Custom Heralds

By dkw, in Fan Creations

Veet said:

When the terror level rises allies are "returned to the box" not "discarded". If that were not the case this herald would simply start the game with the terror track at 10 and 10 super-cultist-zombies running around.

Okay, that's what I thought... just wanted to clarify.

Veet, you may think about making this point clear on the sheet since anyone that read it have the same question (well, ok. Avi excepted) It is not like it were overcrowded on the herald :-)

I think I originally had it phrased as "ally discarded by an investigator" but the general consensus was that wording was redundant, perhaps not. bostezo.gif

Avi: I have printed some of your heralds and the resolution was so low that they ended up being blurry (you can read but it really is inconvenient): Faceless, Janus are the ones I had trouble with. I suspect that all the ones you updated recently have a too low resolution (others are fine, e.g. Whateley, Set, ...).

amikezor said:

Avi: I have printed some of your heralds and the resolution was so low that they ended up being blurry (you can read but it really is inconvenient): Faceless, Janus are the ones I had trouble with. I suspect that all the ones you updated recently have a too low resolution (others are fine, e.g. Whateley, Set, ...).

::Sigh:: so the ones I took the trouble to resize are apparently all dysfunctional... Figures. Perhaps I'll reupload everything as pdfs or as higher quality jpegs, but it'll be a little bit before I do, probably a few weeks at least (it takes time), unless there are some specific ones you want (in which case I can do them immediately).

no no do not bother for me. I can still read them. I just wanted to suggest that you may think about improving the resolution when you have time. gran_risa.gif

I guess the main issue I'm concerned about is this— are you saying it's hard to read because the text is small, or is the text printing fuzzily (because if it's the latter, I definitely want to change it). It sounds like they're not printing properly (I guess I can do a test run on one of them later to see how it looks when printing out).

Avi_dreader said:

I guess the main issue I'm concerned about is this— are you saying it's hard to read because the text is small, or is the text printing fuzzily (because if it's the latter, I definitely want to change it). It sounds like they're not printing properly (I guess I can do a test run on one of them later to see how it looks when printing out).

I say this because the text is fuzzy (i.e. "pixelized"), not too small.

Acebob said:

Freebird said:

The Message said:

I love the idea of making Masks into Heralds (Actually working on an expansion like that myself). For the most part they seem fairly interesting and thematic.

The Black Man is quite insane, with an almost guaranteed Terror jump on turn 1 and many more throughout the game, plus spellcasters need to avoid the streets for the most part. One strange thing is that unlike the others, his 'My True Power' ability becomes more tame the more Masks are in play, as it reduces the dice rolled and thus the number of possible failures. If you reverse that it would make more sense.

The Skinless One is also monstrous, but you probably knew that.

Has anyone thought about having 1 herald connected with each Ancient One?

Nyarly = Haunter of the Dark

Yog = Lurker at the Threshold

Hastur = King in Yellow

Shub = Creature of the Moon-lens

Cthulhu= Crawling One {Dagon?}

Ithaqua = ??

Glaaki = ??

Yes, this is actually how the first few custom heralds were created, to match up with a specific GOO. Of course, in those days we only had the King in Yellow to go off of. As things stand:

Nyarlathotep: Dark Pharoah

Yog: Dunwich Horror

Shub: Black Goat of the Woods

Hastur: The King in Yellow

I also play Hastur with the Green Flame, but thats just cause its a rough combo. I've always associated Ghroth with Azathoth, but I know others will debate me about that. Other GOO/Herald combos that have been fan created include Yig/Set, Glaaki/Green Decay, Ithaqua/Wendigo, Tshathoggua/Zvilpogghua

And Cthulhu: Dagon/Hydra

amikezor said:

Avi_dreader said:

I guess the main issue I'm concerned about is this— are you saying it's hard to read because the text is small, or is the text printing fuzzily (because if it's the latter, I definitely want to change it). It sounds like they're not printing properly (I guess I can do a test run on one of them later to see how it looks when printing out).

I say this because the text is fuzzy (i.e. "pixelized"), not too small.

Wow... I printed one out now. It looks horrible. I'll try to fix them all within the coming month. ::Sigh::

see. Tip: If you just post the heralds that comes from SE using general usage size, it will be nice. You can change the png to jpg to make the files lighter, but do not edit them further. Hope it helps.

The Black Man Herald Card

This is an idea I've been tossing around for awhile and I'd like to get y'alls take on it before it gets its first round of play testing next week.

