I'm fairly sure most of us will agree that Advanced Proton Torpedoes isn't exactly the best upgrade in the game. It's been called a noob trap for its prohibitively high cost and combination of both severe range limitation and prohibitive firing cost: it demands both a focus and a target lock the turn you reach Range 1.
Advanced Proton Torpedoes was released in two packs in Wave 3, the TIE bomber and the B-wing. Neither ship made particularly good use of it. It didn't take long to establish itself as something of a dud upgrade the power of which had been massively overestimated by its designers. It's telling how powerful it was thought to be by how much Rhymer's ability costs: I can think of few other reasons why his ability costs 4 points apart from to "balance" APT.
In Wave 3 they didn't know Advanced Proton Torpedoes were going to be a dud. What I'm confused about is why Wave 8 features them again in two seperate packs: the T-70 and the Ghost. Neither ship makes good use of them and there's a wealth of far superior Torpedo upgrades that could have been packaged in these ships (Plasma Torpedoes springs to mind) and the Torpedo slot is somewhat sparse in choice compared to Missile so this was also a double opportunity to design a new one.
Anyone have any idea why APT is back with a double rerelease?