Hey all,
I am strongly considering getting this but i did have a couple questions before i do so. One of which is:
How 'tactical' can you make combats. For example, i had an adventure i made (back in 1st edition days) where there was a tight quarters type of fight. Meaning party is in a house and as they are leading down a corridor to the cellar steps they get ambushed from behind and then chaos beastmen from the cellar emerge...
In most recent RPG's due to their tactical nature they can handle tables, chairs, swinging from a chandelier...tight quarters in corridors etc. Does this system handle this well.
I think i will like the more abstract nature with these area cards but so far, in the ones that i have seen, they are pretty 'big' areas, like a 'forest glade' or a 'crumbling ruin'...
Is all combat scaled way out like this or can you be more 'zoomed in' to represent tables, chairs, debris, choke points (right corridors and doorways) etc.
Talk to me...much appreciated. Also, i was hoping to go find out by reading the rules but my FLGS does not have the demo copy so i can't seem to get these details, thanks! And specifically how does LoS work...thanks!