Round 1 bombing your opponent

By Crabbok, in X-Wing

I'd bet people have come up with something like this before... but just in case. Not sure how effective something like this would be, but I think it would be hilarious for sure.

Hera Syndulla (40)
Enhanced Scopes (1)
Twin Laser Turret (6)
Nien Nunb (1)
Leia Organa (4)
Ghost (0)

Ezra Bridger (20)
Push the Limit (3)
Autoblaster Turret (2)
Sabine Wren (2)
Conner Net (4)
Phantom (0)

Bandit Squadron Pilot (12)
Assault Missiles (5)

Total: 100

View in Yet Another Squad Builder

Hera's higher Pilot Skill lets you HOPEFULLY not be placing the Ghost first. Once your opponent places some of their ships, you hopefully set up directly across from them. You will now be moving first due to adv scopes.

  • Activate Princess Leia, making red moves white.
  • Reveal a 5K, which is white.
  • Deploy the Phantom with a 4K (Your rear is now halfway to the enemy, so this will put the Phantom almost in the enemy's starting area)
  • After the Phantom deploys with a (WHITE) 4K, it gets an action, uses that action to drop a connor net (Or some other mine) directly on top of the enemy. In addition to that drop, The Phantom is also likely to cause some bumps because your opponent surely didn't expect to have you this close on turn 1.

There's all kinds of variation here. Maybe go with a proton bomb instead, but it'll be harder to hit with it. Still you'll really mess up any opponent flying in a formation, or someone hoping for a turn 1 action like Omega Leader, or TIE Phantoms trying to cloak.

Edited by Crabbok

won't mess up anything as much as messing up almost your entire list by having everyone facing the wrong way

Wow. I will say that VCX only has 4k but this is actually better so you don't go past opponent's line with this trick. You will want to setup a millimeter back from line so you don't bump with undocking shuttle (technically shouldn't be able to bump but easier just not to when pulling shinanigans).

Quite interesting idea. You can put 2 damage plus stress/ion without retaliation. Just hope you predict ace location.

@Ficklegreendice. It is a bit of a one trick pony but novel. The ships has turrets so their facing is not a huge deal. Since they aren't stressed you could 4k the Ghost again.

Edited by Rhoaran

Wow. I will say that VCX only has 4k but this is actually better so you don't go past opponent's line with this trick. You will want to setup a millimeter back from line so you don't bump with undocking shuttle (technically shouldn't be able to bump but easier just not to when pulling shinanigans).

Quite interesting idea. You can put 2 damage plus stress/ion without retaliation. Just hope you predict ace location.

Yet Another Squadbuilder shows it as having a 5K

Wow. I will say that VCX only has 4k but this is actually better so you don't go past opponent's line with this trick. You will want to setup a millimeter back from line so you don't bump with undocking shuttle (technically shouldn't be able to bump but easier just not to when pulling shinanigans).

Quite interesting idea. You can put 2 damage plus stress/ion without retaliation. Just hope you predict ace location.

Yet Another Squadbuilder shows it as having a 5K

My xwing companion app had it wrong. It does have 5k according to preview.

If a proximity mine reaches the distance well enough and you have sabine crew you can actually possibly 1 shot soontir before he activates.

won't mess up anything as much as messing up almost your entire list by having everyone facing the wrong way

Only the Ghost, will be facing the wrong way. (Has TLT so that's not terribly bad). And it has no stress so can turn right back around the next turn. Or give the ghost Engine Upgrade so it boosts away so no shots for or against.

And the Phantom might very well be RIGHT behind your enemy. It depends on your opponent though. Imperials have very few 1 forwards, so imagine interceptors or TIE Fighters, they'll almost certainly be flying past where the Phantom will be, so you might easily have a range 1 shot on some enemy's rears.

Honestly it's not a crazy flank attack since it's pretty likely to put the attack shuttle right within or behind enemy lines turn 1 which cannot be a great thing.

Proton Bomb wouldn't work so well, since you wouldn't be able to drop that bomb before deploying from the ghost - so you'd be deploying it on turn 2, where it's easier to avoid.

