Just something I've been working on, filling out some of the planet's that are just kind of names with no background. I've used bits and pieces I could find here and there but I wanted to make the Calixis Sector feel a bit more like a living, historical thing.
Golgenna Reach Subsector
The Golgenna Reach was the first area of the Calixis Sector to be consolidated by the Angevin Crusade when it surged down from the southern reaches of the Scarus Sector. The culmination of the seizing of Malfi and Solomon was a psuh to link up the two forces, which was achieved before a larger link up with Admiral Vaakhon's forces pushing in from the Ixaniad Sector, achieved at Orendel before a tactical retreat was forced upon the crusaders . Three major Xenos empires were cleansed from the Golgenna Reach as well as several human realms. During the Bleak Years when the Crusade was faltering much of the Golgenna fell to breakaway states, pirates, the forces of chaos, and emergent x enos. The Golgenna Reach was eventually pacified , and the sector capital moved from Malfi to the populous world of Scintilla; Warp routes from Scintilla stretch into the Malfian S ubsector and the Adranti Nebula, as well as to the valuable worlds of Sepheris Secundus and Iocanthos. The Reach is heavily settled and industrialized, plied by charter vessels, free captains, and Adeptus Administratum cargo freighters, and is a major conduit of trade between Scarus (the Crusader's Road, Scintilla up to Sepheris Secundus, Valon Urr, and Sinophia ) and Ixaniad (the Admiral's Wake, Iocanthos, Zillman's Domain, Fenksworld ), to the Koronus Expanse (the Vigilant Road, a trickier route either via Aryus One or Vigil ), and downwards to the Fydae Great Cloud (the Coldstars Trail, Tranch to 88 Tanstar ). Great quantities of troops and equipment are passing through the Golgenna Reach from the surrounding Segmentum Obscurus westwards to the Jericho-Maw Passage, to feed the Achilus Crusade. There are also troops and materials passing northwards to the ongoing Periphery campgain. The Golgenna Reach contains its share of pirates and renegades, uncontacted human worlds, and xenos civilizations; despite the long-standing presence of the Imperium here the Golgenna Reach is in many ways still sparse ly settled and foreboding, at least outside established trade routes.
Luggnum
Classification : Mining World
Planetary Governor : Lord-Foreman Valerian Moreton, elected miners ' representative
Adeptus Presence : Very low. Some Adeptus Ministorum clergy, Adeptus Arbites Precint-Fortress, Administratum.
Principal Exports : Luggnum exports large amounts of metals, ores, and fuel to the rest of the sector. Luggnum has some mines that produce the rare metals needed for computerised ship-control systems , and there are a few pr escious veins of diamond, gold, and silver.
Principal Imports : Luggnum requires frequent top-ups of vital air filter components, too complex for the Luggnum workshops to produce. Food is also needed to support the
the locally produced sustaiance of Luggnum (subterranean adapted animals and plants).
Military : Luggnum Vault Guard (PDF, medium quality); Imperial Guard: Luggnum Sewer Rats (notable Luggnum Sewer Rats 3rd Light Infantry Legiment).
Geography : No surface water; the planet surface is bare rock with deep canyons and open pits. The c limate is dry and arid; the air is gradually being leached away from the atmosphere. Luggnum is orbited by a space station, the Crystal Manse, a delicate construction of glass abd metal where Adeptus officials and the court of the Lord-Foreman dwell. The surface of Luggnum is harsh: surface mining camps need to be ringed by air scrubbing towers, and covered by huge mesh reflectors to keep out the deadly light of the Luggnum sun. Luggnum's interior world is accessed through "the pits", sink- holes lined with processing plants, hab towers, warehouses, and oxygen/water tanks. The pit depths fall into a subterranean network of tunnels and caverns, rich with minerals, ores, and fuel sources, and populated by a mix of serf miners, mutants, 'restitutioners' ( mining company hired thugs) , bandits, renegades, and vicious cave wildlife. The 'deep shafts' are Luggnum's most remote environment, tunnels sunk at crushing depths were hardy pioneers can be cut off by natural disasters, pirate ambushes, mutant cannibals, o r hostile beasts.
