Custom Heralds

By dkw, in Fan Creations

Veet said:

Found a moment to do the corrections though my week is even busier than I expected (honestly what kind of person hijacks a church website to send a vulgar email to everyone?)

Dr-Herbert-West-Front-Face.png

Phew ;') for a second I thought they were still immune to handcuffs. Cool.

Avi, about the Wendigo:

if Ithaqua is not the AO, during final battle, skills sliders move to left, but what for investigator can still move them back to the right, nope ? (I think I already went through this but could not remember the answer ?)

If Ithaqua is the AO, during final battle, skills slider move to left but cannot be moved back to the right. Is that your intention ? If yes, in addition of the physical immunity, Ithaqua becomes really nasty, doesn't It ? (When we discussed it some time ago, I though that skill sliders were frozen when Final Battle started).

amikezor said:

Avi, about the Wendigo:

if Ithaqua is not the AO, during final battle, skills sliders move to left, but what for investigator can still move them back to the right, nope ? (I think I already went through this but could not remember the answer ?)

If Ithaqua is the AO, during final battle, skills slider move to left but cannot be moved back to the right. Is that your intention ? If yes, in addition of the physical immunity, Ithaqua becomes really nasty, doesn't It ? (When we discussed it some time ago, I though that skill sliders were frozen when Final Battle started).

;'D Ithaqua is *intended* to become really nasty with this herald. Anyways, the card is relatively clear about how it functions now. Frozen sliders moving to the left against Ithaqua. Sliders moving to the left without being frozen against any other AO.

Hoo... I just got thorugh a brutal battle against... Well... I can't tell you who... But the second scenario ;'D I finally won on my first game, but I had to get devoured to pull off my sixth seal with an elder sign. It was... Shuddersome :') and kindof annoying (considering that I wanted an item on that character, oh well, I think the item I'll be taking instead might be a better choice anyways— maybe). Anyways :') I now have nearly three weeks before I need to do any more playtesting (and I don't think the next scenario will have *nearly* as much problems as the 2nd scenario, which was a backache and a disaster, very nerve-racking :') you'll see why in a few days). Scenario one was a moment of peace before waking up into a nightmare dawn :')

OK all clear now.

I will play scenario 1 tomorrow evening.

amikezor said:

OK all clear now.

I will play scenario 1 tomorrow evening.

Good luck :')

mammon.png

The goal of my customized content is to boost game content which is underrepresented or offers to few decisions (at least in the games I play) and get it the more attention once in a while. What do you think of this simple Herald? You will think twice if you really need another weapon...

redflexer said:

mammon.png

The goal of my customized content is to boost game content which is underrepresented or offers to few decisions (at least in the games I play) and get it the more attention once in a while. What do you think of this simple Herald? You will think twice if you really need another weapon...

It seems relatively effective, but I suspect it's a bit too effective when the doom track goes over 7. You could fix that by saying X is, or X is [a fixed number, say seven or eight] whichever is less. I'm not really sure, the design is unusual (since I normally spend money instead of hoarding it) and I'm having trouble imagining how it would work, so you should probably playtest this a bit and see how it works for you.

redflexer said:

mammon.png

The goal of my customized content is to boost game content which is underrepresented or offers to few decisions (at least in the games I play) and get it the more attention once in a while. What do you think of this simple Herald? You will think twice if you really need another weapon...

redflexer said:

mammon.png

The goal of my customized content is to boost game content which is underrepresented or offers to few decisions (at least in the games I play) and get it the more attention once in a while. What do you think of this simple Herald? You will think twice if you really need another weapon...

I rather like the theme you have going here, can't really comment on mechanics much as I have not play tested him but I can tell that Jenny Barnes will walk all over him while he will be hell on Sister Marry and Yorric.

Veet said:

redflexer said:


The goal of my customized content is to boost game content which is underrepresented or offers to few decisions (at least in the games I play) and get it the more attention once in a while. What do you think of this simple Herald? You will think twice if you really need another weapon...

redflexer said:

mammon.png

The goal of my customized content is to boost game content which is underrepresented or offers to few decisions (at least in the games I play) and get it the more attention once in a while. What do you think of this simple Herald? You will think twice if you really need another weapon...

I rather like the theme you have going here, can't really comment on mechanics much as I have not play tested him but I can tell that Jenny Barnes will walk all over him while he will be hell on Sister Marry and Yorric.

Not Yorick... He can trade his trophies for cash at river docks instead of for a blessing.

Interesting herald. It will be rush hours at the Newspaper :-)

Many updates on some previously posted heralds. I figured, I shall post them because I deleted the previous pictures. I removed specificities of Ancient Ones from Toad King and The Polar Horror (ex-Ubbo-Satthla). I changed the name after reading the short story. It did not match at all. Ubbo-Satthla being an excellent short-story I am digesting some idea about it that I will pair with Abboth which I like very much. The Color vanished from ImageShack ?? So I posted it again. Sorry guys this is not so new... but see next post :-)

All heralds can be downloaded from:

http://img514.imageshack.us/g/ubbosathlafrontface.png/

colouroutofspaceherald.jpg

toadkingherald.jpg

polarhorrorherald.jpg

Ok here is something new. It is done to change the style of games of tsathoggua. It can be played without It as well :-). All comments most welcome.

Avi, I apologize by the way, but time is missing now to play the fan league. I still have the intention to play it though

foulbeastherald.jpg

Oooo. I like the new picture :'D I haven't even looked at the card text yet, but I'm already excited ;'D (which is why I still think you should try and find something to change your other two pictures with they're too cartooney, not scary looking enough). (Obviously I'm not referring to the Colour Out of Space picture I love that one).