I might try this one game for a laugh.

If a proximity mine reaches the distance well enough and you have sabine crew you can actually possibly 1 shot soontir before he activates.

Thats amazing! The combo is probably not practical, but really fun. And if you pull it of only once you are a hero.

Its a one trick pony and an "I've seen this before" type of move, but I like it. There is potential to change up what you take based on the meta of your area (or opponent in non-competitive situations.)

Only need to do it once and then you'll get a statue made in your honor! Kinda like doing Blount with an Adv homing missile and Deadeye, against a fully loaded Corran Horn - and pulling a Direct Hit. It just doesn't get any better than that!

And there is a whole different option here as well.

Go with Advanced Sensors and Engine Upgrade on the Ghost. You can boost straight to get even FURTHER into the board, or boost at an angle if your opponent is slightly to the side.

This is brilliant.

I can imagine cluster mines could cover a lot of bases too. It reminds me of Kavil with proton bomb, ptl, genius, and eu. Its one time per game, but glorious when it comes together.

I want to see a mine, that when hit, drops bombs in four directions. Make it a square shape with nubs on all sides. The bombs would go off like normal bombs. 5-6 points.

Edited by Artjunkie

If a proximity mine reaches the distance well enough and you have sabine crew you can actually possibly 1 shot soontir before he activates.

bombadier on ezra might give it the extra length.

And there is a whole different option here as well.

Go with Advanced Sensors and Engine Upgrade on the Ghost. You can boost straight to get even FURTHER into the board, or boost at an angle if your opponent is slightly to the side.

I think you'll need that boost to reach that side of the board in one go.

It's a great idea; I'm not sure how much use it is in practice.

And there is a whole different option here as well.

Go with Advanced Sensors and Engine Upgrade on the Ghost. You can boost straight to get even FURTHER into the board, or boost at an angle if your opponent is slightly to the side.

I think you'll need that boost to reach that side of the board in one go.

It's a great idea; I'm not sure how much use it is in practice.

I don't think you'd have t do it every time you setup, but the fear of it might cause some to fly different. And those who don't know might be taken off guard. It could be a real first round mind twister.

If a proximity mine reaches the distance well enough and you have sabine crew you can actually possibly 1 shot soontir before he activates.

bombadier on ezra might give it the extra length.

But Ezra has to have Sabine to get the bomb slot :(

This alone has completely changed my perspective on buying the Ghost expansion. (Haven't seen Rebels, and am not interested, so I wasn't planning on buying it.)

Oh, shenanigans...

If a proximity mine reaches the distance well enough and you have sabine crew you can actually possibly 1 shot soontir before he activates.

bombadier on ezra might give it the extra length.

But Ezra has to have Sabine to get the bomb slot :(

****.... its the Tie bomber problem all over again... bomber wants bombardier, but if it takes the title, it cant bomb....

Wow. I will say that VCX only has 4k but this is actually better so you don't go past opponent's line with this trick. You will want to setup a millimeter back from line so you don't bump with undocking shuttle (technically shouldn't be able to bump but easier just not to when pulling shinanigans).

Quite interesting idea. You can put 2 damage plus stress/ion without retaliation. Just hope you predict ace location.

Yet Another Squadbuilder shows it as having a 5K

My xwing companion app had it wrong. It does have 5k according to preview.

I emailed the guy and let him know the error.

I can imagine cluster mines could cover a lot of bases too. It reminds me of Kavil with proton bomb, ptl, genius, and eu. Its one time per game, but glorious when it comes together.

I want to see a mine, that when hit, drops bombs in four directions. Make it a square shape with nubs on all sides. The bombs would go off like normal bombs. 5-6 points.

Sabine would work very well with cluster mines, as each little template would cause a damage.

Sabine would work very well with cluster mines, as each little template would cause a damage.

As long as they each explode on a different round this is true. Sabine is restricted 1x per round.

This, unfortunately, will not work as written in the OP, due to the nature of the deployment rules.

Choosing a maneuver when deploying does not count as revealing a dial, so Leia will not affect the maneuver difficulty..