History: The planet is still haunted by the atrocities committed by Lady Orlea Grey many years ago, although they are seldom spoken of in polite company. Despite attempts by the authorities to cover up the truth, there are few on Luggnum who have not heard whispers of the sadistic blasphemies committed by Grey and her courtiers in the once-fruitful Ironback Mines, though few know, or even suspect, the true scale of her crimes. A two-year long witch-hunt rooted out the recidvist elements. The Ironback Mines, "the Red Vaults", are long since sealed by order of the Inquisition, that the lingering taint of Chaos not pollute Luggnum's material output or its population. Rumours persist, however, of dark, twisted things glimpsed in the deepest shafts of Luggnum's other mines, ghoulish figures that may once have been human.
Present : On Luggnum the pit-shafts are so dangerous that all miners undertake hour-long blessings by the station abbot before they descend. Miners that have refused or avoided such blessings are scorned (or even killed) by their co-workers, lest they bring ill-luck to all, proving that perhaps the blessing does in fact protect from harm. Pit-taverns play a big part in Luggnum cultural life: some are situated in disused mine shafts, others hanging over rock precipes on the edge of a pit- slopr . The gruel-like ale of the Luggnum pit-tavern, and the omnipresent guttering flicker of lamplight, give Luggnum a distinctly medieval look. Life on Luggnum is tough; mines frequently flood, stragglers are picked off by mutants or giant venemous cave rats , vaults can unexpectedly collapse. Non-mineworkers serve in agricultural divisions harvesting the suspended gardens of the pit s , or work at tapping underground rivers and lakes for water . Life on Luggnum is so unrelen tingly dull and grim y that miners welcome the chance to escape the crushing deep-shafts and rock pirates to sign up for the Luggnum Sewer Rats and experience the wider galaxy.
Settlement 228 ( Angevina )
Classification: Frontier World
Planetary Governor: Governor Kern Wallasz, Scintillan nobility
Adeptus Presence : Very small Adeptus A rbites precinct, small Adeptus Ministorum mission, Administratum facility at the space port to manage exports
Principal Exports: "Cram beans" a high yield, high energy crop that is rendered into paste, poweder and bars to supplement the diet of heavy industrial workers on Hive and Mining Worlds.
Principal Imports : Food, water, light and heavy farming equipment, building materials, weapons, fresh colonists. Settlment 228 has little in the way of anything to offer its inhabitants.
Military: PDF : Homestead Militia, Settlement Guard (low quality); Settlment 228 does not have the population surplus or specialization to raise any Imperial Guard regiments.
Geography : Savanna-like terrain with a midly arid climate, one large landmass where Settlement 228 is located, several smaller land groupings. Vivid azure seas and faintly greyish-coloured polar caps. Possesses an orbital Adeptus Administratum facility and one moon, Tarsus (Dead World). Settlment 228 is an untidy compound of habitation stacks, bulk warehouses, and watch towers, surrounded by barbed-wire topped walls of plasteel. Tiny farming combines and indivudal homesteads set out in a grid-pattern fields of cram bean crops. Settlement 228 sits in the shadow of a snow-capped mountain range and is near 'the Desert of Tears', a lonely expanse of sand and rocky outcrops.
History : Settlement 228, informally called Angevina pending its official recognition by sector authorities, was discovered by a free captain who tried and failed to chart a warp route connecting Scintilla to the Lathe Words. The captain left some of his crew to survey the world and returned to Scintilla, where his failure to chart a route resulted in him being stripped of his free charter and executed. When Scintillan authorities got round to visiting the world the captain's garrison were long dead, but it was decided Settlement 228, as it was named, would be a good location deporting for Scintillan mid-hive overspill. Port Angevin was established by the Adeptus Administratum, but it is a group of merchant corporations that run and operate the planet.
