Custom Heralds

By dkw, in Fan Creations

Avi_dreader said:

I'll help you do a final proofreading later, but there's one game mechanic that's still somewhat lacking. No explanation for what happens to Formless Spawn that are drawn and placed in the outskirts (they're spawn monsters, so what happens to them— you need to say they're either redirected somewhere, or you should always determine locations for monsters on the board first, and only send them to the outskirts if they're not Formless Spawn— I know I haven't done this on some of my own creations, but, that's an error in card design that I made in the past, that's lead for a need for lots of errata— it'd be nice if you clarified the issue on your herald).

Since they do not count in the limit, they cannot go to the outskirts. I am not sure where is the problem ?? You draw them, you place them on the appropriate location. That's it. Can you give me an example where it would not be as simple as this ?

amikezor said:

Avi_dreader said:

I'll help you do a final proofreading later, but there's one game mechanic that's still somewhat lacking. No explanation for what happens to Formless Spawn that are drawn and placed in the outskirts (they're spawn monsters, so what happens to them— you need to say they're either redirected somewhere, or you should always determine locations for monsters on the board first, and only send them to the outskirts if they're not Formless Spawn— I know I haven't done this on some of my own creations, but, that's an error in card design that I made in the past, that's lead for a need for lots of errata— it'd be nice if you clarified the issue on your herald).

Since they do not count in the limit, they cannot go to the outskirts. I am not sure where is the problem ?? You draw them, you place them on the appropriate location. That's it. Can you give me an example where it would not be as simple as this ?

The problem is you don't place monsters over the monster limit on the board, you place them directly to the outskirts (I think).

here is what is in the rulebook:

"

3. A Monster Appears
The first player draws a monster marker from the cup at random and places it on the location. If this would bring the number of monsters over the monster limit, the first player places the monster in the Outskirts instead (see “Monster Limits and the Outskirts,” page 18).

"

p18:

"If adding a monster to the board would bring the number of monsters in Arkham above the monster limit, the monster is placed in the Outskirts area instead. Monsters in the Outskirts remain there until the Outskirts become too full."

Dunwich ruleboo says:

"Additionally, Spawn monsters do not count against the monster limit and never go to the Outskirts, nor can they ever be claimed as monster trophies."

So I think there is no worry. It handles perfectly just by following the rule ;o)

amikezor said:

here is what is in the rulebook:

"

3. A Monster Appears
The first player draws a monster marker from the cup at random and places it on the location. If this would bring the number of monsters over the monster limit, the first player places the monster in the Outskirts instead (see “Monster Limits and the Outskirts,” page 18).

"

p18:

"If adding a monster to the board would bring the number of monsters in Arkham above the monster limit, the monster is placed in the Outskirts area instead. Monsters in the Outskirts remain there until the Outskirts become too full."

Dunwich ruleboo says:

"Additionally, Spawn monsters do not count against the monster limit and never go to the Outskirts, nor can they ever be claimed as monster trophies."

So I think there is no worry. It handles perfectly just by following the rule ;o)

Ehhh, but here's the thing, it's not placed on the board in the first place— it goes directly to the Outskirts. That's the problem. Even though Spawn monsters can't go to the outskirts, you've just sent one there (before finding out what it is), because it's a random selection with no predetermined location to place the monster on. I.e. you put the random monster in the outskirts, then say whoops, then say, huh? You can instruct players to attempt to place random monsters even if they'd immediately go to the outskirts, but you need to do that with a line of errata or risk confusing situations coming up.

"If this would bring the number of monsters over the monster limit, "

but placing a spawn monster would not, would it?

Anyway, there is no cost in adding few words to make this clear on the herald. Will do asap.

amikezor said:

"If this would bring the number of monsters over the monster limit, "

but placing a spawn monster would not, would it?

Anyway, there is no cost in adding few words to make this clear on the herald. Will do asap.

It wouldn't, but there's no way of knowing that it's a spawn monster without looking at it and monsters are supposed to be placed randomly (the game wasn't designed with the thought that spawn monsters would be in the cup). But right :') unprinted words are free.

The polar expedition refers to a "Polar Expedition expansion" It might prove worthwhile to include a link to that expansion.

Yes it does. Well this expansion have seen many versions with different names. I should add a link to one of them maybe you are right :-)

I have updated Sheldon gang and Foul Beast (if you want the updated version, I can post them)

here is a new one:

invisiblemenaceherald.jpg

amikezor said:

I have updated Sheldon gang and Foul Beast (if you want the updated version, I can post them)

here is a new one:

invisiblemenaceherald.jpg

Yikes... Interesting... Have you playtested this yet? I'm not sure if giving them extra symbols is a good idea (I suspect you'll be waking up the Ancient One every game).

