Taskforce Armada Format! 200 pt 3x3 area

By Blail Blerg, in Star Wars: Armada

Battle rep from the two lists I previously posted (Motti Rhymer ball ISD1 vs Dodonna Yavaris, TRC90, bombers)

Objective was contested outpost, rebs had initiative and went first.

2 Rocks were placed in the middle of the board by the Rebs, Imps placed one rock near the Reb deployment area, station was close as possible to the Imp side middle.

It was pretty close, but what sealed the deal was Yavaris being blown to bits after drawing two structural damages for crits through the side care of Rhymer.

Motti's ISD ended the game with no def tokens, 12 damage, and 5 of those face up... that thing was a flaming mess, but it lived.

Imps won with a naked yavaris, x-wing and 2 tokens up on the rebs. Rebs had no kills.

It was fast and brutal- my kind of game!

And it sounds really close to even doesn't it! Sounds like without taking 2 crits and if you had somehow been able to pop in a few more hits, you could have tabled that ISD!

How fun would you rate this 200 pt variant?

Did you use undeployable zone? What was your ISD deployment? Did you ever consider camping the ISD at 0 in its corner?

And it sounds really close to even doesn't it! Sounds like without taking 2 crits and if you had somehow been able to pop in a few more hits, you could have tabled that ISD!

How fun would you rate this 200 pt variant?

Did you use undeployable zone? What was your ISD deployment? Did you ever consider camping the ISD at 0 in its corner?

I didn't use a no-deploy zone. It would have been bad news for the ISD-1 to camp anyways: the neb-b and TRC90 outclass it in long range damage AND defense (evades!) not to mention the outpost tokens being surrendered.

I like it simply for the fact that it's over so fast. I'm thinking maybe there could be an interesting multiplayer way to do this with two of these 3 x 3's right next to each other: e.g. after the fleets are done with 6 turns, remove the loser's models, and then have the survivor's duke it out! (ships carry over damage, position, speed, tokens, etc.)

Oh yeah: ISD deployed to grab the station turn one and reduced to speed 1, to answer your other question.

If I had tried to duke out the squad battle via yavaris, I think it would have been a very different story.

Oh, and TRC's vs no evades are murder. But I think most people already knew that.

Large ships work just fine on a 3x3 (I know, I've done it :-) )

I play 3x3 almost exclusively and it's nice and tight but it's fun! And things go Boom a lot.

Interesting.

198/200

Gladiator 1

  • Ordinance Experts
  • Demolisher

Gladiator 1

  • Admiral Ozzell

Squadrons

  • Major Rhymer
  • TIE Bomber
  • TIE Bomber
  • TIE Bomber
  • TIE Bomber
Edited by thecactusman17

Just to add mine to this fun little idea.

Faction: Galactic Empire

Points: 200/200

Commander: Admiral Motti

Assault Objective: Advanced Gunnery

Defense Objective: Contested Outpost

Navigation Objective: Dangerous Territory

[ flagship ] Imperial II-Class Star Destroyer (120 points)

- Admiral Motti ( 24 points)

- Avenger ( 5 points)

- Boosted Comms ( 4 points)

- Electronic Countermeasures ( 7 points)

- XI7 Turbolasers ( 6 points)

1 Major Rhymer ( 16 points)

1 Firespray-31 ( 18 points)

Fleet created with Armada Warlords

Faction: Rebel Alliance

Points: 196/200

Commander: Mon Mothma

Assault Objective: Advanced Gunnery

Defense Objective: Hyperspace Assault

Navigation Objective: Superior Positions

[ flagship ] MC30c Scout Frigate (69 points)

- Mon Mothma ( 30 points)

- Foresight ( 8 points)

- Electronic Countermeasures ( 7 points)

- XI7 Turbolasers ( 6 points)

- Assault Concussion Missiles ( 7 points)

CR90 Corvette B (39 points)

- Dodonnas Pride ( 6 points)

1 Dash Rendar ( 24 points)

Fleet created with Armada Warlords

Grr, I really want to try these with some of you!

Am I only in thinking the Victory 1 with some Tie Advanced...maybe a raider for support could dominate?

I just tried this again. It was really fun. And did feel really balanced. There point limit really forces you to think hard about what you will use your commander for and what to take. As you can't get everything. Plenty of room for lots of squadron play.

