So, a kind of log post for my adventures
Tonight I played the tutorial and first quest.
Solo game, hero's: waywatcher and warrior priest.
Tutorial: no problems, easy.
Quest: Ouch, failed.
Things were going so well, all going nicely. I was entering a location then killing everything, then exploring and moving on. Whenever odious spawned he was kicked back where he came from. All working nicely.....but....
Then I reached the end of the peril track. Wow how harsh is that. Rules say the effects of the final peril kick in each peril phase.
So...
Each turn I did good damage to odious through his resilience, maybe 3 damage, half his lot. Then he activates and causes 2 damage...but then in peril phase, not only does he heal fully, but he activates (2 more damage) refreshes, activates again (another 2 damage) then refreshes again. Eeek.
So he's doing 6 damage per turn plus a full heal. So I needed to take him out fully within one turn, meaning with his resilience needing o cause 7 damage, I just couldn't manage that much, so at a rate of 6 wounds per turn I died.
Gosh seemed quite easy until then and suddenly haaaaard.
Obviously I should've moved quicker to avoid that last peril effect recurring, more exploration needed I feel. Quite hard with two heroes,need to conserve abilities.
So I got beaten, but it was a lot of fun and an excellent game, very pleased with it.
I feel odd about the campaign rules meaning I go on to quest two after kind-of dying in quest one. Seems funny moving on before beating the first quest. Will give it a go though as the quest narrative does include explanations for it.
I do like the aid mechanic, works really nice thematically!
More expansions please ffg