A-Wing. If attacker target locks you. You get a free boost action. Na na na na can't touch this
If you were a pilot in X-Wing, what would you fly, and what would your ability be?
Y-Wing. Skill 4. 22 points. Treat the range of any turret you have as 1-3.
Is there some website where you can make these custom cards?
https://community.fantasyflightgames.com/topic/93383-x-wing-plug-in-for-strange-eons/
Thanks Gecko!
Covered in Weasels
TIE Interceptor or StarViper
PS 5 with EPT (I'm not a great pilot, but use unconventional tactics)
"At the beginning of the Combat Step, choose a ship within your firing arc and at range 1-2. If you are not within that ship's firing arc, you may assign that ship a stress token."
It represents staying on the tail of another ship and not giving them a chance to regain their composure.
At the start of combat, roll one attack die. On a hit result, fart, and the nearest out-of-arc enemy ship gets a "Stunned Pilot" critical damage for the remainder of the round. On a Critical Hit result, the nearest enemy ship must leave the battlefield.
PS 4, G-1A
Edited by balindamood"Seraphimtoaster"-Star Viper
Ps6
Once per turn after defending, if you take hull damage, you may assign one focus token to your ship and gain 2 stress tokens. If you do, you may reroll any blank dice this turn.
Yeah it's basically just rage as a pilot ability, but I've been told I'm a tad hot blooded, especially if I'm loosing
Edited by Seraphimtoaster375I assume this only fires prockets or Deadeye is the EPT.
What it says in the title. Be sure to explain why you think the ability you chose fits you. Custom ships are allowed and pilot cards are a bonus!
I'm willing to admit that i'm not super great at X-Wing, thus only PS6. When I play games that involve flying, and also in X-Wing, I feel most in control when i'm simply out turning my opponents and keeping them in my sight where i can shoot them. On the V-Wing dial i made, none of the turn maneuvers are green, meaning that to take full advantage of this ability to remove stress, R2 Astromech is necessary, which is my favorite astromech. But mostly, this means that Rage would be an awesome EPT to take, because as long as i perform a 1 or 2-speed hard turn, i can drop both stress. This is fitting because in combat i get very, very angry. As a side note, the ability + R2 completely insulates me from stresshog control.
That's not the Alpha-3's statline. The Alpha-3 was the Republic's proto TIE fighter.
The Alpha-3'd look very similar in stats and dial to the Scyk.
While true; The V-Wing had better shielding, thus 2 shields, and 2 twin laser cannons, thus 3 attack.
Rakky Wistol, PS 5, EPT
Givinex Starfighter
2/3/2/2
BR, TL, Focus
180 aux arc
Action: Move Object- place 1 straight template touching an obstacle at range 1. Move that obstacle so that it is touching the opposite side of the template. If this overlaps another ship treat that ship as overlapping that obstacle.if it overlaps your ship you may take an immediate BR action and ignore that obstacle.
Fanblade Fighter, title: when you reveal a non-red maneuver choose one of the following: combat mode- you may fire using your aux arc, on a green maneuver gain 1 sheild token (max of 2); OR silhouette mode- increase your agility by 1, gain an evade token.
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Not the best pilot in the universe because I focus on doing things pilots shouldn't do and let my really unique ship do the real work. I'm annoying to generic and Aces alike. I'm disruptive and shifty. I'm all about those grey areas.
Edited by Rakky Wistol
That's not the Alpha-3's statline. The Alpha-3 was the Republic's proto TIE fighter.
The Alpha-3'd look very similar in stats and dial to the Scyk.
On the dial I have to disagree, the Alpha-3 is a slow ship, 75 MGLT, in comparison the A-Wing is rated with 120 MGLT, the TIE/IN with 110 MGLT or the ETA-2 with 125 MGLT. A green 3 seems unlikely and a straight 4 might be actually red, similar to the Y-Wing/B-Wing (70/60 MGLT).
But on the statline you are most likely right, maybe reducing agility by one even.
Besides that, the Alpha-3 has little relation to the TIE fighter. Kuat build ships for the republic, but Sienar Fleet Systems was designing ships for the separatists and those were much similar to the empire's TIE-Fighters. Kuat tried to become the empires supplier for fighters, but they were rejected and Sienar Fleet Systems TIE-Fighter became the successor of the republics V-Wings.
That's not true. The V-Wing had identical top speed to an X-Wing(in atmosphere), but accelerated at a rate of 4,800 G, only 300 G slower than an A-Wing, and, in fact, at a faster rate by about 500 G than a TIE Interceptor. It was a fast, nimble, tiny ship, designed to dogfight and outmaneuver enemy ships. I think of it like the F-16; A small, cost-effective ship that accelerated quickly and corners well.