Although, I will say it does have more common ship only fleets. Which I do like.

Fleet Summary Page (200 of 200 pts)

Faction: Rebel Alliance
Commander: Garm Bel Iblis (25 pts)
Flagship: (62 pts)
Nebulon-B Escort Frigate (57 pts)
Yavaris (5 pts)
Fleet Ship 1: (53 pts)
CR90 Corvette A (44 pts)
Jaina's Light (2 pts)
Turbolaser Reroute Circuits (7 pts)
Squadrons (60 of 67 pts):
2x B-Wing Squadron (28 pts)
1x X-Wing Squadron (13 pts)
1x Wedge Antilles X-Wing Squadron (19 pts)
Objectives: Precision Strike , Fleet Ambush , Superior Positions
Fleet Summary Page (192 of 200 pts)
Faction: Rebel Alliance
Commander: General Rieekan (30 pts)
Flagship: (81 pts)
MC30c Torpedo Frigate (63 pts)
Admonition (8 pts)
Ordnance Experts (4 pts)
Advanced Projectors (6 pts)
Fleet Ship 1: (81 pts)
MC30c Torpedo Frigate (63 pts)
Foresight (8 pts)
Ordnance Experts (4 pts)
Advanced Projectors (6 pts)
Squadrons (0 of 67 pts):
Objectives: Advanced Gunnery , Hyperspace Assault , Dangerous Territory

This sounds great, folks! Eager to give it a shot.

I propose this format be dubbed Task Force .

Hi all,

A FLGS, I Buy Wargames in Woking/England, hosted a tournament last Sunday after this format had been suggested as 'something different'.

It saw 8 players, and two no-shows, play 5 rounds of 'Task Force' fun. :)

First of all, the event has been a full success and received positive feedback about the format!

Most players, veterans and newbies alike, mentioned how each game felt very quick without lacking strategy and crazy turns of events.

Even after the full 5 rounds, most people felt no fatigue and where kinda up for more. Guess that is how X-Wing players feel, hehe

The faction breakdown was

5 Imperials

3 Rebels

Top dog has been Rebels, runner-up was Empire.

Lists ranged from a single ISD to 4 CR90 swarms, full details in the next post.

There where no apparent 'problems' and the thing that stood out the most in comparison to 400pts where that objectives with VP saw an immense boost. As an example, an Intel Sweep providing 75pts made for massive swings.

It should been said that the TOME software had been used for record keeping, naturally with the 400pts table.

This made for an interesting fact as it meant that a 10-0 was virtually impossible, an 8-2 being practically the best result possible. The effect was that the tournament was much tighter. Personally thought this was a neat side effect!

Here are the final standings.

13055306_10156834371180644_8977474042501

We'll definitely explore the format further, especially with the impending release of Flotillas.

The store manager also promised another event later this year.

Edited by florianhess

All lists in no particular order.

I am afraid i don't have all the objectives of some lists, will try to get them as well.

Winner

[ REBEL FLEET (200 points)
1 • Assault Frigate Mark II B - Garm Bel Iblis - Enhanced Armament (107)
2 • Assault Frigate Mark II B - Enhanced Armament (82)
3 • A-wing Squadron (11)
4 • Objectives - Advanced Gunnery - Fire Lanes (0)

///

Runner-Up

[ EMPIRE FLEET (193 points)
1 • Victory I-class Star Destroyer - Admiral Screed - Wulff Yularen (106)
2 • Gladiator I-class Star Destroyer - Assault Proton Torpedoes - Demolisher (71)
3 • TIE Fighter Squadron (8)
4 • TIE Fighter Squadron (8)
5 • Objectives - Advanced Gunnery - Fleet Ambush - Minefields (0)


///

[ EMPIRE FLEET (198 points)

1 • Victory I-class Star Destroyer - Admiral Motti - Veteran Captain - Gunnery Team (107)
2 • Raider I-class corvette - Instigator (48)
3 • Major Rhymer TIE Bomber Squadron (16)
4 • TIE Bomber Squadron (9)
5 • TIE Bomber Squadron (9)
6 • TIE Bomber Squadron (9)
7 • Objectives - Precision Strike - Contested Outpost - Superior Positions

///
[ EMPIRE FLEET (190 points)

