5 hours ago, Bakura83 said:iirc we every ended on 450-550*. No one felt left behind. The other thing is, if you start at 400 and go from there, choosing to scrap your fleet to start fresh can leave you 100+ points behind your opponent. When we started at 200 we had a rule that you started a new fleet at the average fleet total or 400pts, which ever was less. That meant that the newer players could afford to completely drool their entire fleet all the way up to the final 3rd of the campaign and still have a fighting chance.
Just FYI - we played over 3 days, I’ve never done a campaign as a once a week/fortnight/month thing.
*We didn’t have a limit on how fleets grew. If you got the points, you could spend them.
Edit:
We are considering using Siege of the Arkanis Sector for our next one, or perhaps borrowing some elements like no scarring, just either jump out or your ship is gone forever. (You can use the model again, but any unique upgrades like a title it had are toast).
We are also toying with the idea of no unique squadrons alllowed until you have gotten a generic squadron to actually kill something AND survive a battle.
Finally, we are big fans of Holdfast Pacific/Atlantic, a WW2 naval game that has a really cool turn reinforcement mechanic where you get specific ships each turn (as they were irl built as the war progressed), and you can repair damaged ships but once they are gone they are gone, so you really have to choose how and when to send in your best ships.
I would love to find a way to implement this in Armada, for example I own 3 ISDs total, my friend owns two more, limit the Imperials to only 5 IsD’s Ever between 3 people, stagger when they become available, and suddenly there is a whole new resource management/grand admiral strategy level to your Corellian Campaign.
Cool, I like the idea for starting a new fleet. Also the unique squadron thing, thats interesting.