The dial is, basically, a TIE Interceptor dial except the hard 2's arent green, and the 3 banks are green.
The ship design itself was a mix of a TIE Fighter precursor, and an A-Wing precursor. TIE Fighter because it ran on twin ion engines and was a ship designed to swarm the enemy, and the A-Wing because it was a small, reasonably sturdy, fast interceptor craft.
Y-Wing
I'd quite like a skill that relates to how good I used to be in a fire-linked y-wing in the old PC games (those lasers so close together in the nose), so:
When attacking with your primary weapon at range 1, you may choose to roll only one attack die. After modification, multiply a hit or crit result by three.
So, hit big, or miss big.
I used to fly the Vaksai in Star Wars Galaxies...So I'd choose the Vaksai. I was hard to hit but had lousy accuracy. So my ability would be: Pilot may roll an extra green die at any time when attacked...But all attacks the following round are reduced to one red die.
James
PS7
HWK-290
When you have received two points of damage, permanently increase your agility by one.
Once I start getting hit, I start running. I know when I'm beat and I know when to go lick my wounds if possible. Doesn't mean I'll stop fighting. Just means that I'm gonna be harder to kill than most people.
For real, in pretty much every flying game I've ever played, it is obscenely difficult to catch me.
Biophysical, PS8, TIE Defender
Once per turn, when another ship hits you with an attack and is in your firing arc, assign that ship 1 stress.
GrimmyV
Escape Pod
PS 0
'Sitting duck'
I have two ideas, one for my pilot and one for my wife's:
Jenna Hellfang
X Wing PS 6
After you execute a red maneuver, enemy ships that have you in their firing arc receive 1 stress token.
I call it Dangerous Curves for when it's a stand alone EPT.
Folken Hellfang
Tie Interceptor PS 7
After you execute a red maneuver and you have an enemy ship in your firing arc, assign one focus token to your ship.
Edited by FolkenhellfangBased on the way I play (association) Football - crap at shooting, but good at getting in people's way:
Spacebug
HWK-290
Pilot Skill 1
When an enemy ship would fly through yours, instead he bumps into you and gains a stress.
Hmmm I would definatly be in an a wing with the amount of time I spent flying then in the old X wing of game (closely followed by b wing) one thing I was good at was the training courses at full speed. So I was good at avoiding hitting bumping into things.
A wing
AresXero
PS 5
If you would overlap a ship instead place this ship touching the opposite edge and gain an evade token, skip your action step.
Elite, missile.
Based on the way I play (association) Football - crap at shooting, but good at getting in people's way:
Spacebug
HWK-290
Pilot Skill 1
When an enemy ship would fly through yours, instead he bumps into you and gains a stress.
That was me when I was a kid. No good at dribbling or shooting, but I had no qualms about running right on the way of a dribbler or a kick. Took some shots to the face and torso that way.
The Rabid Aardvark:
A-Wing
PS 7, EPT
Ability : When you execute a maneuver that overlaps an opposing ship, you must yell out "RAMMING SPEED!" and deal the opposing ship and your ship damage equal to the speed of the maneuver taken.
God help all of us if I hit you with a Speed 5 maneuver....
Warlon
PS 7
TIE Defender
"Once per round, when declared the target of an attack, assign one focus or evade token to your ship."
Goes with the character in a fan fiction I'm writing, he's a Force User who can sense ahead of time what kind of attack his opponent will make, thus making him an excellent fighter.
Jiron
T-70 X-Wing
PS4, 27pts.
When you perform red maneuver, you may assign Evade token to your ship.
I only fly T-70s, I am very fond of Talon Roll and when practicing martial arts, I am quite hard to hit.
As much as I love imperial Fighters, (Tie Fighter, Inteceptor, Phantom, TIE TIE TIE) but I can't ever figure out the PERFECT ability. I also played the Gozanti Campagin, and I really loved picturing myself as the captain of the gozanti. You get to be a fighter squadron commander and Starship commander at the same time! I will post a card when I come up with one.
This is sort of on-topic, but i wanted to post the pilot card for an Age of Rebellion character i play! Since it's technically me roleplaying her, it counts, kinda.

She's by far the best at piloting out of the group, with most of my XP going into pilot abilities. When we fly our space battles in X-Wing, she's ultra slippery, getting lots of actions and rarely taking damage. Thus, it seemed appropriate to play on that here. PTL(or Rage) is the obvious choice, giving her 2 actions, and making her difficult to hit, even when she whiffs on her defense rolls. Taking autothrusters only helps with this. She's got a cool, calm disposition(and is specced into the sabotier tree and takes significantly less strain, and removes it easier), so i wanted to play on a stress removal mechanic as well.
Edited by Razgriz25thinf

