Advanced Proton Torpedoes Rerelease

By Firespray-32, in X-Wing

The big problem with LRS is you telegraph your intentions on which ship you want to attack. Oh this ship has a target lock? fine fly that ship out of formation to the other side of the board and out of arc and rush the ships into range 1-2.

So my zero point upgrade can force your 20+ point ship out of the fight for a couple rounds? I honestly think that would be better than just getting a single good shot off against a lot of ships.

With The LRS you can get the lock first and not have to worry about bridging the gap from R4 and beyond to R1.

LRS's strength is that it allows you to acquire a lock when you're out of range. Its weakness, apart from not being able to lock at close range, is that it telegraphs your target.

Advanced Proton Torpedoes has a closing round anyway: you're hardly going to jump from R4 to R1 in a single round, especially when your opponent knows what you're planning (courtesy of the telegraph). LRS is very nice for long range ordnance, but not something I'd combine with APT.

Edited by Blue Five

But you know you are telegraphing a target, so that's okay. You'll be telegraphing anyway because who would use those torpedoes without TL and Focus?

No mention of using them on Nera? Sure it's an expensive build, but it's a huge "**** you" twice per game if you can pull it off.

But you know you are telegraphing a target, so that's okay. You'll be telegraphing anyway because who would use those torpedoes without TL and Focus?

It's a retorical question, I know, but this just occurred to me: as Garven Dreis flying next to Esege can recycle the same focus token as often as is possible in one round, he might be a good APT carrier. With R2-D6 and Deadeye. That's 8 points in one ship, but IA makes the whole thing a bit more efficient again, as the astromech becomes a kind of Chewbacca crew; R2-D6 can be discarded without penalty.

No mention of using them on Nera? Sure it's an expensive build, but it's a huge "**** you" twice per game if you can pull it off.

I think that's clearly the best current application (Deadeye, RecSpec, 2x APTs); it creates a lethal R1 bubble that essentially guarantees 4-5 hits.

On the other hand, it's on a very expensive B-wing that will become target #1.

But you know you are telegraphing a target, so that's okay. You'll be telegraphing anyway because who would use those torpedoes without TL and Focus?

It's a retorical question, I know, but this just occurred to me: as Garven Dreis flying next to Esege can recycle the same focus token as often as is possible in one round, he might be a good APT carrier. With R2-D6 and Deadeye. That's 8 points in one ship, but IA makes the whole thing a bit more efficient again, as the astromech becomes a kind of Chewbacca crew; R2-D6 can be discarded without penalty.

Deadeye isn't even needed though, because Esege provides the Focus, Garven is free to TL.

So you could conceivably fly something like this:

Esege Tuketu (28)
Recon Specialist (3)
Garven Dreis (26)
Advanced Proton Torpedoes (6)
R2 Astromech (1)
Integrated Astromech (0)
"Dutch" Vander (23)
Twin Laser Turret (6)
Advanced Proton Torpedoes (6)
R2 Astromech (1)
Total: 100

But you know you are telegraphing a target, so that's okay. You'll be telegraphing anyway because who would use those torpedoes without TL and Focus?

It's a retorical question, I know, but this just occurred to me: as Garven Dreis flying next to Esege can recycle the same focus token as often as is possible in one round, he might be a good APT carrier. With R2-D6 and Deadeye. That's 8 points in one ship, but IA makes the whole thing a bit more efficient again, as the astromech becomes a kind of Chewbacca crew; R2-D6 can be discarded without penalty.

Deadeye isn't even needed though, because Esege provides the Focus, Garven is free to TL. So you could conceivably fly something like this: Esege Tuketu (28)Recon Specialist (3) Garven Dreis (26)Advanced Proton Torpedoes (6)R2 Astromech (1)Integrated Astromech (0) "Dutch" Vander (23)Twin Laser Turret (6)Advanced Proton Torpedoes (6)R2 Astromech (1) Total: 100 View in Yet Another Squad Builder

Thats pretty nice as is but maybe on Dutch, drop the TLT down to Blaster or Dorsal (when it comes out) Turret and switch R2 to R7-T1 for that extra chance to get to range 1.

But you know you are telegraphing a target, so that's okay. You'll be telegraphing anyway because who would use those torpedoes without TL and Focus?

It's a retorical question, I know, but this just occurred to me: as Garven Dreis flying next to Esege can recycle the same focus token as often as is possible in one round, he might be a good APT carrier. With R2-D6 and Deadeye. That's 8 points in one ship, but IA makes the whole thing a bit more efficient again, as the astromech becomes a kind of Chewbacca crew; R2-D6 can be discarded without penalty.
Deadeye isn't even needed though, because Esege provides the Focus, Garven is free to TL. So you could conceivably fly something like this: Esege Tuketu (28)Recon Specialist (3) Garven Dreis (26)Advanced Proton Torpedoes (6)R2 Astromech (1)Integrated Astromech (0) "Dutch" Vander (23)Twin Laser Turret (6)Advanced Proton Torpedoes (6)R2 Astromech (1) Total: 100 View in Yet Another Squad Builder

Thats pretty nice as is but maybe on Dutch, drop the TLT down to Blaster or Dorsal (when it comes out) Turret and switch R2 to R7-T1 for that extra chance to get to range 1.

