. I am confused on that part. Regardless, here are the product codes for the "core set" of a bunch of FFG games. See a pattern? Rebellion only has two letters in it's code and it starts at 03. Everything else has three letters and starts at 01. Make sense?

Xwing SWX01

IA SWI01

Armada SWM01

Battlelore BT01

Descent DJ01

Rebellion SW03

Edited for proofs

You forgot this... :D

g9S5F04.gif

:le sigh: the ungrateful thing was a Han misquote. :le sigh: As to product codes, I believe Battlelore will as only a couple games had a coding that limited them. Hang on, I will find a previous post that has the info. And I checked, Battlelore already has expansions. I am confused on that part. Regardless, here are the product codes for the "core set" of a bunch of FFG games. See a pattern? Rebellion only has two letters in it's code and it starts at 03. Everything else has three letters and starts at 01. Make sense?

Xwing SWX01

IA SWI01

Armada SWM01

Battlelore BT01

Descent DJ01

Rebellion SW03

Edited for proofs

You forgot this... :D

g9S5F04.gif

I believe a thththththtppppppttttt would be in order here. So, :P :P :P

Edited: cuz apparently there is a limit on emojis. Who knew?

Edited by Hersh

Regardless of product codes or whatever, surely the most telling thing as to whether there will be an expansion or not, is the scope, or rather potential scope for an expansion as laid out by the 'core game'.

What can realistically be expanded?

- Units

- Systems

- Mission/Objective/Project cards

- Leaders

Units in the game only have 2/3 stats - this doesn't leave much design space - sure we could have some B-Wings or whatever, but how would they be distinct from X-Wings/Y-Wings? Give them a special ability I suppose, but that starts making things messy and inelegant and what special ability could they have to make them distinct from the others and yet balanced?

Systems could be expanded I suppose, by a new board, but what would it gain anyone? Fan service of that system or this system, but how could it change the game?

There's definitely room for more cards and in a way it'd be cool to have a larger pool of objectives, with 15 of those randomly chosen during set up. Likewise for missions and projects. But the problem would be balancing them against all the existing cards and also ensuring that an epic 4 hour board game doesn't come down to "Yeah I struggled because my randomly set up deck was missing X, Y or Z types of cards". Also pretty much the entire point of this game is knowing what your opponent could be doing, might be doing and then playing in response to that, whilst simultaneously asking them questions of your own. What I mean is, with the game's current card pool, players go through a journey together, delving into the strategic and tactical depths of the game. After a few plays you know the kinds of things you can and can't do and likewise for your opponent.

"Hmm the rebels seem to be gaining lots of loyalty over here - maybe they're trying to score Regional Support this round" But of course both of you know that, so is it a bluff, or counter-bluff? It's from such an inevitable and known card pool such tight and deep gameplay is derived - by expanding the game's card pool, you gain a lot in replayability and variance, but you lose a lot of what is the core of the game.

Leaders could be introduced sure, but since the game encapsulates the Galactic civil war as set across Ep4-6, who could we add? Everyone of significance is already there.

Units - since the stats are just documented on the play sheet each player has its trivial to expand the scale of the game by changing the HPs and firepower. You could also add a third color die.

Systems - I agree with you.

Cards - I agree with you on missions. I think the tactic card system could be overhauled and would need to be if they added units.

Leaders - yeah they can always add more (and if they did an expansion the definitely would) but I don't think that would add much to the game except variety in the leaders you pull. That being said, this tends to punish the rebels since most of their great leaders are in the action deck while the Imperials get their best at the start. I also don't think there are Rebel leaders on the same scale as Han, Chewie or Luke in the fiction in the time period in the fiction. I don't really want to play Rebels and not pull the iconic leaders (and most of them are).

This game came out roughly 4 months ago and there has not even been mention of the game on FFG's website other than an FAQ on July 1st. This is a one off game ladies and gentlemen, and I'm perfectly fine with that. Not everything needs to be expanded and added on to. The on going Star Wars line is pretty deep and continues to expand now through a new dice game that was just announced (along with a new RPG beginners core set).

The Force is strong enough with this board game.

Some of you people need to understand the different types of release strategies that FFG uses.

Some of their games, like x-wing, armada and the living card games, are designed as "expansion games". The entire philosophy behind those games is to sell a continuing stream of expansions for them.

