It sounds like you went with the rule that I ended up not using (i.e., go to a random other world instead of going to LITAS). I like the general idea of being literally lost instead of being sent to a space marked "Lost." I would be interested to see how it works out.
Custom Heralds
I like how my transmogrify cultist effect seems to be catching on. Or did I steal the idea from someone else way back when, yeesh, I honestly can't even remember at this point ;'D
Avi_dreader said:
I like how my transmogrify cultist effect seems to be catching on. Or did I steal the idea from someone else way back when, yeesh, I honestly can't even remember at this point ;'D
I use a similar idea in my Omen cards variant (which is based on the Omen cards that MillMaster and Yhtill came up with on the old forums). In my setup, there is a temporary effect (an omen) where any toughness one monster is replaced with a random monster once combat begins. I'm not sure where I first came across the idea (it might have been you), but I like it a lot.
Dimensional shamblers would become the most annoying pest of Arkham History ::laughing:: the Herald seems to be fun, especially to be played with Daoloth (wanna have at least 3 gate boxes..)
avec said:
Avi_dreader said:
I like how my transmogrify cultist effect seems to be catching on. Or did I steal the idea from someone else way back when, yeesh, I honestly can't even remember at this point ;'D
I use a similar idea in my Omen cards variant (which is based on the Omen cards that MillMaster and Yhtill came up with on the old forums). In my setup, there is a temporary effect (an omen) where any toughness one monster is replaced with a random monster once combat begins. I'm not sure where I first came across the idea (it might have been you), but I like it a lot.
Well, I strongly suspect myself of stealing the general idea from someone else here (I think it was from some Nyarlathotep herald with a black and white picture, it might have had something to do with God of the Bloody Tongue).
I wasn't thinking about weather or not someone else had done it before (I'm sure they did and it probably subconciously affected my idea) I just thought it would be a good and dickish way of capturing the scooby do ending of the story ... only in reverse.
Though I must say that when I went looking for info on the DS I was actually surprised that a creature that was such an icon of the RPGs actually came from a single sentence uttered by a guy wearing it's skin. "Coward—you could never face the dimensional shambler whose hide I put on to scare you—the mere sight of it alive, or even the full-fledged thought of it, would kill you instantly with fright!". That's all that was ever actually written about these guys.
On the mechanical side of it I figure that no mater the size of the group one or more people are going to be getting jumped by a Shambler about every other turn, which yes will make it hard for small teams weather or not they can kill the thing. Eventually if they slow the group down enough they are going to start throwing people into dimensions that actually have open gates so there is a little balance there. Perhaps if instead of linking it to the upkeep phase I linked the roll to the addition of a doom token and exclude the doom added in mythos 0 that would help a little?
Veet said:
On the mechanical side of it I figure that no mater the size of the group one or more people are going to be getting jumped by a Shambler about every other turn, which yes will make it hard for small teams weather or not they can kill the thing. Eventually if they slow the group down enough they are going to start throwing people into dimensions that actually have open gates so there is a little balance there. Perhaps if instead of linking it to the upkeep phase I linked the roll to the addition of a doom token and exclude the doom added in mythos 0 that would help a little?
It might not be that hard on small groups. Since there are only two shamblers, if I was in a small group I'd be tempted to leave both shamblers on the board and avoid them as much as possible. If there are only two investigators it shouldn't be too hard to steer clear of them.
Actually it would be quite hard to avoid them, if you notice not only did I expand their movement frequency by adding the crescent symbol (making them move on average of 2 out of 3 turns) the now also move similar to a Hound of Tindalos which is directly to the nearest investigator.
Oh yeah. Missed that. In that case, I'd say they're overpowered.
avec said:
Oh yeah. Missed that. In that case, I'd say they're overpowered.
::Laughter:: I still think that not having them manifest from the beginning would adequately deal with this issue. It'd also be theoretically be possible to deal with them by tossing them a sacrificial victim while having the other investigators go shopping for common items (for something to kill them with). But still... Problematic I think... Especially since one could move onto them and wipe out the whole stack of investigators.
It makes more appeling becoming Captain of the White Ship. At least, if the sacrificial victim is the Captain, then he shouldn't worry too much about being throwned in a random OW
Veet said:
OK this has been bumping around in my head ever since there was a conversation on the main boards about how a Dimensional Shambler could be helpful. Kind of my way of saying "Oh yeah?"