I might be tempted to go for an Autoblaster then, rather than a Blaster.

But you know you are telegraphing a target, so that's okay. You'll be telegraphing anyway because who would use those torpedoes without TL and Focus?

It's a retorical question, I know, but this just occurred to me: as Garven Dreis flying next to Esege can recycle the same focus token as often as is possible in one round, he might be a good APT carrier. With R2-D6 and Deadeye. That's 8 points in one ship, but IA makes the whole thing a bit more efficient again, as the astromech becomes a kind of Chewbacca crew; R2-D6 can be discarded without penalty.

Deadeye isn't even needed though, because Esege provides the Focus, Garven is free to TL. So you could conceivably fly something like this: Esege Tuketu (28)Recon Specialist (3) Garven Dreis (26)Advanced Proton Torpedoes (6)R2 Astromech (1)Integrated Astromech (0) "Dutch" Vander (23)Twin Laser Turret (6)Advanced Proton Torpedoes (6)R2 Astromech (1) Total: 100 View in Yet Another Squad Builder

You still want Deadeye, at PS 6 you may have difficulty getting a TL, and if you TL something your opponent can just not put it at range 1. If Garven gets blocked but is near Esege, he's still firing his fully modified APT's.

Everyone seems to hate ordinance here. I've had great success with cluster missiles, ion pulse missiles, and APT. What am I missing? What are you guys shooting them at?

Everyone seems to hate ordinance here. I've had great success with cluster missiles, ion pulse missiles, and APT. What am I missing? What are you guys shooting them at?

It just means your meta isn't acewing.

9\10 of our local lists are freaking PS8+ plus a couple stressK or PS8-PS9-Ps10-Ps11 freaklists.

have fun getting them in arc, TL, and thn make sure they DON'T eat all that in a moment

But you know you are telegraphing a target, so that's okay. You'll be telegraphing anyway because who would use those torpedoes without TL and Focus?

It's a retorical question, I know, but this just occurred to me: as Garven Dreis flying next to Esege can recycle the same focus token as often as is possible in one round, he might be a good APT carrier. With R2-D6 and Deadeye. That's 8 points in one ship, but IA makes the whole thing a bit more efficient again, as the astromech becomes a kind of Chewbacca crew; R2-D6 can be discarded without penalty.
Deadeye isn't even needed though, because Esege provides the Focus, Garven is free to TL. So you could conceivably fly something like this: Esege Tuketu (28)Recon Specialist (3) Garven Dreis (26)Advanced Proton Torpedoes (6)R2 Astromech (1)Integrated Astromech (0) "Dutch" Vander (23)Twin Laser Turret (6)Advanced Proton Torpedoes (6)R2 Astromech (1) Total: 100 View in Yet Another Squad Builder
You still want Deadeye, at PS 6 you may have difficulty getting a TL, and if you TL something your opponent can just not put it at range 1. If Garven gets blocked but is near Esege, he's still firing his fully modified APT's.

Instead of Dutch, Arvel Crynyd w. Deadeye and Prockets could also pair well with this.

Edited by Lingula

JumpMaster + Deadeye + Recon Specialist + R4 Agromech + Extra Munitions

Edited by Mu0n

it demands both a focus and a target lock the turn you reach Range 1.

Am I reading the card wrong? I don't see anything about it requiring a Focus.

it demands both a focus and a target lock the turn you reach Range 1.

Am I reading the card wrong? I don't see anything about it requiring a Focus.

You change three blanks to focus so if you don't have a Focus token that ability is wasted.

Everyone seems to hate ordinance here. I've had great success with cluster missiles, ion pulse missiles, and APT. What am I missing? What are you guys shooting them at?

It just means your meta isn't acewing.

9\10 of our local lists are freaking PS8+ plus a couple stressK or PS8-PS9-Ps10-Ps11 freaklists.

have fun getting them in arc, TL, and thn make sure they DON'T eat all that in a moment

Ah. Well there's your problem. Lol. My local meta is the mid to higher range PS (4-8 range). And I'm really only shooting them at thing with 2 evade or less. Usually large base ships.

Jek Porkins + Advanced Proton Torpedoes + Rage = TL/ Stress Removal/ Focus/ and Up to 6 die changes (3 from APT and 3 from Rage)

Sounds janky, but kinda fun!!

Plus who doesn't wanna use Jek Porkins!?!?

Thanks for reading.

Sometimes influencing the behavior of your opponent is worth more than the potential damage inflicted. I agree APT is hard to pull off most of the time, I think that it's a little like a proton bomb at times, and may force your opponent to play differently. I think, particularly on a decimator, you can discourage blocking (especially if you have dauntless). Is it an awesome upgrade? no, but as someone said, more of a situational and pilot specific upgrade. I think's its a little more viable on ships with 2 slots for EM (duh). I have not tried it, but I think it would be devastating in epic play, and I wonder about putting it on a hardpoint to kill anything within range one of a big ship. That's a pretty large bubble. On a Cr-90 you don't want to be close in front, or now close on either side.

I think 90% of the time though, proton rockets are superior, or cluster missles. lately, I have been running prockets even on tie bombers to good effect.

You change three blanks to focus so if you don't have a Focus token that ability is wasted.

Ah! Okay.

Also because you can have torpedoes on epics now.