Other FFG games, like Twilight Imperium, Cosmic Encounter, Civilization, and even Arkham Horror (really, almost all of their board game lines) were specifically designed to be stand alone products that don't need expansions. That doesn't mean those games won't GET expansions, just that they don't NEED them. If the game sells well enough and there is a demand or need for expansions, they will create some, it just may take a few years.

Look at Twilight Imperium specifically. The designers notes for TI when they first released the 3rd edition EXPLICITLY stated that the their intention was to create a complete game in one box, with no need for any expansions. The game currently has 2 $60 expansions out.

Rebellion is OBVIOUSLY not the type of game that relies on constant expansions, it's a stand alone board game. If people play it and talk about it and buy it (and especially if they do that and discover a flaw or imbalance in the rules) then in a year or two we might see an expansion for it

Some of you people need to understand the different types of release strategies that FFG uses.

Some of their games, like x-wing, armada and the living card games, are designed as "expansion games". The entire philosophy behind those games is to sell a continuing stream of expansions for them.

Other FFG games, like Twilight Imperium, Cosmic Encounter, Civilization, and even Arkham Horror (really, almost all of their board game lines) were specifically designed to be stand alone products that don't need expansions. That doesn't mean those games won't GET expansions, just that they don't NEED them. If the game sells well enough and there is a demand or need for expansions, they will create some, it just may take a few years.

Look at Twilight Imperium specifically. The designers notes for TI when they first released the 3rd edition EXPLICITLY stated that the their intention was to create a complete game in one box, with no need for any expansions. The game currently has 2 $60 expansions out.

Rebellion is OBVIOUSLY not the type of game that relies on constant expansions, it's a stand alone board game. If people play it and talk about it and buy it (and especially if they do that and discover a flaw or imbalance in the rules) then in a year or two we might see an expansion for it

Just to add to that, Arkham Horror, Eldritch Horror, Blood Bowl, Game of Thrones and TI all have 2 letters in the name and many expansions. I believe the pattern that is being seen is coincidental.

Forgotten Lore, you are correct. And actually you have said very succinctly what I have been trying to say. I guess what I meant by the product code thing is that you can PREDICT what that release strategy is for the game, using said product code. However, to refute one thing, I don't think they would ever change teh strategy, I think they would rerelease the game. Interestingly enough, TI kind of BENDS the rule I stated about product codes, but, it is the exception. Blod Bowl Team Manager being another. Out of HOW MANY FFG games?

Actually, upon further reflection, Forgotten Lore, you may have nailed it. Games like Rebellion and TI may not have PLANNED expansions, but, a couple years down the road, they are looking at teh product line and BAM ,said game gets an expansion

edited for reflection

Edited by Hersh

I've seen this mentioned on other boards and it is worth echoing: themed combat cards for Rebels and Imperials. It would add a little more flavor to what is one of the more wobbly elements of the game. You'd want to give each side some exclusive advantages (like a Green Leader sacrifice for the Rebels) but I'm sure it could be balanced and integrated.

Of course they can add stuff, it's FFG's model. Just look as GF9's (excellent) Firefly game for a handy guide of how to expand a game, and they did it in a great way that doesn't muck the game up at all.

They added ships, map boards, cards, you name it.

But they played it and balanced it and it works.

Rebellion is a fantastic game and there's a lot of love gone into it, but it misses plenty that could be added. It also has for me a 'the battles don't matter' element to the late game.

Sure the Rebels might want to engage in battles but if the imperial knows he's being led on a run around there is no Imperial incentive to fight late on, except on the base world.

That could be altered.

So much potential for tinkering.

One thing I would like to see is an alternate art Leia Organa, Jedi knight. Just in case yoda trains her. Also a dark version of luke and leia if the emperor were to turn them to the darkside. Of course that is my own wish. I am not sure how you would stat a jedi knight leia but it is cool.