1 • Gladiator I-class Star Destroyer - Engine Techs - Demolisher (74)
2 • Raider II-class corvette - Admiral Ozzel (68)
3 • Raider II-class corvette (48)

///
[ REBEL FLEET (199 points)

1 • MC30c Torpedo Frigate - Mon Mothma - Rapid Reload - XI7 Turbolasers - Foresight (115)
2 • CR90 Corellian Corvette B - Dodonna's Pride (45)
3 • CR90 Corellian Corvette B (39)

///
[ EMPIRE FLEET (200 points)

1 • Gladiator I-class Star Destroyer - Admiral Screed - Captain Needa - Ordnance Experts - Assault Concussion Missiles (95)
2 • Raider I-class corvette - Ordnance Experts - Impetuous (52)
3 • Raider I-class corvette - Ordnance Experts - Assault Proton Torpedoes (53)

///
[ EMPIRE FLEET (190 points)

1 • Imperial I-class Star Destroyer - Admiral Motti - Sensor Team - Relentless (142)
2 • Aggressor Assault Fighter (16)
3 • Aggressor Assault Fighter (16)
4 • Aggressor Assault Fighter (16)
5 • Objectives - Most Wanted - Contested Outpost - Superior Positions (0)

///
[ REBEL FLEET (196 points)

1 • CR90 Corellian Corvette B - General Dodonna - SW-7 Ion Batteries (64)
2 • CR90 Corellian Corvette B - SW-7 Ion Batteries (44)
3 • CR90 Corellian Corvette B - SW-7 Ion Batteries (44)
4 • CR90 Corellian Corvette B - SW-7 Ion Batteries (44)

Edited by florianhess

Lol. All the love for less points. But no one talks about 600 point fleet games. Amazed. Just don't get it.

This thread is relevant to my interests!

I was list building recently, six 200-point mini fleets, each with a different commander that only applies to ships within its own mini fleet. Not for 200 vs. 200 games, but instead for a casual 3P vs. 3P team game, with 600 points total on each side. So even though it's for a different format, I can still mine this thread for more mini fleet ideas.

With my initial lists the main goals were to keep the total game length reasonable, keep the individual fleets manageable for a new player, minimal to no ship/squad overlap between each fleet where possible, and of course to have fun. This is all with the additional limitation of what I actually own at the moment. Optimization was a secondary concern and of course these lists could be better without all the restrictions.

This is what I came up for the initial game:

Rebel Fleet (598)

RP1 (204)

AF-B (72)

Garm Bel Iblis (25)

Boosted Comms (4)

Exp. Hangar Bay (5)

Wing Commander (6)

Y-wing x2 (20)

X-wing x2 (26)

Luke Skywalker (20)

Han Solo (26)

RP2 (197)

MC80-AC (114)

General Dodonna (20)

Defiance (5)

Leading Shots (4)

Engineering Team (5)

Redundant Shields (8)

Raymus Antilles (7)

Advanced Projectors (6)

Engineering Captain (6)

A-Wing x2 (22)

RP3 (197)

CR90-A (44)

Admiral Ackbar (38)

Jaina’s Light (2)

Slaved Turrets (6)

ECM (7)

CR90-A

Slaved Turrets (6)

CR90-A

Slaved Turrets (6)

Imperial Fleet (599)

IP1 (199)

VSD-II (85)

Admiral Screed (26)

Gunnery Team (7)

GSD-1 (56)

Demolisher (10)

ACM (7)

Engine Techs (8)

IP2 (198)

VSD-II (85)

Admiral Motti (24)

Gunnery Team (7)

Exp. Hangar Bay (5)

Boosted Comms (4)

Wing Commander (6)

Major Rhymer (16)

TIE Bomber (9)

TIE Advanced x2 (24)

Soontir Fel (18)

IP3 (202)

ISD-II (120)

Darth Vader (36)

Captain Needa (2)

Gunnery Team (7)

XI7 Turbolasers (6)

ECM (7)

TIE Fighter x3 (24)

@NerdRage: There are some fun looking lists among those!

Let us know how they play out.

@AdmiralNelson: Aside from a campaign point of view, what a reduction of points allows is an easier access to the game for new players.

Less miniatures needed hence less financial commitment, quicker games hence more games. This is true for any game.

