Custom Heralds

By dkw, in Fan Creations

Jake yet again said:

Not keen on a Herald that a second herald to be used. Each Herald should be strong enough to stand on it's own.

Haunting Dreams - I don't like penalising players with gate trophies nor on having them make dice rolls every turn. That'll inevtiably either slow the game down or get forgotten. Perhaps a simple 1 Sanity penalty whenever you begin your upkeep are in the Dreamlands , Abyss or Plateau of Leng - this keeps the general intention, but doesn't slow down the game as much.

Perhaps you should start with a Rat Thing on the Witch House that counts as a Spawn and moves on several different symbols. Whenever it is defeated return it to the Herald. It respawns on the Witch House whenever a Doom Token is added to the Ancient One.

Good ideas. I disagree about the stand-alone herald. I think of this one as a gate burst enhancement. Still... I get the general complaint. Other than adding 1-2 doom tokens, it feels like this doesn't do much by itself.

@Veet

Nice picture by the way. I'm looking forward to someone complaining that Brown Jenkin doesn't look like that ;') I think the picture's better than the non-colored one used by the first Brown Jenkin creator.

In the Charles Dexter Ward series, a first version of the hideous ancestry. Although I am almost not around for the summer, I did not forget about Veet's thematic suggestion ;o).

As always ANY comment is more than welcome.

Hideous-Ancestry-herald.jpg

Essential Saltes is potentially exploitable (sending in a high sanity blessed investigator with a good fight ally and equipment). You'll either get clue tokens or monster trophies (well, both really), and it's win win. And of course, you could do this with two investigators if you really wanted to get a chain going (taking turns in the Asylum healing and trading).

Also, while the image is good, it doesn't quite look sinister. Perhaps you could desaturate it or drain some of its brightness?

Well, I guess you are right. I tweaked the mechanics. I guess this could be more fun (still need to update the picture). I am not still fully satisfied but it is getting better... :-) I updated the herald

What do you think ?

amikezor said:

Well, I guess you are right. I tweaked the mechanics. I guess this could be more fun (still need to update the picture). I am not still fully satisfied but it is getting better... :-) I updated the herald

What do you think ?

Errr, sorry for the slow response, I've been obsessing over Starcraft the last few days.

Unconscious, not "inconscious," also, it says "beaten to death" but beaten to *death* does not mean unconscious.

I don't want to mull over this for too long (muuuust plaaaaay Staaaarcraft)

some update. I do not knopw why photobucket did not update the picture, so here it is.

Hideous-Ancestry-herald.jpg?t=1280447048

Veet, no comment or thought ?

secard83530389335344233.jpg

Can I edit .eon files? I'd like to change the white background on this.

amikezor said:

Veet, no comment or thought ?

The statement "Spend x toughness monster trophy to make a Luck (-x) check" (Paraphrased) Should probably be Luck (+X) otherwise you get more bang for your buck by spending 1 toughness monster trophies.

Bhu said:

Can I edit .eon files? I'd like to change the white background on this.

You need to change the original image file as .eon files are not image files you cannot load them into an image editor.

Veet said:

Bhu said:

Can I edit .eon files? I'd like to change the white background on this.

You need to change the original image file as .eon files are not image files you cannot load them into an image editor.

Ive been trying to. Whenever I upload the original pic to any photo editor, the space around it is black. When it gets used as a portrait pic, all that space turns white for some reason.

amikezor said:

some update. I do not knopw why photobucket did not update the picture, so here it is.

Hideous-Ancestry-herald.jpg?t=1280447048

Veet, no comment or thought ?

Also, I'm a little worried that 1 out of 6 turns is a random devouring is problematic (especially when luck's against you and you get more than 1 in 6). Coupled with Shadowy Figure and sneak checks with terror level rising. The essential Saltes is... Possibly too weak, this would definitely require some playtesting. It's much harder than its picture would make it look ;'D

secard40831809793243958.jpg

Veet said:

amikezor said:

Veet, no comment or thought ?

The statement "Spend x toughness monster trophy to make a Luck (-x) check" (Paraphrased) Should probably be Luck (+X) otherwise you get more bang for your buck by spending 1 toughness monster trophies.