I agree that the game hardly needs (or expects) an expansion, but I certainly think there are ways to do it. I agree that adding too many new components (units, missions, leaders, systems etc.) threatens to destabilize the elegance of the game as it stands now. But what if an expansion changed the entire premise of the game? Invert the basic hide-and-seek mechanic... set the expansion before a New Hope (you know, the same timeline as Rebels and the new Rogue One movie coming out?), and have the Rebels use the probe deck to search for the Death Star plans (indicated perhaps by the Death Star Under Construction). The Empire is working to collect the resources that they need to bring the weapon online, while the Rebels are trying to pin down where the Empire is constructing their technological terror. The game could introduce more heroes/villains from Rebels and Rogue One, alongside a swath of new cards for missions, projects, actions, and objectives. No need for new units/plastic. Done well, I think this could be a really fun inversion of Rebellion. It could even be done in a way that decreases the playtime, which would be a novel approach to an expansion (instead of making a long and hefty game even longer and more cumbersome, make it shorter!).

You maintain the asymmetry, the hide-and-seek mechanic, but flip the roles and open up some potential for new characters and cards. The new stuff doesn't necessarily need any overlap with the old, but it would be cool to be able to import Thrawn or Jyn Erso into your standard Rebellion games.

I'd also love the see a Rebel Objective that's worth zero points, but forces an Imperial leader who has a space or ground tactic value lower than Darth Vader's to be killed after failing a mission.

Edited by sionnach19

Honestly, I am glad Rebellion is not getting any expansions. I feel that I purchased a great space war game based on the old original star wars. And I like that! :) The board is huge, enormous character possibilities, and many ways the game can play out. To add anything to it would increase the play time and result in fewer times this game lands on the table. That's not good. The only thing I REALLY would like to see is extra dice and a thicker deck and more decks of the space/ground battle cards. I kind of get tired of shuffling the cards after every battle.

Honestly, I am glad Rebellion is not getting any expansions. I feel that I purchased a great space war game based on the old original star wars. And I like that! :) The board is huge, enormous character possibilities, and many ways the game can play out. To add anything to it would increase the play time and result in fewer times this game lands on the table. That's not good. The only thing I REALLY would like to see is extra dice and a thicker deck and more decks of the space/ground battle cards. I kind of get tired of shuffling the cards after every battle.

Remember you can only roll a maximum of 5 dice, so there is no need for more dice. Also, you are required to shuffle the space/ground battle cards at the beginning of each new combat.

Well, lets look at history.

The closest game made by FFG to Rebellion was War of the Ring.

War of the Ring was a card driven, hero-centric, asymmetric wargame using miniatures in an established IP. The games have an awful lot in common.

What did they do in the expansion? Actually, not a lot. A few card tweaks, a couple of new heroes that opened up different strategies, added some extra little rules, reworked the Ents, added dunlendings and corsairs and reworked sieges. Minor changes that were overall pretty good.

80-90% of the expansions contents were two extra games, the siege of helms deep and the battle of Minas Tirath.

So, its possible they might do something similar. Add a few tweaks and gubbins to the core game without disturbing the balence of it, and battle for Endor and Battle for Hoth as separate strategy games.

My mind is still blown from my first game. Can't think of any that is missing

I would like to see a dedicated battle board for space and ground combat (much like in Axis & Allies).

My only criticism so far is that Gozantis should have been Dreadnaught-class ships, but those are EU and non-Disney canon.

Edited by TheRealStarkiller

I still stand by my old argument that there will be no expansions unless they rerelease the game, BUT, if they do an expansion I see it being some new cards and maybe some new heroes. No new minis, no board expansions. Nothing like that, just extra cards, maybe just enough so you don't have to shuffle. My 1.72 cents

I rather have stand-alone games than games with 1001 micro expansion packs. At most 1 or 2 big box expansions and that's it.

Edited by Gridash

Am I the only one that think that Soontir Fel should be Mauler Mithel in the game?

Would be thematic as he is the the second in command of Vaders' Black Squadron, and thus not in the Navy chain of command - and thus "a free figure to move about" ...

... oh ... wrong topic ...

How about a limited number of Tie Interceptors and Tie Bombers, that would become available with a project?

As well as a limited number of B-Wings and A-Wings for the rebels, which also would be available through a mission (e.g. "Resolve this in Mon Calamari system if this system is loyal to the rebels. Place 2 B-Wings or A-Wings into the production queue. Your (triangle) resources may now also produce B-Wings or A-Wings")

I'd also appreciate the Falcon as a model, with new special rules (including the possibility of loss of sympathy if the imperials manage to destroy the falcon)