I've been playing the Ghost/Phantom this week, and have really liked playing a Kanan/Sabine combination. The problem is, my Sabine w/ PTL & Kyle Katarn build that grants a stunning 4 actions per turn (see below) is useless when locked into the Ghost - and I'm having a hard time deciding when to pop the Phantom free.
If you pop too early, you loose the powerful double-attack of the Ghost. If you hold onto it too long - each turn that goes by reduces the points vs. use of the Phantom.
I've yet to find the sweet spot yet. What does the forum think?
Sabine (phantom) - dial green move / reveal dial / boost (1) / PTL for evade (2) / take stress / green move / Kyle gives focus (3) / action free for 2nd focus, or barrel roll (4) / end unstressed