I'm big fan of stealthy games and I like to remember about some curious cases in which character might get a bonus or penalty to stealth checks. Generally stealth and detection, different ways of percepting and hiding are one of my favourite parts of any RPG system. Here are my thoughts about it, I wonder about yours.
As gm I tell players to check stealth:
- when "sneaky" character comes into line of sight (or other sense) of the "guard" (note that it's not always because sneaker moved, the guard might have done it while sneaker is stationary)
- every time the sneaker moves while being in sense range of the guard
- every time sneaker attacks from the shadows
Here are modificators to stealth checks I use with some explanation to them.
Bonuses, or The Way of Serpent
- stationary sneakers get +20 bonus to stealth check; they have to be perfectly still to get that bonus, so no actions allowed
- sneakers in noisy place can get +10 to +30 bonus, depending on intensity of the noise
Penalties or The Way of Ox
- sneakers obscuring a light source for an enemy get -10 penalty to stealth check
- sneakers casting their shadows into enemy's line of sight get -10 penalty to stealth check
- when sneaker approaches the guard with decent smell downwind he gets -20 penalty to check