I've decided to go ahead and throw something different at my players. I'm going to introduce them to the Flying Polyps of Lovecraft's Mythos, 40k style.
What I ask for help with is to give the creature proper stats. The context for the critter is that I imagine that they are a pre-Old Ones race that has been vanquished to the margine of the galaxy and effectively abandoned the world to dwell in subterranean darkness. Now, as hideously powerful creatures, they could be a terror if they were unleashed and this is the plan of a radical Ordo Xenos Inquisitor. He thinks that he can uncover lore to control or at least direct these creatures and use them to attack the Imperium's enemies, in this case starting with the Tau. More puritan, or just less crazed Inquisitors, are less thrilled about it and might seek to hinder his efforts.
The Kill Team however is tasked with protecting the radical's excavation of certain windowless basalt towers on a remote world in the Jeriocho Reach. The idea is of course that one of these guys will come up and fight the Kill Team as the Inquisitor gathers different things he might need to further his plan, and I think that he would dearly want at least the corpse of the creature to study it. And thus I need them to be powerful enough so that the idea of them taking a new interest in the galaxy would be a bad thing, but also that they could actually hope to destroy the Tau in the Jericho Reach to while at the same time not auto-win all conflicts and a for a rank 1 Kill Team to take on of them down. And of course keep the original vision of Lovecraft's creature reasonably intact. I think it can be done, but I thought that I should check for some feedback on it. Because right now, I feel it lacks the little extra to make it really memorable and fullfill its role in the story.
If someone's got a more Imperial 40k name than "Flying Polyp" then I'm very interested.
Stats
Flying Polyp
Info
The creature can scream and communicate verbally in any substance and also within the void in sheer defiance of the laws of nature that would rule such a thing impossible, just like its flight without any notable apparatus for such things renders the knowledge of laws of nature obsolete. It is know that while still powerful, it is within the cold darkness of the void that the creature comes to its full potential for reasons that eludes all knowledge possessed by mankind.
WS 43
BS 47
S 52
T 52
Ag 33
Int 41
Per 37
WP 55
Fel 0 (at least against creatures who are not of the same species)
Skills
Awareness
Speak Language (Flying Polyp)
Common Lore (Flying Polyp)
Dodge (only when flying)
Talents
Chem-geld
Fearless
Iron Jaw
Light Sleeper
True Grit
Traits
Dark Sight
Flyer (100)
From Beyond
Regeneration (20)
Size (Massive)
Strange Physiology
Undying
Unnatural Toughness (x3)
Unnatural Strength (x2)
Unnatural Senses (10 000)
Fear (3)
Natural Weapons (teeth, or something like it)
Special
Wind Attack * (Range 100m, roll range attack against target's Ag to make an 4d10+10 Pen 4, and the attack can be directed against any number of targets witin the range of the creature's attack) and anyone failing their Agility will be moved 1d10 meters in a direction determined by the attacker. it can also be used to manipulate objects and creatures similar to telekinesis
Void WInd ** (Only usable in the void, make a BS attack of 30d10 damage with Pen 20)
Impossible Flight (spend 3 Full Actions and then jump into flight with Flyer (1000 000 000), usually for travelling the void
Misc
Wounds : 90
Edited by Gurkhal