Treat the range as range 1 means all those lovely range 1 missiles like prokets can be fired at range 3, pretty tasty.
Inquisitor - just realized
Primary only
Sorry, primary weapon only.
edit: ninja'd by seconds.
Edited by thatdaveLOL
Hush, you naysayers.
Let this boy dream...
Thanks, I see that now. Makes sense, the other was probably too good.
Lol, I'm primarily Scummy, was just getting hopeful for my friends.
Treat the range as range 1 means all those lovely range 1 missiles like prokets can be fired at range 3, pretty tasty.

If that were true it'd probably sell me more on the Inquisitor other than him being slightly harder to hit at range 3 due to autothrusters while not losing offense.
The fact that defenders never get Autothrusters is so nice though.
The consenus so far is that his ability does NOT cancel AT due to the wording on AT
does cancel range bonus, though, so you already got a 2ndary weapon in your primary essentially
The consenus so far is that his ability does NOT cancel AT due to the wording on AT
According to whom?
Until the inevitable Wave release FAQ is out as far as we know defenders don't get an extra dice if they are treated at range 1. Does the ability apply to the defender too?
The consenus so far is that his ability does NOT cancel AT due to the wording on AT
Not sure how people are getting to this consensus. The relevant texts:
- The Inquisitor - When attacking with your primary weapon at Range 2-3, treat the range of the attack as Range 1.
- Autothrusters - When defending, if you are beyond Range 2, or outside the attacker's firing arc, you may change 1 of your blank results to an [Evade] result.
If an attack is treated as Range 1, then it can't be beyond Range 2.
The consenus so far is that his ability does NOT cancel AT due to the wording on AT
Not sure how people are getting to this consensus. The relevant texts:
- The Inquisitor - When attacking with your primary weapon at Range 2-3, treat the range of the attack as Range 1.
- Autothrusters - When defending, if you are beyond Range 2, or outside the attacker's firing arc, you may change 1 of your blank results to an [Evade] result.
If an attack is treated as Range 1, then it can't be beyond Range 2.
no but the defender can be beyond range 2 from the attacker
same reason why Strom won't hard counter the Inquisitor
while dice bonsuses are directly dependent on the range of the attack (ala rules reference), autothrusters may be referring to the physical distance between defender and attacker. The language used is frustratingly vague as to what the defender is beyond distance 2 of
Edited by ficklegreendiceSuper simple on interpretation...
The Inquisitor's ability says "when attacking"... therefore everything that follows, only applies to the Inquisitor's attack roll and modify attack roll. (During the attack, the range between attacker and defender is treated as Range 1.)
The Autothruster ability says "when defending"... therefore everything that follows, only applies to the defender's defense roll and modify defense roll. (During the defense, there are no overriding rules dictating Range, so Range is the actual Range between Attacker and Defender.)
Remember... do what the card says. Don't do what the card doesn't say.
Super simple on interpretation...
The Inquisitor's ability says "when attacking"... therefore everything that follows, only applies to the Inquisitor's attack roll and modify attack roll. (During the attack, the range between attacker and defender is treated as Range 1.)
The Autothruster ability says "when defending"... therefore everything that follows, only applies to the defender's defense roll and modify defense roll. (During the defense, there are no overriding rules dictating Range, so Range is the actual Range between Attacker and Defender.)
Remember... do what the card says. Don't do what the card doesn't say.
If that interpretation were true, the defender would still get an extra defense die.
Super simple on interpretation...
The Inquisitor's ability says "when attacking"... therefore everything that follows, only applies to the Inquisitor's attack roll and modify attack roll. (During the attack, the range between attacker and defender is treated as Range 1.)
The Autothruster ability says "when defending"... therefore everything that follows, only applies to the defender's defense roll and modify defense roll. (During the defense, there are no overriding rules dictating Range, so Range is the actual Range between Attacker and Defender.)
Remember... do what the card says. Don't do what the card doesn't say.
If that interpretation were true, the defender would still get an extra defense die.
How did "When Attacking..." get extended past the attacking step?
The defender should get the extra defense die and auto thrusters. So it seems this is basically a dead card until faqed, because im not making a list that brings a rules fight and dont want to start one if someone else flys it. I hope the faq is released next week (what ever the intent). Actually an article would be acceptable too.
Edited by GeneticDrift
Super simple on interpretation...
The Inquisitor's ability says "when attacking"... therefore everything that follows, only applies to the Inquisitor's attack roll and modify attack roll. (During the attack, the range between attacker and defender is treated as Range 1.)
The Autothruster ability says "when defending"... therefore everything that follows, only applies to the defender's defense roll and modify defense roll. (During the defense, there are no overriding rules dictating Range, so Range is the actual Range between Attacker and Defender.)
Remember... do what the card says. Don't do what the card doesn't say.
If that interpretation were true, the defender would still get an extra defense die.
How did "When Attacking..." get extended past the attacking step?
In the current rules, all steps from "Declare Attack" to "deal damage" are listed under the heading of "Attack". Therefore "When attacking..." also includes the defense portion of dice rolling and modification.
However, on reading through it, there is ambiguity in the fact that it refers to bonus dice "When attacking at range 1" and "when defending at range 3". I maintain that the Inquisitor is attacking at range 1 for the entirety of the attack phase. The question then is, can a ship simultaneously be attacked at range 1 while defending at range 3? I think the answer will prove to be no.
You can already attack at range 1 while shooting at range 3 why not the other way?
The consenus so far is that his ability does NOT cancel AT due to the wording on AT
Not sure how people are getting to this consensus. The relevant texts:
- The Inquisitor - When attacking with your primary weapon at Range 2-3, treat the range of the attack as Range 1.
- Autothrusters - When defending, if you are beyond Range 2, or outside the attacker's firing arc, you may change 1 of your blank results to an [Evade] result.
If an attack is treated as Range 1, then it can't be beyond Range 2.
It's because of an email response to a rules question from FFG that states that Autothrusters does not use the range of the attack. It uses the distance between the defender and attacker. In a lot of cases these will be the same distance, but not always.
Its almost as if FFG were trying to make the Inq a counter to Autothruster Poe, but screwed up the wording (had they said "When attacking, treat your ship as if it were R1"...then it would be clearer).
We will just have to see what the FAQ says.
How hard is for this to understand?
"When attacking with your primary weapon at Range 2-3, treat the range of the attack as Range 1."
All this affects is that the Inquisitor treats HIS primary weapon attack as a range 1 attack. It doesn't modify the range of his defensive roll or the defense modifier of the defender (He still gets his +1 green die at range 3)
Autothrusters: "When defending, if you are beyond Range 2, or outside the attacker's firing arc, you may change 1 of your blank results to an [Evade] result." It still work for the DEFENDER as normal because they affect HIS defense dice (not the Inquisitor's primary attack).
Edited by Sentinal
The consenus so far is that his ability does NOT cancel AT due to the wording on AT
According to whom?
Until the inevitable Wave release FAQ is out as far as we know defenders don't get an extra dice if they are treated at range 1. Does the ability apply to the defender too?
Autothrusters have separate measurements when triggering, it's that simple