Trying to build a Nightmare Foundation Denial deck that is somewhat decent.
Characters: 1
1x 6/6 Nightmare* (death/evil/fire) +0M
Assets: 8
3x 2/5 Tekken Forces (death)
3x 3/5 Tower of Remembrance - Encounter (death/evil/fire) +2L
2x 2/5 Path of the Master (inf) +2M
Attacks: 12
4x 4/3 1M4 Flooded-Nile Throw (death) +3H
4x 5/3 3M5 Crushing Embrace of the Jotun (death/fire)
4x 5/3 2M4 Sandstorm Throw (death) +2M
Foundations: 40
4x 1/5 Brooding (death/fire) +3H
4x 1/4 Cursed Blood (death) +3L
4x 2/5 All Life is Prey (death/evil/fire) +3L
4x 2/5 Intimidating Presence (death/evil/fire)
4x 2/5 Ka Technique (death) +3M
4x 2/5 Perfect Sence of Balance (death)
4x 2/4 Valued but Not Trusted (death)
4x 3/4 Memories that Stain it's Armor (death/evil/fire) +4M
4x 3/5 The Azure Knight (death/evil/fire) +3H
4x 3/5 War Between Sisters (death) +3M
Cards Maindecked: 61
Basis is to utilize the Throw attacks in conjunction with Nightmare and Intimidating Presence. Most of the time, you will fall short in the foundation race, so Tekken Forces comes in handy there where you basically blow up the top cards of your deck to ruin your opponent's board. If you ever get really behind in the foundation race, Tower-Encounter slowly helps out.
Cursed Blood is really key if you're trying to rush the opponent. The deck is 2/3rds foundations, so you will hit hit Cursed Blood more than half of the time. Perfect Sense of Balance can (most of the time) put a monkey wrench into the opponent, especially with stun being prevelant. War Between Sisters IMO is crazy good for both abilities.
One real problem is Stand Off, but I have a couple of counters. First off, a majority of my attacks are 4dmg, so Stand Off makes them do 0. A single Brooding will pump it enough so that it can trigger Intimidating Presence. This plan fails if they have more damage redux out. The second option is Valued but Not Trusted, as it can blank any and all Stand Offs for the duration of the attack. You can't do it all the time tho. The third and probably best option is Memories that Stain it's Armor, as it completely nukes a Stand Off. This is of course countered by multiple Stand Offs on the field.. At any rate, you could always commit 2 foundations to stop it, which will probably happen most of the time.
Once you have nuked their board, you can start slowly killing with stuff like:
Foundation -> Foundation -> Attack + Path
Azure Knight will help finishing a game in plenty situations.
I am currently torn between Death and Fire. It seems better off Fire because I would obtain critical cards like Stand Off, but I will lose out on Cursed Blood and Tekken Forces, two critical pieces to a successful control build. I guess I COULD dual-symbol, but that seems bad with a 6HS and especially at this point in time. I guess it could work. What do you all think?