1x Christie Montero
Assets/Actions
3x Eiserne Drossel
4x Jolly Side
4x Frantic Search
Attacks
4x Cross Madness
4x Swing Kick
4x YS Dragon Tail Leg Sweep
4x Evil Sparrow
3x Fruit Picker
3x Knee Thruster
3x Know When to Talk...
4x Torn Hero
4x Atoning for the Past
4x Memories of a Nightmare
4x Regretful Existence
4x Researching Anywhere
4x Genius Alchemist
4x Relaxing Model
4x Searching for Family
24 Attacks, 68 Cards total.
7 HS with a ton of draw power and a lot of cheap attacks. This is what Ivy should have been.
Memories of a Nightmare, Torn Hero, and Relaxing Model help her stay alive for another turn or two while Researching Anywhere, Searching for Family, and Christie's form keep your hand full of blocks while you set up your kill turn.
Genius Alchemist is obvious.
Atoning for the Past fuels the Knee Thruster multiple for your next attack, and multiple copies lets you spam a few attacks to get the Fruit Picker combo if you need to.
Regretful Existence turns a handful of cheap attacks into 5 damage pokes, paired with Eiserne Drossel and your opponent won't be blocking much.
Jolly Side Blocks high and checks a 5, but it also keeps your attack string going a lot longer than expected. Also another way to spam kicks if you really want the Fruit Picker combo.
Cross Madness blocks high and is a nice way to finish an attack run for that last bit of damage.
Swing Kick and Dragon Tail hit low for 3 damage each, with Dragon Tail let's you gain momentum or clear your card pool in a pinch and can commit Regretful Existence.
Evil Sparrow is 3 damage for nothing.
Knee Thruster hits for 5, has a low block, and gives your next kick attack multiple 1.
Fruit Picker is not here for the combo. It has a good block and at 3H6 it can do massive damage when fueled by Knee Thruster and Drossel, or just giving itself a speed boost.
With Thruster and Picker and an Atoning for the Past this deck can occasionally turn 2 7HS characters. 5 foundations turn one actually enable the possibility of turn 2 6HS depending what your opponent has in their staging area.
The main objective is basically build, draw, block, draw, kill. A lot of blocks for low and high, mid having the lowest number of viable blocks for now. Meaning everybody's off zone strategy gets shut down quite easily.
Stand Off does nothing against this deck when your kill turn involves 8 or 10 attacks. The only issue coming from The Man Behing the Mask, but that's what Memories of a Nightmare is for.
Breaker only slows her down a small amount. Typically the first three attacks you play won't count toward progressive for the rest of the turn so you just have to check maybe a 5 or 6. Commit Regretful anyone?
The only problem matchups would involve throw decks. The new UR Acrobatic would be able to take care of that issue
In testing this deck can take down Zi Mei, Paul, and Astrid. Pushes through damage reduction and breaker like nothing, doesn't care about being blocked, and typically ends the game by suiciding your entire staging area while playing out a ton of attacks.
I will say here that this is not my final build. The deck has been tweaked to something a bit more consistent than what is here. However, given the recent activity on players trying to find the proper build I do not want to stifle creativity or promote lack of effort by giving a final build. This was the initial successful build I made, and in itself is very effective. From here it's just a matter of fine tuning to personal preferences and opinions.