I can't decide, can you? (your chance to contribute to a coming store tourney)

By dutpotd, in UFS General Discussion

So yeah, the advent of the new set (SCIV 2) has really got me confused. If you've partaken in my tourney report concerning the first of 2 Calgary store tournies you will know the 2nd one is bearing down on me this coming Saturday, December 5th.

I do know one thing, I will run Hilde again, the problem is that I've come up with 2 new builds, a Good deck and an Order deck (both still sporting some splash of Fire for good measure). The other possiblity is I run the same deck that won the first store tourney here in Calgary, a Fire build, with some minor tweaks and updates to include any valid cards from the new set.

I've done this to some success before, asked the community for help, and I again trust my fate to the avid readers of this forum. Without further chit chat, I am asking for your vote on the following and reasons if you want to add them (i.e. why you think that symbol would be interesting or strong) -

Option 1 - I run the Good Hilde deck.

Option 2 - I run the Order Hilde deck.

Option 3 - I run another Fire Hilde deck revised from the last store tourney to include new set cards.

I figure this will be an intersting exercise, especially since our 2nd Calgary store tourney will be one of the first few to include the new cards. I'm not going to give away my decklists until after the tourney granted it wouldn't be nearly as much fun, I want you guys (and girls) to help me decide which one is most viable without knowing what I'm considering using, and knowing that I'm going to be using the new card infusion to my best ability.

Some stipulations:

Votes from the Calgary playgroup don't count. I know most/all of your forum names, you can post suggestions with reasons like everyone else, but when adding up I will only include votes from foreign parties (so that they can contribute to our event by proxy).

It is Sunday at 10pm when posting this. I will count the votes as of Tuesday night at 10pm and the winner is what I will be playing on Saturday.

You can only vote once.

Thank you in advance for your contribution to this, I like trying to bridge the gap between online and in person, and I feel things like this are a fun exercise in that vein and also help promote/hype our city tourney (they all want to beat me anyways, so they might as well want to beat me because I have your help too!)

- dut

I have the utmost faith in Good's ability to wreck face using it's inherent halo of awesomeness.

However, I would go with using Fire Hilde. It's a deck you know well, that you will tweak just a little bit, rather than having to learn an entire new symbol for a character you've played forever.

go order cus i plan on making the deck myself. you can tell me how it goes lol

her + master of ninjitsu sounds awesome

...BM... said:

go order cus i plan on making the deck myself. you can tell me how it goes lol

her + master of ninjitsu sounds awesome

Oh god that combo is ridiculous awesome.

...BM... said:

go order cus i plan on making the deck myself. you can tell me how it goes lol

her + master of ninjitsu sounds awesome

I'm actually not a fan... It is +6 damage for a commit (effectively) but it can't be used defensively like other damage redux can, and that is the primary goal with Hilde and other 18 vit characters (survival). Not giving the deck away, but it doesn't use it for that reason... If you can convince me otherwise, it might make it in...

1 order, 1 fire. ty for the votes!

- dut

I would say go good cuz it doesn't hurt to try something new. I mean you know they character pretty well as it is, and switching the symbol wouldn't kill you that much. I did the same thing with my paul deck when it went from fire to all. Its a little bit of a change at first, but a player like you shouldn't have that much trouble with the switch after a couple rounds of play testing.

Go with the Fire Hilde. It's something you know and understand, and have the most time playing with it. You'll understand it better.

I vote for the Order version.

Not only do you get Ninjitsu, you also get the illness that is The Ultimate Team [ + Throne Room + Amaryllis Spin + Not Human]. Heck, you could win despite overwhelming Paid to Protect presence by jacking their block modifiers through the roof... unlikely tho.

Additionally, Sacrifices for the Cause is a perfect fit for Hilde; you need only one orange card, and maybe some copies of Dual Wielding. The rest of your hand is, as likely as not, effectively dead.

Order also has an easier Fire splash for, say, Stand Off.

It's possible that there's some strong cards in the Good build (Torn Hero's kinda good I guess), or a robustness in the Fire version, that might ultimately suggest them over Order, but in terms of simple synergy with Hilde, I think Order has the best stuff.

There's something to be said for "playing what you know", though, and the Order version will probably have tough decisions. It seems so strange, but I think there's actually a deck that has to cut more cards than Fire... :)

From personal experience play what you know. Even though you posted your stock deck, your previous statements about your playgroup indicates you are the top dog. If winning is the issue then go with what you know. It takes at least a week of personal testing before a new deck seems to play right.

darklogos said:

From personal experience play what you know. Even though you posted your stock deck, your previous statements about your playgroup indicates you are the top dog. If winning is the issue then go with what you know. It takes at least a week of personal testing before a new deck seems to play right.

This is partially true. Winning isn't the issue of course, I'm confident I can do well with any of the 3 builds I have off the different symbols, I'm more interested in leaving it up to the forum community in addition to gathering some opinion on which symbol is best for her and possibly why. Then my debrief after can provide some practical to match the theorhetical thoughts of others as posted here, and describe the how the event/character did with the newer cards.

Thank you for your input everyone, so far it is 3 fire (stay with what I know), 2 order, and 1 good.

- dut

The best i advice i can give, and it's one learned through being successful at this game (two Top8 finishes, and 1 Top4 finish at "Regional" events) and having days that i utterly failed (placed 46th out of 52 at the WC Champs in LA two summers ago, and placed 13th out of 14 at KublaCon 2 years ago as well)...

