WFRP 3 e Quick Questions

By daddystabz, in WFRP Gamemasters

1) Where can I find the home brew character sheet that is supposedly available on these forums?

2) The difficulty of all types of healing checks are based on the severity of the injury.....so do you use the default difficulties from Resilience checks for all healing checks? 1d easy for wounds and 2d average for crits?

3) Have FF mentioned ever making the books available outside the core set? I am sure some of my players would want the rulebook at least.

4) Has FF announced any plans for having the books available in PDF form?

5) Any idea when the extra dice sets and Adventurer's Toolkit will be available?

6) Any plans on a GM screen yet?

7) What is the MAX number of PLAYERS you can can support with just the core set...I know if it designed for 3 players and the GM but is this the MAX that can be done with the core set?

Thanks in advance to you all!

I can speak to a few of these, though not all:

(3) They have not done so yet, though I would really only expect that the player's book would make an appearance outside the boxed set.

(4) I would say that this is extremely unlikely

(5) The site still says "2009"

(6) Not yet, but I'd be surprised if they didn't come out with one - it's pretty much a staple of almost any RPG.

Also I have a quick question about Insanity in 3e. I know that when you are strained if you take another level of fatigue or stress is suffered you draw a new temporary insanity card and its effects are now in play on that character as well. And that same character also has to add a tracking token to the most recently acquired insanity card.

However, what about regular temporary insanity while not strained? If you are currently not under the strained condition and you are suffering the effects of a temporary insanity and you suffer another level of stress while your Willpower is distressed do you gain a new temporary insanity and tracking token too or do you just gain the new tracking token to your current temporary insanity? I am pretty sure the way it describes it on pg 67 of the main rulebook is that you can have more than one temporary insanity active when distressed, just like when you are strained.

Correct?

daddystabz said:

1) Where can I find the home brew character sheet that is supposedly available on these forums?

2) The difficulty of all types of healing checks are based on the severity of the injury.....so do you use the default difficulties from Resilience checks for all healing checks? 1d easy for wounds and 2d average for crits?

3) Have FF mentioned ever making the books available outside the core set? I am sure some of my players would want the rulebook at least.

4) Has FF announced any plans for having the books available in PDF form?

5) Any idea when the extra dice sets and Adventurer's Toolkit will be available?

6) Any plans on a GM screen yet?

7) What is the MAX number of PLAYERS you can can support with just the core set...I know if it designed for 3 players and the GM but is this the MAX that can be done with the core set?

Thanks in advance to you all!

1: http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=149&efcid=3&efidt=239001

3: Not yet, but the game has only been available in stores for about 5 days, so they really wouldn't mention selling something that would hurt the sales of the boxed set this soon. I'm sure that once new supplements are in stores, the core books will be made available.

4: See #3

5: The Adventurer's Toolkit, according to my FLGS, should be out in December. The upcoming portion of this site says it's on the boat - so probably 3 weeks or so....

6: I'm not sure they're going to make one (and I'm not sure that they won't). Several players have mentioned that the way that the dice work really makes a GM screen counter-productive. Everything's out in the open in this game. If anything, there might be an official GM reference booklet??? (<- pure speculation).

7: The game is designed to be comfortably used by 1 GM and 3 players. It can easily be used by 1 GM and 4 players. It can functionally be used with 1 GM and any number of players with card and dice sharing - much like any RPG.