First a few clarifications then we can move onto the editing.

It will be problematic keeping track of who defeated what in a given game to figure the pseudo stalker movement, I would suggest altering that mechanic so that a token is given to an investigator who defeats a mask and masks stalk investigators with a token.

Also what do you mean by "You may not gain allies unless they are possessions" that makes no sense as written.

I think it's going to be very difficult to keep track of who killed which mask. You should just make a rule that if an investigator defeats a mask, put a doom token on that investigator, and then have masks move like special stalkers towards investigators with doom tokens. I'd cut the extra closing stuff, since how often does the terror level rise 7 times in a game? Or lower the extra closings at terror level six.

I have no idea what you mean by "You may not gain allies unless they are possessions."

Edit: Oh, hi Veet ;') ::laughter::

partido_risa.gif jinx!

What I mean by "You may not gain allies unless they are possessions." is that you cannot gain allies through encounters or at Ma's Boarding House. You can only get an ally if it says you get one in your starting possession listings, which is the case with Ashcan Pete and the Federal Agent. I like the idea of giving an investigator a token to show that they have defeated a mask monster so no one has to keep up with who's beaten a mask. I'm going to use it when I try it out next week. I thought it was clear from the way I wrote it, but I guess not. All masks obey my special stalker rules should any one of them be defeated and go after the victorious investigator. Also, I've seen the terror level shoot way up during games where Innsmouth and Dunwich are used.

Rather than the cumbersome Ally rule, it might be easier to close Ma's at Terror 3, the Bank at Terror 6 and the Administration at Terror 9. given the Terror Track starts at 2, that won't give players much time to acquire Allies through Ma's, though they can still obtain them via encounters.

I think that maybe the wording "and store all close if Terror level reaches 9" is a little unclear. I mean, the General store closes at TL 3, the Curiosity shoppe at 6, the Old magic shoppe at 9. Would you intend to say that all shops now close at Terror Level 9 (and so later in the game in comparinson with the normal rules)? Otherwise you could cut out the observation on "shops"

Jake yet again said:

Rather than the cumbersome Ally rule, it might be easier to close Ma's at Terror 3, the Bank at Terror 6 and the Administration at Terror 9. given the Terror Track starts at 2, that won't give players much time to acquire Allies through Ma's, though they can still obtain them via encounters.

I don't even see what the point of closing the Administration building at Terror nine would be? I don't think I've ever tried to get a skill that late in the game. Perhaps if it closed all stable locations except The Hospital and The Asylum (and possibly train depot type places— including the ferry).

The mask part was clear, it's just it would be difficult to keep track of who was beaten by what. It's much easier with a marker, and making it all masks, instead of individual masks.

The-Black-Man-Front-Face-2.png

Okay, how about this? Think that getting cursed for using an elder sign is too harsh?

bobby mcD said:

Okay, how about this? Think that getting cursed for using an elder sign is too harsh?

Nope, it should work better! Even being Cursed every time you seal a gate (so, with an ES or with clues or whatelse) is not too harsh: whenever you seal or close a gate, you can take the gate trophy with you, so you can instantly spend it for a Blessing). Being Cursed as long as you carry an ES, well, that could be something harsh!

Heh... I like the cursed whenever carrying an Elder Sign suggestion. Alternatively, it could be that every time an Elder Sign is drawn, the investigator drawing it is cursed. Tying it to use allows too much control (in my opinion). It'll be too easy to just time its use to be accompanied with someone else going to South Church.

Julia said:

Nope, it should work better! Even being Cursed every time you seal a gate (so, with an ES or with clues or whatelse) is not too harsh: whenever you seal or close a gate, you can take the gate trophy with you, so you can instantly spend it for a Blessing). Being Cursed as long as you carry an ES, well, that could be something harsh!

That slipped my mind. With the way I have it set up, being cursed for using an elder sign is pretty much equivalent to not taking a gate trophy for using an elder sign. I think I may change it to being cursed if you have an elder sign, and the curse is impossible to remove until the elder sign is used or given to another player.

bobby mcD said:

That slipped my mind. With the way I have it set up, being cursed for using an elder sign is pretty much equivalent to not taking a gate trophy for using an elder sign. I think I may change it to being cursed if you have an elder sign, and the curse is impossible to remove until the elder sign is used or given to another player.

Yep, this should be very nasty. And interesting to play. Beware of the possible conflict with Wendy Adams' special ability Blessed is the child .

I don't think that would be a conflict, she just wouldn't get cursed.