Also I'm aware that the actual "Horror in the Museum" was Rhan-Tegoth but that is the only story in which a Dimensional Shambler is even mentioned so i took some creative license to work it all into a good thematic game mix.
I like this one a lot. I am not sure that you need a 2/3 movement. So maybe, keep the original symbol only (that is just a suggestion :-).
You could trigger their entry through their dimensionnel symbol (which is also 1/3 like a success on a die). For example, when square is on the mythos: if on the board, it teleports to the closest player, if out of the board, it is placed on the first player. It makes it simpler.
Although I like a the terrible ruse, I am not sure I understand how it is connected to the shamblers (plus, can you imagine a cultiste hidding a Dhole :-)))
Finally, I thought that the creature that devoures HPL in the "Shambler from the Stars" (from Robert Bloch) was a dimensional shambler, for an extra book-reference.
Anyway, good job (as always :-)
I second Amikezor's proposals :') and they'd fix all the potential overwhelming first few turn difficulty problems. You could also add in some sort of negative effect if there are no dimensional shamblers on the card (raising the terror level, or something more original or thematic).
Yeah I had already been considering lowering the movement frequency back to 1/3 so I will do that. The appearance I want to be a seperate condition though so I think I'm going with linking it to a roll when a doomer is added.
The terrible ruse is a pseudo thematic thing from the story with the same title as the herald. In that story the protagonist was dared to spend the night in a scary wax museum and during the night the owner of the museum dressed in a dimensional shamblers hide and tried to kill him.....then Rhan-tegoth ate him. (which is a lot less random than it sounds from that description). I kind of reversed it from the story for the sake of gameplay.
Also my sources say that the Shambler From the Stars was a Star Vampire.
Veet said:
Also my sources say that the Shambler From the Stars was a Star Vampire.
Got your points.
Interesting that... the "shambler from the stars" is not a shambler. Maybe star vampires and shamblers two names for the same creature, who knows... :-)))
It's quite possible. The only description we have of a dimensional shambeler is actually a human wearing it's skin, so it's likely that it looks very different. At the very least it likely doesn't have loose skin as is often described.
Finally got around to doing the fixes on this.
I also did some minor edits to this one for syntax and to close the retired investigators loophole.
As always all changes are retroactive and will show up on previous posts.
It might be fun to draw and resolve two Reckoning cards each time a seal prevents a gate from opening. The Lurker is getting angry...
Wow, great work! The revised lurker sounds much more deadlier than before, and the Horror in the Museum will torture the investigators! I liked how you changed the Dimensional Shambler's attack, but I wonder: if you kept it the same, LiTaS, then Yog-Sothoth should be able to devour investigators every turn! Maybe that should be taken into consideration? Or have you purposely changed it so that that situation would never happen?
A portion of the time the investigators will end up LiTaS anyway as they will often get thrown into otherworlds with no open gates. I changed it because the attack was only deadly with Yog as the AO it was actually fairly helpful for any other AO. Oh and I did look over a portion of the encounter cards, if my math is correct you will go to R'lyeh and the Abyss more often than any other OW.
Just a short note to tell you I've uploaded on Photobucket a slightly different version of The Weaver of Worlds. Nothing has changed, apart from the wording of a couple of abilities and the fact that gates towards the Dreamlands do not count against the gate limit.
In the mean time, I tried to something strange in order to fix the Lurker. Something forcing you to take pacts, produce power and then being consumed by it. Hope it works ::smiling:: comments are, as always, welcome!
Hm... I think just the double reckoning prior to power use is pretty brutal. I'd make The Corrupting Light only affect the first player, I think, otherwise you're going to have constant die rolling. I'd probably also remove the one extra success per power bit (since it's likely to be negligible in effect).
I love the picture by the way :'D
Avi_dreader said:
Hm... I think just the double reckoning prior to power use is pretty brutal. I'd make The Corrupting Light only affect the first player, I think, otherwise you're going to have constant die rolling. I'd probably also remove the one extra success per power bit (since it's likely to be negligible in effect).
I love the picture by the way :'D
I see what yo mean. What about resolving the Reckoning card if there is at least one investigator with one power at the beginning of the Upkeep Phase? And then force them to gain power (instead of rolling dice, it could work "gain a power if you have at least one pact")
And yep, the picture is cool ;-) I've sent you the original one
I like the idea of being able to use less and less power tokens as the game moves forward. !!