As regulars know, there recently was a forum topic about the difficulty of being able to be fast enough to get somewhere, while still being stealthy enough to get past monsters. The original poster thought it was a failed mechanic of the game. As many others, I disagree. I believe that those new to the game often miss out on the advantages to using sneak to get past monsters, and thus, my post is here is directed towards those who are less experienced in the game.
My thoughts, as I considered this manner, lead to another game that I play. In this game, you have characters of various abilities and strengths dealt out to you. There are multiple paths to victory. To play this game, once you get the hang of the rules, is fairly easy. To master the game though, you need to adapt your own playstyle to the strengths of the characters. The use of several characters isn’t immediately obvious, and the game revolves around you getting the most efficient use of your characters. I see Arkham as being the same way, to a lesser extent. Certain characters are designed to be stealth characters, with there being no greater example than Wendy. I know that some on this forum recount their initial dislike playing her, until they learned to play the stealth game. The move and fight game for monsters is obvious from the outset. The stealth-by-them method, on the other hand, takes a while to develop typically, due in part the difficulty of balancing speed and stealth. There is a real challenge in this, as you have plan out your move carefully beforehand. However, I believe that taking advantage of evading monsters in general offers a better chance of victory. I believe in the effectiveness of evading monsters so much that I am perfectly willing to go through games with one Mists of Rylieh, while everyone else is gearing up for combat just in case they meet some nasty monsters. I’ve done this often, and rarely do I end up in the hospital or asylum.
Evading monsters is typically more efficient than fighting them. If you can sneak past a monster on the street and get into a gate, then that’s faster then fighting it one turn and sneaking in the next. The other factor that makes sneaking an effective tool is that most of the monsters that are very difficult to fight have a low awareness modifier, and are much easier to sneak past than fight. The monsters with a high awareness modifier, with the exception of the star vampire, are all fairly easy to beat. Also, fighting typically needs two rolls to go well to avoid taking any damage, while evading only requires one. There are also situations in which it would take you two turns to get through a gate anyway because of the need to fight monsters on the way. An investigator can then take his first move to instead move to a safe location near where he needs to go, and then next turn bump up his sneak as high as possible while still having the minimum speed to get in the gate. This also leaves sneak high for other world encounters of monsters, something that I always try to maximize in my other world journeys, as monsters are a common encounter.
Sneak isn’t the end all be all of the game. There are times when you need to go guns blazing. But it is an important mechanic to the game to master if you truly are going to use characters to their best advantages. Several characters cry out for the good use of sneak, such as Wendy, Finn, and Mark, and the proper use of it can lead gates being closed more quickly, and clues collected more effectively. This in turn leads to a better chance of a seals victory, and a better chance for you to save the world.
