I got into an argument over at cardgamedb about the interaction between Dying Sun Marauders and Raid. One member pointed out that because Raid does not say "gain", it does not trigger the Marauder condition. My counter argument is as such:
That is an interesting argument. Can you elaborate on it? The issue is that there is not much in the rules to go on here, so it might help if maybe you are aware of a clearer reference that I am not.
As far as I can see, the only reference to "gain" in the context or resources in the rules is that "when a player gains resources he transfers them from the token bank to his resource pool." (Rules Reference p. 13, "Resources"), which would tend to agree with your argument since you are apparently taking it not from the bank but an opponent. However, this is in contrast to the standard vernacular and legal use of the term gain (i.e. and "profit" according to Black's Law Dictionary, which clearly includes this case since you end up with more than you started with). As a further complication to the issue, the rules for command struggles specifically do NOT use the word gain, although there is not way that any interpretation of the rule above could not result in this being a "gain" of resources ("he must take the exact number of resources", Rules Reference, p. 24). Following standard interpretation and practice, therefore, to "gain" cannot be specific to the use of the term "gain" in rule text, since this would produce a direct contradiction in the rules, and taking a resource (in exact game text) can be construed to be a gain.
So basically, I see no way to distinguish between the following interpretations in terms of correctness:
1) Gaining and taking from the bank are equivalent (i.e. Command wins are a gain but Raid is not).
2) Gaining represents any situation where you would increase your resource total (i.e. Command wins and Raid are both gaining).
3) Gain is a keyword-specific term like Move (i.e. neither Command wins or Raid are gains).
The obvious reference example here would be the term "Move", which is officially a keyword. In this case, (i) the keyword is listed specifically in the Rules Reference as such, and (ii) The framework in the rules reference specifically does use the correct keywords to avoid any contradiction. Given that both of these are not the case for the term "Gain," case #3 would be difficult to argue (although this could just be a case of very poor rules editing so we cannot strictly rule it out). However, lacking any clarification in the rules about this, I do not think there is a clear and fair way to resolve this (unless, as I say, there is additional text or rulings somewhere that I do not know about).
Can anyone help to clarify this mess? Alternately, does anyone know how to contact a rules manager, designer, or equivalent so they can resolve this (i.e. tell us how they played in testing then officially set the rules to that in the future).
Thanks!