Present : Settlement 228 is an exporter of cram beans, a native Angevinan crop that is rendered into high energy pellets and bars. The population is diffusely spread out across the immediate area around Port Angevina, with some long-range outposts edging towards the precious water of the southern polar cap. The people of Settlement 228 are pious, Emperor-fearing pioneers, well used to handling a rifle to take down canid scavengers that pr e y on the vatborn bovinoids the Angevinans live on. Workers in Port Angevin are slightly more 'hiveborn' in nature, frequenting taverns, b ordellos , and narco dens run by the Scintilla corporations. Settlement 228 is gradually moving towards a conflict with its parent world; Scintilla refuses to recognise Settlement 228 as Angevina, denying it is a seperate world and people from Scintilla. Hive gang toughs from Scintilla are imported to harass farmers who are slow with gathering their crop tithe, and Scintillan corporate representatives have refused to help the colony build the water pipeline to the southern polar ice cap that would really benefit crop growing . Other settlers have complained Settlement 228 is nothing like as prosperous as they were promised when they were resettled, and that they were sold their land rights frauduently, and argue for a return to Scintilla. There is a storm on the horizon between the "Returnee" faction, "The Angevinans" 'native' faction , the Corporate Elect of the First 228 Company, and the Scintillan authorities.
Cyrus Vulpa
Classification: Agri World
Planetary Governor : Governor Paulos Patros, Imperial Commandery dictated by rich landowners and Scintillan trade guilds
Adeptus Presence : Low. The Adeptus Administratum has the usual number of representatives in place, mostly concerned with Grox-counting and related fields of inquiry. The Adeptus Arbites maintains a single Precinct-Fortress within the capital, but has about two dozen judges on semi-permanent sheriff postings across the globe.
Principal Exports : Most of Cyrus Vulpa's production of grox meat is seasonally harvested and exported to the Imperium, to be shipped to manufactorums and oonverted into protein base.
Principal Imports : Cyrus Vulpa needs to import anything complex or heavy-duty as it has no industrial base of its own.
Military : PDF: Governor's Own Lancers (medium quality mechanized troops), Regional Light Cavalry (medium quality mounted), Ranch Militias (medium quality infantry).
Geography : One gigantic super-continent with a ring of gem-green ocean. Cyrus Vulpa is largely a reddish colour, as its landmass is almost entirely covered in crimson mossy down. This down is a highly nourishing bioconstruct of the Adeptus Mechanicus and was introducted at the colonisation stage. The world has artifcially extended summer periods, and shortened winter period, characterized by blizzards and hurricane-winds. The migrations of l arge grox herds completely change the landscape, stripping the biodown carpet to bare earth in days and leaving kilometre-wide stretches of waste. The biodown is very quick g r o w ing and uses Grox dung as an active fertiliser.
History : Cyrus Vulpa was identified as a potential colony during the Angevin Crusade, but the presence of toxic compounds in the atmosphere prevented a full-scale settlement programme. Instead it was settled during the closing years of M39, following a centuries-long campaign of atmospheric adjustment and other terraforming efforts. About ten million imported colonists – and their descendants – laboured for half a millennium to fully transform the world into its current state: t he largest producer of Grox meat in the Calixis sector.
Present : The capital of Cyrus Vulpa is Cassandane, a desperately overcrowded minor hive filled beyond capacity with failed herders and their families who have drifted there. Cassandane and its space port are the focus of continent-spanning Grox drives. The rest of the world's population are tied to powerful hereditary ranch lords. The size of ranches varies; some cover tens of thousands of square kilometres, others a few hundred. The hundred or so largest ranches are known as the Primariae . This system has endured for more than a thousand years, providing sufficient dividends to meet the tithe without devastation the ecology. Of late this balance has begun to fail as increasing tithe demands have been aggravated by local corruption and greed. If nothing is done the planet may experience severe problems later as it will become less and less able to meet its obligations to the Imperium.
This Agri World sports endless herds of grox and other domesticated animals. Great trade vessels carry the slaughter to Scintilla where it will be devoured by the moderately rich (those wealthy enough to enjoy true meat, but too poor to afford more luxurious fare). Life for the average Cyrus Vulpa n involves tending to the herds in all possible ways, from raising them from calfs, to caring for them through adulthood , and eventually slaughtering them. Cyrus Vulpa has no predators of any kind, but the hardy Grox are vulnerable to a few diseases and parasites (yellow eye, grourdge, Freylingham's malady, Borusan rot-whistle). Other Cyrus Vulpans serve in the great ranch houses, toil in light industry in Cassandane, or serve on the titanic water purification rigs in the Circular Sea.