First off, I think its lame how you cannot edit your old posts after a certain time. I tried to edit an old thread to save thread space, but alas, didnt work.
Question 1: Dwarf Cannon Crew puts into play a support card of cost 2 or less. Is this cost the PRINTED COST or the TOTAL COST (including loyalty). I voted PRINTED COST. Question was answered before, but I can't find it.
Question 2: From the turn sequence listed on the rules page, there seems to be no way to play ACTIONS on YOUR TURN before your Kingdom Phase begins. Or vice versa, playing ACTIONS on ENEMY TURN before the Kingdom Phase. True?
Question 3: Tyriel High Elf Hero appears to work even when she does not participate in the battle. "Forced: Whenever an opponent attacks this zone, he must return one of his attacking units to its owner's hand at the end of the turn." True?
Question 4: When you "Rip Dere Heads Off" a development into a unit, for all intents and purposes, that unit "enters play" at that moment correct? Or were they still "in play" already as a development? This question is to clarify unit abilities that trigger when they "enter play" -- Dwarf Cannon Crew, Grimgor Orc Destroyer, etc.