Campaign advice -FF8ing my players

By Cynthorus, in Star Wars: Force and Destiny RPG

Ok so I've had an idea for a campaign where my F&D players will be learning about the force and uncovering a thousand year old mystery that will help them find their strength in the force.

My idea is to borrow something from Final Fantasy 8; in the game there's a number of sequences where the characters lose consciousness and wake up in control of others from a few years in the past where they learn things that happened to another group and this helps the story.

I'm thinking of borrowing this idea and having th players enter a force vergence as they enter they will lose consciousness and become in 'control' of a squad of soldiers during the Jedi Civil war.

Through this they will learn more about the force and hopefully learn how the force power Battle Meditation works and lead them to another power vergence and a chance to find some new lightsaber crystals.

What I can't figure at the moment however is how much of themselves do I let them take back with them.

They will be in control of soldiers not Jedi, so do I strip all their force powers away or do I let them keep them / a lesser version of them?

Is there anything else of modern them that you wouldn't let them remember?

Also anyone think of any awesome KOTOR era moments they could experience, I was considering Taris so they can fight some Rakghouls.

Well you could link it back to an event at the start where they're caught in some collapse of say an archaeological dig and have them experience flashbacks which are supposed to remind them where it all began.

That idea would reveal they've been comatose as a result of the collapse but their "adventure" was more of a vision quest so although you know where they are, they have no idea they're experiencing a shared dream the result of contact with a Holocron the Empire seized and they need to steal back if they want to solve what's really going on.

So they can still die but as long as they're creating new characters whose to say which character was the one they started off with?

If they've been unconscious for a long time whose to say the person who woke up isn't actually a mystic from the KOTOR era or a clone trooper from the Clone Wars if that's what they were playing when that character returned to the "present"?

There probably needs to be some macguffin or something that connects the PCs to these past individuals.

A GM I game with did this recently in a D&D game we were playing. He gave us all new pics of the PC's from the past we were meant to play and then short little scripts with lines of dialogue that we needed to say to move the scene along. And then we improved the rest and added more. Then he just kinda lead the scene. In this case the scene played out like a board room meeting with the GM asking for updates from the various characters (the scripted parts) and then adding new info to make the scene more relevant.

It was a lot of fun actually.