Ok so I've had an idea for a campaign where my F&D players will be learning about the force and uncovering a thousand year old mystery that will help them find their strength in the force.
My idea is to borrow something from Final Fantasy 8; in the game there's a number of sequences where the characters lose consciousness and wake up in control of others from a few years in the past where they learn things that happened to another group and this helps the story.
I'm thinking of borrowing this idea and having th players enter a force vergence as they enter they will lose consciousness and become in 'control' of a squad of soldiers during the Jedi Civil war.
Through this they will learn more about the force and hopefully learn how the force power Battle Meditation works and lead them to another power vergence and a chance to find some new lightsaber crystals.
What I can't figure at the moment however is how much of themselves do I let them take back with them.
They will be in control of soldiers not Jedi, so do I strip all their force powers away or do I let them keep them / a lesser version of them?
Is there anything else of modern them that you wouldn't let them remember?
Also anyone think of any awesome KOTOR era moments they could experience, I was considering Taris so they can fight some Rakghouls.