Argh!
For some reason- the herald now seems so complicated its crazy!
Avi: For the Masks Idea, that's actually pretty cool- I will use it for the "Servant of the Crawling Chaos" version of this priest, which won't have any of the forced fleeing abilities. But I would need a few things to add to it, which I am currently pondering, so it won't be up until later on this evening.
Veet: Well, the idea was that the investigator would be forced to flee if he fails the first combat check, and every subsequent round after. He'd have no choice in the matter- so even if he doesn't want too, or he thinks he can beat the monster if hadn't rolled 18 Ones in a single turn, he'd have to try to run away.
The General theme is running when logic would dictate to stay and fight- so failing the horror check causes you to drop your weapons and try to escape, stopping the combat and wasting your turn. If you succeed, well- your gone, but the monster is still alive, you'll have to fight it all over again some other time. Exhausted items are still exhausted, and you would have to try the horror check once more if you want to fight it again- which, I believe you can do right away, right? You can do more than a single combat per turn as long as your still on the same square.
The second ability is the same- if you don't kill the monster after your first combat check, instead of mutually engaging blows until either you or the creature is dead- You try to escape. If you succeed, then you gotta start back at square 1 later, doing a horror check all over again. If you fail, the creature attacks you while your back is turned, getting essentially a free hit.
All in all, monsters will force you to evade them twice- if your unlucky. Once for failing the horror check, another time if you don't kill it right away.
The other two abilities are very thematic as well- the more you find out about the priest (Getting clues), the more sanity you lose. As you run from monsters, you realize the inevitability of the priest catching you and devouring you. But by embracing this and going crazy (picking up madness), or pushing away the knowledge from your mind (sacrificing clues), you gather the resolve to keep on running a bit further
Finally, as for the "not to be described" ability, for this guy, i changed into something that, even though its horribly worded, I think is also appropriate. Instead of throwing fight or lore check to escape Leng, Speed or evade checks would be necessary. Failure means the priest catches up- and devours the investigator.
Sorry to bring back a really old Herald- but I want him to be playable, so any help rewording the entire thing would be very appreciated!
I will have a new Mask based one up by this evening.
Edit- Quality better now? Or did you mean the picture itself wasn't cool enough? Because I really liked that Picture I have another one for the Mask Version though, that's closer to the description in the story.