If you were a pilot in X-Wing, what would you fly, and what would your ability be?

By Razgriz25thinf, in X-Wing

What it says in the title. Be sure to explain why you think the ability you chose fits you. Custom ships are allowed and pilot cards are a bonus!

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I'm willing to admit that i'm not super great at X-Wing, thus only PS6. When I play games that involve flying, and also in X-Wing, I feel most in control when i'm simply out turning my opponents and keeping them in my sight where i can shoot them. On the V-Wing dial i made, none of the turn maneuvers are green, meaning that to take full advantage of this ability to remove stress, R2 Astromech is necessary, which is my favorite astromech. But mostly, this means that Rage would be an awesome EPT to take, because as long as i perform a 1 or 2-speed hard turn, i can drop both stress. This is fitting because in combat i get very, very angry. As a side note, the ability + R2 completely insulates me from stresshog control.

Back in my younger days I would have said A Wing or an Interceptor. I am older now and don't want to have to live by the skin of my teeth all day maneuvering like a madman.

Something I notice about the ships in SW is that rebels get ships with terrible field of view. I can appreciate the wide area you can see in ties, just about everywhere front of the pilot plus the viewport in back.

I am a driver by trade (20 years now) with no accidents to my name with a fairly large unwieldy vehicle. I would probably be shunted off into a Tie Bomber, which would be fine by me.

Pilot ability: If your chosen maneuver causes you to collide with another ship or an obstacle you may alter it to either maneuver left or right of the chosen one on your dial, provided the new maneuver is the same speed. You may not chose a red maneuver if you are already stressed.

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T70, after performing a 3 speed maneuver you may gain a stress to change the orientation of this ship, placing a different edge of the base against the maneuver template. It must still be between the nubs if a side with nubs is chosen.

RubberDuck

X wing

When attacking or defending, if you roll all blanks you may receive a stress to re roll all your dice.

I really hate rolling all blanks!

Edited by rubberduck

Tie Interceptor or probably Tie Defender

Ps 8

When attacking, if you are outside the defender's firing arc, you may reroll any blank result.

I manage most of the time to stay out of my foes' arc. And sometimes at range 1.. Only to roll 4 blanks. *shrug*

My favourite ship is the shuttle so..

Elkerlyc%20shuttle_zpsx0mrllwl.jpg

Heavily modded/highly experimental.

Trading all slots except one for an ept, a shield, a hull and a nifty ability.

Given that the shuttle is as manoeuvrable as a drunk hippo I think the ability is pretty fair.

Stressing shuts it down hard. Still. I'd fly one.

But some claim I am biased when it comes to the gracious white space cow.

(they lie. Rebellious scum!).

[edit] I could not 'set' the points (or could not find how) so this is what the site came up with. Seems a bit high but that might be besides the point. (pun intended)

Edited by Elkerlyc

thespaceinvader

TIE Defender

When you perform a Barrel Roll action, you may use the 2-straight template. If you do you must immediately perform a boost action using the 1-straight template.

(Move sideways, then down)

In all seriousness, probably I would go for 'as an action assign or remove a +1 red/-1 green or +1 green/-1 red token to this ship'. The tokens do what they say they do to a minimum of 1 attack/defence. It's an ability I would really love to see on a Defender or indeed any ship with decent numbers of red and green dice.

Another one I'd like is 'when attacking/defending, complete the Modify Dice steps in the opposite order from normal'. It's a small change but it makes a HUGE difference to how any number of abilities and upgrades work, I think it would be really interesting.

My favourite ship is the shuttle so..

Elkerlyc%20shuttle_zpsx0mrllwl.jpg

Heavily modded/highly experimental.

Trading all slots except one for an ept, a shield, a hull and a nifty ability.

Given that the shuttle is as manoeuvrable as a drunk hippo I think the ability is pretty fair.

Stressing shuts it down hard. Still. I'd fly one.

But some claim I am biased when it comes to the gracious white space cow.

(they lie. Rebellious scum!).

[edit] I could not 'set' the points (or could not find how) so this is what the site came up with. Seems a bit high but that might be besides the point. (pun intended)

You could barrel roll with the Lambda @_@

My favourite ship is the shuttle so..

Elkerlyc%20shuttle_zpsx0mrllwl.jpg

Heavily modded/highly experimental.

Trading all slots except one for an ept, a shield, a hull and a nifty ability.

Given that the shuttle is as manoeuvrable as a drunk hippo I think the ability is pretty fair.

Stressing shuts it down hard. Still. I'd fly one.

But some claim I am biased when it comes to the gracious white space cow.

(they lie. Rebellious scum!).

[edit] I could not 'set' the points (or could not find how) so this is what the site came up with. Seems a bit high but that might be besides the point. (pun intended)

You could barrel roll with the Lambda @_@

You could. At the expense of a stress meaning no shield regen nor boost.

I might pick a different EPT myself.

But with both the EPT and the systems slot available you can go many different routes with this thing.

To hell with everything, I have been waiting the chance to barrel roll with the Lambda since it came out years ago. :D

What it says in the title. Be sure to explain why you think the ability you chose fits you. Custom ships are allowed and pilot cards are a bonus!