Edit: okay, I just read the card. I really liked it up to the Tsathoggua part. I never approve of making Ancient Ones *easier* :') although I suppose one use per location per investigator isn't *that* much easier, it does essentially neutralize a main part of Tsathoggua's power.

Also, if you're going to use spawn monsters, one of the things I've figured out recently is that you need to figure out how to explain how to deal with spawn monsters in the cup (i.e. what happens when they go to the outskirts-- not something normally dealt with). Take a peek at my Maskless herald to get an idea of how to deal with it (I wish I'd thought of that type of mechanism before I designed my Dracula AO-- it would have saved me a lot of headache). Keep in mind, you don't need to redirect the monsters to an investigator, you can do it to a location.

Al right, any suggestion for the polar horror is welcome. Same for the toad king... though for now I like It cartoony (the toad king :-) It looks fat and nice but is rather ferocious...

amikezor said:

Al right, any suggestion for the polar horror is welcome. Same for the toad king... though for now I like It cartoony (the toad king :-) It looks fat and nice but is rather ferocious...

The problem with the Polar Horror is I can't make suggestions (I still haven't read At the Mountains of Madness, once I do I'll try to find something for you). Same for the toad king. I'd suggest you just look for some pseudo-amphibious or reptilian monster.

Okay, make sure you read the rest of my above post I edited in a few comments afterwards :')

This might be useful, except the background is horrible (non-existent), and it'd need some touchup in photoshop or an image editor. On the other hand, it doesn't probably live in a cave, and the background is darkness...

Toadlike creature

Oh, and the scenarios are definitely fun :') you'll enjoy them (they're challenging). I just wish someone would comment on the story ;') even if it were only to tell me it stinks and they wish I'd stop writing it.

This one *might* be useful with photoediting. When I get back to my computer I'll see if I can do anything useful to it and send you a copy (if I can make it look sinister).

http://grimgnome.deviantart.com/art/toad-king-89513092

Avi_dreader said:

Edit: okay, I just read the card. I really liked it up to the Tsathoggua part. I never approve of making Ancient Ones *easier* :') although I suppose one use per location per investigator isn't *that* much easier, it does essentially neutralize a main part of Tsathoggua's power.

Also, if you're going to use spawn monsters, one of the things I've figured out recently is that you need to figure out how to explain how to deal with spawn monsters in the cup (i.e. what happens when they go to the outskirts not something normally dealt with). Take a peek at my Maskless herald to get an idea of how to deal with it (I wish I'd thought of that type of mechanism before I designed my Dracula AO it would have saved me a lot of headache). Keep in mind, you don't need to redirect the monsters to an investigator, you can do it to a location.

Well, spending your trophies at very high cost may be usefull, but it also gets your bets even more down for final battle; closing all locations is an interesting idea but not so exciting, is it ? :-). I like more paying a lot (Behind the curtain capacity is in play remember) so you spend precious trophies. As for the attack of tsathoggua, we figured that playing with "and" is not that fun (it is basically the same as azathoth). So the herald was here to change the tsathoggua game from long and calm concluded by an impossible battle to, with this herald, a much more scary game that sucks your trophies by many ways but, where the final battle is tough but doable.

For the spawn monsters, I am not sure. The rules handle them naturally I think:

"Additionally, Spawn monsters do not count against the monster limit and never go to the Outskirts, nor can they ever be claimed as monster trophies." Dunwich, p7

Pictures: Ok I wait for your scary toad king then :-)

Edit: okay, I just read the card. I really liked it up to the Tsathoggua part. I never approve of making Ancient Ones *easier* :') although I suppose one use per location per investigator isn't *that* much easier, it does essentially neutralize a main part of Tsathoggua's power.

Hey, I did not intend to do one use per location per investigator, my intention was "once per game, an investigator can spend trophies through locations"

change this section to make it more clear

foulbeastherald.jpg

amikezor said:

Edit: okay, I just read the card. I really liked it up to the Tsathoggua part. I never approve of making Ancient Ones *easier* :') although I suppose one use per location per investigator isn't *that* much easier, it does essentially neutralize a main part of Tsathoggua's power.

Hey, I did not intend to do one use per location per investigator, my intention was "once per game, an investigator can spend trophies through locations"

Okay, your intent's still somewhat unclear.

Do you mean to say,

"Once per game, a location with a special ability requiring the spending of trophies can be activated."

or

"Each location with a special ability requiring the spending of trophies can only be activated once per game."

or

"Each investigator can activate one location special ability that requires the spending of trophies once per game."

The last one. I will change it soon.

By the way, new pictures. What do you think ?:

polarhorrorherald.jpg

toadkingherald.jpg

I haven't read any text yet :') but my immediate response on seeing the pictures was grinning while going "Ooooo" and clapping my hands excitedly.

The toad king is kindof freaking me out now :') good job.

Cool. Pictures adopted.

Plus the Toad King token

toadkingmonster.jpg

OK "final ?" version of the foul beast

foulbeastherald.jpg

I'll help you do a final proofreading later, but there's one game mechanic that's still somewhat lacking. No explanation for what happens to Formless Spawn that are drawn and placed in the outskirts (they're spawn monsters, so what happens to them— you need to say they're either redirected somewhere, or you should always determine locations for monsters on the board first, and only send them to the outskirts if they're not Formless Spawn— I know I haven't done this on some of my own creations, but, that's an error in card design that I made in the past, that's lead for a need for lots of errata— it'd be nice if you clarified the issue on your herald).