They'll be enough of a pain in the ass to get rid of as it is. I don't see the point in giving the Lloigor's elusive (particularly since they're not in Arkham proper). WIth a +0 modifier they're still extremely easy to engage.

Add one what? Die?

It's poltergeist (no h). And dimensional.

No have not test it yet. Though I shall soon. I guess dimensional symbols increase the dramatic effects. 1/3 of mythos card, then 2/3 and finally 3/3. If you do not do anything about it, sure the AO will wake up. But you can beat them out (and they should not all come back) plus there is the federal track. I found that federal track and deep ones rising track were never so worrying. So now they become a menace...

As for elusive, it is better if they do not alter movement inside Innsmouth. You can choose to ignore these spirits (as they have no physical appearance really) and do your things.

I cleared the rest of the card I think.

Image Shack sucks: I cannot change one picture by another one, so update make broken links. So I moved all my stuff to Photobuket, where update will update version on the thread. I am affraid that I have to post them again :-) (sorry for so much broken links, but it should not happen anymore). First things first:

InvisibleMenace-Herald.jpg?t=1271902228

I have a feeling it might be too overwhelming. Particularly at the third row. I could be wrong though. Test it and find out.

Yop maybe you are right. Will test it soon and get back here.

Anyway I think it will make the deep ones rising track a bit more scary :-))

A way to make corruptions and the cult more relevant:

oneofathousandfrontface.jpg

kroen said:

A way to make corruptions and the cult more relevant:

oneofathousandfrontface.jpg

Interesting. I like this card. It allows for a much more relaxed distribution of corruption than my Black Goat herald (i.e. it might be better for me to use if I was playing a game with newbies, or as I call them in other contexts, friends) It seems fully functional. It has the same problem as before though. You've not uploading images with high enough quality. The text is fuzzy.

Also... The picture's not particularly sinister. It shouldn't be too hard to make it so with some contrast adjustments and possibly hue modifications. What's the original URL? I can touch it up and post it somewhere so you can redownload it.

Mmm, and there are three spelling errors. "Herald" not "herlad," "encounters" not "encoutners," and "Spreading" not "Sprearding."

Also, it's "One of the Thousand" not "One of a Thousand."

here's the original: thenightlight.deviantart.com/art/Cult-of-the-Dragon-Below-131654228

btw you might as well do this herald yourself as I never save eon files.. I export the card and closes it without saving.... and I really can't be bothered typing all of this again (the ancient one I remade proved that point to me) I guess I never expect people to use my custome stuff (I myself never use custome stuff not even my own) so I don't bother with eon files... but maybe next times

kroen said:

here's the original: thenightlight.deviantart.com/art/Cult-of-the-Dragon-Below-131654228

btw you might as well do this herald yourself as I never save eon files.. I export the card and closes it without saving.... and I really can't be bothered typing all of this again (the ancient one I remade proved that point to me) I guess I never expect people to use my custome stuff (I myself never use custome stuff not even my own) so I don't bother with eon files... but maybe next times

You should always save your strange aeon files. It makes corrections and updates much easier.

http://img203.imageshack.us/img203/4557/oneofthethousand.jpg

Here's a desaturated version of the image that has the greens brought out a bit more. And the darkness slightly enhanced.

And here's a somewhat stretched version of the same image. You can possibly get in the gargoyles or some of the upper house in with this one. You might also want to slice off part of the cultist on the left's face. Santa Claus isn't scary looking.

http://img697.imageshack.us/img697/2891/oneofthethousand2.jpg

kroen said:

A way to make corruptions and the cult more relevant:

oneofathousandfrontface.jpg

Very simple, very efficient, very nice. In the french forum, there are many attempts to make the goat a better expansion (as it has been just released it (into french) and put it on the french wiki ?

amikezor said:

Very simple, very efficient, very nice. In the french forum, there are many attempts to make the goat a better expansion (as it has been just released it (into french) and put it on the french wiki ?

I realize that one line was cut. Here his the original meaning of the second half of the sentence: "Do you mind if put a translation of it on the french wiki ?"

Sure, why not. Be my guest.

My take on Lurker, although I'm probably way off:

lurkeratthethresholdfro.jpg

kroen said:

My take on Lurker, although I'm probably way off:

lurkeratthethresholdfro.jpg

Who knows how accurate it is, but I like it for what it is...

I appreciate it, tnx

It looks good. It's kind of a waste posting good content if the image quality is bad though.

The start of game ability is a little problematic, it's going to lead to undefended gates very early in the game (and possibly a monster stack that can be preyed on for easy trophies).