563f59c8896a089973ff555117940f06.png

I'm willing to admit that i'm not super great at X-Wing, thus only PS6. When I play games that involve flying, and also in X-Wing, I feel most in control when i'm simply out turning my opponents and keeping them in my sight where i can shoot them. On the V-Wing dial i made, none of the turn maneuvers are green, meaning that to take full advantage of this ability to remove stress, R2 Astromech is necessary, which is my favorite astromech. But mostly, this means that Rage would be an awesome EPT to take, because as long as i perform a 1 or 2-speed hard turn, i can drop both stress. This is fitting because in combat i get very, very angry. As a side note, the ability + R2 completely insulates me from stresshog control.

That's not the Alpha-3's statline. The Alpha-3 was the Republic's proto TIE fighter.

The Alpha-3'd look very similar in stats and dial to the Scyk.

That's not the Alpha-3's statline. The Alpha-3 was the Republic's proto TIE fighter.

The Alpha-3'd look very similar in stats and dial to the Scyk.

On the dial I have to disagree, the Alpha-3 is a slow ship, 75 MGLT, in comparison the A-Wing is rated with 120 MGLT, the TIE/IN with 110 MGLT or the ETA-2 with 125 MGLT. A green 3 seems unlikely and a straight 4 might be actually red, similar to the Y-Wing/B-Wing (70/60 MGLT).

But on the statline you are most likely right, maybe reducing agility by one even.

Besides that, the Alpha-3 has little relation to the TIE fighter. Kuat build ships for the republic, but Sienar Fleet Systems was designing ships for the separatists and those were much similar to the empire's TIE-Fighters. Kuat tried to become the empires supplier for fighters, but they were rejected and Sienar Fleet Systems TIE-Fighter became the successor of the republics V-Wings.

Edited by SEApocalypse

I so wanted to put together a nice custom card, but I am away from my pc today & my mobile is not up to the task of running the necessary things.

Anywhoo

B-wing, PS6 with ept @ 27 points.

When you perform a barrel roll, you may use the bank left or bank right template instead of the straight.

I love b-wings, and I love me some barrel rolling, so...

Hwk-290

Any equipped turret gets range 1-3. Basically rhymers ability but for turrets.

On the dial I have to disagree, the Alpha-3 is a slow ship, 75 MGLT, in comparison the A-Wing is rated with 120 MGLT, the TIE/IN with 110 MGLT or the ETA-2 with 125 MGLT. A green 3 seems unlikely and a straight 4 might be actually red, similar to the Y-Wing/B-Wing (70/60 MGLT).

But on the statline you are most likely right, maybe reducing agility by one even.

Besides that, the Alpha-3 has little relation to the TIE fighter. Kuat build ships for the republic, but Sienar Fleet Systems was designing ships for the separatists and those were much similar to the empire's TIE-Fighters. Kuat tried to become the empires supplier for fighters, but they were rejected and Sienar Fleet Systems TIE-Fighter became the successor of the republics V-Wings.

Incorrect in both canons.

Sienar does not and has never had anything to do with the CIS. The closest is the Scimitar, a one off built for Sidious before the CIS was even formed. They certainly didn't build any CIS TIEs.

The assignment of MLGT from Wookiee is sourced from Renegade Squadron, one of the older Battlefront games. In these games the V-wing is inaccurately represented as a heavy bomber. It's worth noting that same article says they make up for their lack of durability relative to an ARC-170 with "raw speed and agility." What MLGT does it give the ARC? 100. Whoever has assigned these prequel MGLTs has fallaciously taken the speed values from Battlefront.

Every other source describes them as the philosophical equivalent of Republic TIE fighters. Mechanically they'd be very similar in price and performance to Sycks. The Syck probably could have been the V-wing.

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I haven't learned how to make the custom cards so:

Capt. Eyegor

GR-75 Rebel Transport

"When maneuvering, use the rear base in conjunction with the appropriate maneuver template."

With several years of merchant service in my wake and a lifetime of sailing, ships steer from the rear. The pivot point is never forward of amidships and is often found in the first third of the hull going forward from the main screw.

Besides I like the cinematics of swatting ships by swinging the bow more than kicking out the stern.

Edited by Eyegor

Double post

Edited by Eyegor

X-Wing

Grapple that fires from the nose, latches on to another ship and allows me to swing around them and point my guns directly at them while I slide sideways in their field of vision. Basically a curved barrel roll with a combined attack, and increased evasion against that target. That's not broken at all!

Edited by Pygon

Sienar does not and has never had anything to do with the CIS.

Sienar is supposed to have been a member of the tech union which allied themselves with the CIS, similar to the trade federation. Though Sienar itself is not much mentioned in canon at all, so I guess the sources of clear statements on that are a little edgy.

For the MGLT numbers from wookieepedia: Care to clear up the wiki entries on that? I believe I have run already twice into that trap for the V-Wings.

Playing X-Wing games since their release, I believe I'm quite decent.

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Is there some website where you can make these custom cards?

ThatJakeGuy

TIE Defender (I love this ship. Great durability and a high evade score attached to a big old gun)

PS7, EPT (I like to consider myself a good pilot, but I'm not amazing... yet)

At the beginning of the combat phase, assign your ship a Focus token for each ship at range 1 in your firing arc.

I love flying into enemy squads. The joust makes me feel alive, so I built a superior jouster. It's good insurance against blocking and allows for the taking of 1-turns... If you can predict your opponent being there. If he's not, then you're SoL.