Thank you for the feedback. I am not sure I understand. My intention was the harder the test "Luck(-X)", the bigger the gain (you gain X). If I apply what you suggest, the easiest the test, the bigger the gain.... I suspect I did not get your intention properly gran_risa.gif

Also, I'm a little worried that 1 out of 6 turns is a random devouring is problematic (especially when luck's against you and you get more than 1 in 6). Coupled with Shadowy Figure and sneak checks with terror level rising. The essential Saltes is... Possibly too weak, this would definitely require some playtesting. It's much harder than its picture would make it look ;'D

Good point Avi, I worry the same. So I will make try to make it easier, while keeping the spirit of it.

amikezor said:

Thank you for the feedback. I am not sure I understand. My intention was the harder the test "Luck(-X)", the bigger the gain (you gain X). If I apply what you suggest, the easiest the test, the bigger the gain.... I suspect I did not get your intention properly gran_risa.gif

OK I see how you are working it, for some reason I had it in my head you gained clue tokens equal to successes.

has anyone done a night of the living dead type herald?

I made Dr. Herbert West, he has the potential to flood the board with zombie cultists.

Bhu said:

has anyone done a night of the living dead type herald?

I think the whole game has a certain town overrun by monsters feel :') I vaguely remember someone making a bunch of zombie monsters a while back. I don't remember if they were connected to a herald.

secard31619640832269137.jpg

Very interesting. There are a couple problems I can see with the card. First, the quality isn't high enough (the text is fuzzy and won't print properly), second, don't make the Zombies endless, make them Spawn, otherwise it's going to be a pain in the ass to have to keep digging through the monster cup to find them (just have them go back to the herald card). The one issue with making them spawn instead of endless is that they won't be affected by the monster limit, and this might act adversely with the Terror Level rising ability. If you were to make them spawn monsters, you'd have to make it so you roll a die and on a 1-2 or a 1-3 raise the terror level. Otherwise I think it'd be too difficult.

Anyways, overall I like it (though I wish you'd remove the "grab them shotguns boys" part, it really doesn't fit with the game theme). Also, it should be "When there is" not "When there's." I think.

I'm surprised it took so long for someone else to think about putting monsters in Other Worlds :') I'd had that on my ideas to use list for a while, but I never came up with enough other stuff to assemble it with.

You could always say something like "Zombies are Spawn monsters that count against the monster limit" then they will still interact with the terror track. Fun thing about custom material if a rule gets in the way, rule it away gran_risa.gif .

Veet said:

You could always say something like "Zombies are Spawn monsters that count against the monster limit" then they will still interact with the terror track. Fun thing about custom material if a rule gets in the way, rule it away gran_risa.gif .

::Laughter:: that'd be an easy fix.

I kind of figured once they go back to the cup you can just keep using tokens to represent them if necessary since you'll need plenty for the rest of the zombies. Here it is altered slightly and bigger.

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Here is something that I've been working on. I think a couple of the ideas on this one have been used so correct me if this isn't an original application.

The idea is that there will always be a mask on the board and more as the game progresses, if Nyarly is the ancient one the numbers can increase even more and the masks even get involved in final combat.

Dweller-in-the-Dark-Front-Face.png

Okay, at first I didn't understand how this would work with Nyarlathotep (then I read the left column of text more carefully). These seems like a lot of fun potentially.

Two questions though. Are both the paragraphs in The Crawling Chaos intended to only apply when Nyarlathotep is the Ancient One? (I hope so). Second, how is the random upkeep drawing supposed to work? Is it from the cup and the herald, or both?

This reminds me... Where is Rovdjuret? :'/

Oh, and nice picture :'D

Edit: from reading the rest of your post it sounds like both of the last two paragraphs are intended to only apply to Nyarlathotep. Anyway, once I know exactly how you plan for it to work, I'll help you edit the text so it's a bit smoother and more condensed (as best as I'm able to anyway) sometime next week. I'm working now and don't have much weekday time, but I'm really excited about this herald (I love Nyarlathotep heralds) and am eager to do it.

Personally, I'd make it so that if an investigator is devoured by a mask, investigators lose all their clues (or all lose two clues if you think the former penalty is too harsh or will discourage combat with masks too much). Speeding up his doom track isn't really a big deal. Personally I'd like all clues removed from all investigators, but I realize that wouldn't be to everyone's taste :') the sweet taste of terror.