...

...trust in your own Kung Fu.

For realz, everyone telling you to play the deck you know best is giving you good advice. Store Championships and "greater" events are not the time and place to be experimenting with different deck ideas; experimentation should take place at weekly, local events.

I could see you, however, splashing a bit of Good or Order, just for some flavor and unexpected effects. But the majority of your deck, at least for a more serious tournament such as this, should be what you are most familiar with.

My 2 cents worth only, not gospel truth.

I say go with Good ; I'd like to see my favorite symbol do well for a change. gran_risa.gif

RockStar said:

...trust in your own Kung Fu.

4 votes Fire, 2 votes Order, 2 votes Good... (I feel like the survivor announcer)

'If it ain't broke don't fix it' is seeming to be the sentence people are applying to this situation. Keep in mind my opinion is similar but I also feel that staying ahead of the curve involves innovating relentlessly, it is also is more fun that way ^^ Even the revised Fire deck I have in mind takes this into account though, so choosing Fire will still see a changed deck run by me come Saturday.

- dut

If you had more then a week to test then I would have a different vote. But after loosing to Hilde this last Saturday I got to say there isn't much I can see that changes with the new set that threatens Hilde. At the same time people are going to try something new because of the new set. This means that people will be more lucky and off their game at the same time. A lot of people will stumble onto something great or have something fail to work how they think.

Order is mainly giving you control which Hilde doesn't really need all the time. Good allows you to do some crazy stuff and play reversals to change up the tempo. Fire is just stable only due to options.

If people are gunning for you I can see Taki and Yoshi being the only things that hurt you. Most people who don't have Kisheri won't have chance to get her. If you feel your deck can survive hand denial then go with that. There is nothing you can do about Taki really.

dutpotd said:

'If it ain't broke don't fix it' is seeming to be the sentence people are applying to this situation. Keep in mind my opinion is similar but I also feel that staying ahead of the curve involves innovating relentlessly, it is also is more fun that way ^^ Even the revised Fire deck I have in mind takes this into account though, so choosing Fire will still see a changed deck run by me come Saturday.

Keep in mind I didn't say don't change a thing, I said go with what you know the most. You can give it minor tweaks like only you can, but stick with Fire Hilde, and after try with other combinations.

bring on the fire dut, wont be a rewaeding win if you arn't going all out

I'd say you go with Good. You get Amy's support which is nice, Sieg's support to defend your staging area, excellent attacks (love Temujin's big ones, playable in hell of a lot of decks for aggro awesomesauceness), and you can build like mad it seems with the new support which could help you survive. Plus you get some of my own favs - Shadowar and Enemies Now Friends ;)

Well really there are only two reasons to not play hilde off of fire. 1. You don't have stand off. OR 2. You refuse to use stand off because you think it is broken. So obviously I vote fire.

I vote good!

Go Good go!!

tannerface said:

Well really there are only two reasons to not play hilde off of fire. 1. You don't have stand off. OR 2. You refuse to use stand off because you think it is broken. So obviously I vote fire.

I only use 3 standoffs ever, I've never had the resources in a game to use more than 2, i.e. the games don't go that long. I don't think standoff is broken, I do think it is splashed into by one of the other symbol decks though.

To update the votes (DvON is calgary playerbase),

Fire 5

Order 2

Good 4

Keep em coming, and if you want to see that Order Hilde go for it you better vote before its too late!

- dut

I have a soft spot for the Order Hilde, if only because I have one posted that abuses Amyrillis Spin + Throne Room with Not Human, The Ultimate Team and Hammer of the Gods...

I'll vote on it, without knowing what is in there lol

guitalex2008 said:

I have a soft spot for the Order Hilde, if only because I have one posted that abuses Amyrillis Spin + Throne Room with Not Human, The Ultimate Team and Hammer of the Gods...

I'll vote on it, without knowing what is in there lol

Nice! I'll give away that the Order deck uses Flower Spin and Aura of Strength as action cards.

That's all I'll give away though, maybe you will see the rest if it gets enough votes and is played ^^

- dut

11 hour warning till voting is over (shameless bump).

Fire has 5, Order has 3, and Good 4.

I'll give away that one rendition of the deck abuses the other block modifier shenanigan attack lineup that hasn't been posted in deckbuilding yet,

Amaryllis Spin / Throneroom / Not Human ... but with Dragon Lifter ^^ the other attack (first one mentioned by guitalex is Hammer of the Gods) that grows with improved block mods!

- dut

dutpotd said:

Amaryllis Spin / Throneroom / Not Human ... but with Dragon Lifter ^^ the other attack (first one mentioned by guitalex is Hammer of the Gods) that grows with improved block mods!

- dut

guitalex2008 said:

dutpotd said:

Amaryllis Spin / Throneroom / Not Human ... but with Dragon Lifter ^^ the other attack (first one mentioned by guitalex is Hammer of the Gods) that grows with improved block mods!

- dut

RAWR, I KNEW the Good build would have freaking Dragon Lifter lol Might I ask if said build happens to have Grappling Knee Strike? Not that it's really needed lol

Nah, it uses 2 different kick attacks as predecessors to the Lifter. I've never been a fan of Grappling Knee Strike, at least not in Hilde where speed on the kill attack usually isn't the issue.

- dut