The tournament saw 4 'new' players who either recently started or had their first tournament. Most of them said that they would have been intimidated by a full 400pts that early. :)

All that being said, I had a casual 500pts team game at our club the other day. 2 captains/players on the Rebels side, 3 sharing an Imperial fleet. That was great fun and worked out super smooth. *don't forget to assign squadrons to specific players as well ;)

Florian Hess. You are my new hero. I'm ditching my love for that attractive writer dude who wrote about green dice.

You guys did a tournament with my idea. I might cry from happiness.

--

Also this is exactly what I wanted from the game: these tight thematic task force style missions where you could focus on everything.

New players have an easier time.

Everything still works within the game with basically no changes to rules. (Core set 3x3 4 obstacles).

I'm so happy to also hear the diversity and so far nothing seems broken.

Might have to look into Intel sweep though. That one is a lot of points. But I reckon it might still be fine. It's a one off of 75 points. You gotta really earn it with good maneuvering and if you lose you are likely to lose more than 100 or so points.

Anyway. If not it can always be toned down to 40 points. Equal to 1/5 ish.

Edited by Blail Blerg

My latest idea. I think this will be a really good build.

Fleet Summary Page (200 of 200 pts) Faction: Rebel Alliance

Commander: General Dodonna (20 pts)

Flagship: (51 pts) CR90 Corvette A (44 pts) Turbolaser Reroute Circuits (7 pts)

Fleet Ship 1: (66 pts) Nebulon-B Escort Frigate (57 pts) Yavaris (5 pts) Lando Carissian (4 pts)

Squadrons (63 of 67 pts): 1x Wedge Antilles X-Wing Squadron (19 pts) 1x Dutch Vander Y-Wing Squadron (16 pts) 2x B-Wing Squadron (28 pts)

Objectives: Precision Strike , Hyperspace Assault , Superior Positions

Edited by Blail Blerg

As a new player I enjoyed both the friendliness and accessibility of this 200pt tournament. Particular thanks to Ibuywargames and Florian Hess for a helpful welcome to the world of tournaments!

I ran an ISD1 with Motti, Sensor Team and 3 Avengers. Enormous fun! One of the best moments of the day for me as a new player was to see the reaction of veterans who confessed to being worried as to how to handle my list! Even though for the most part they beat me it was a great scale and style to learn from.

On objectives, I choose Intel Sweep twice as I found it unsurprisingly hard to force engagements with enemy ships without using objectives to do so. Indeed even though I lost both Sweeps I still won one of my games thanks to killing the enemy AF and A wing. I don't feel that the points for this mission need be adjusted.

Blail Berg: thanks for inventing the Taskforce format - particuallry on behalf of new tournament arrivals!

In a true 'Spartacus' moment... I AM JAMES GARDINER! (the winner of said 200 point tournament)

I don't think any points need to/ should be tweaked. Changing the point limit should be the only change to avoid confusion (especially if this format is being used as an introduction to new players. I never got on with the learning scenario as they changed to much from how the actual game plays. Took me a few 'proper' games to unlearn the wrong rules from it.)

I play tested a few time with this format with my Armada lab partner and we found that having control over objectives is a powerful thing. Hence why I built my fleet to go second (though my first game of the tournament the guy I faced even though he had initiative decided to go second, threw me right off! His Contested Outpost objective is what won him our game) My Advanced Gunnery objective was a dare for my opponent with my 2x enhanced armament guppy's and unsurprisingly no one chose it, and the Intel Sweep and Fire Lanes were for farming points which on top of killing one, possibly two ships in a game can really swing it! My second game I scored 322 points with Fire Lanes!

Also having lots of squadrons I personally feel is a weakness with this format. There aren't enough points to create anything truly powerful that can't be tied down (such as with my solitary A wing which did its job beautifully) plus your not spending those points on ships!

Final thought is that (and again this is just me personally) it is easier to create a more robust fleet with Rebels than Imperials in this format. I am only a recent convert to the Rebels having played Imperial since Christmas but I really struggled to create an Imp list I was happy with. It's obviously doable as Florian Hess did **** well with his Imps and was only a couple of points behind me!

Was a super fun tournament though with a real nice bunch of guys and will definitely go to the next one!

I think this format has a lot of potential for quick games. I honestly preferred 300 to 400 points because it forced tough choices in your build and this format does the same. At 400, I feel like I can reasonable afford almost anything I want but these lower limits encourage 'economy of force'.

I'm also very interested in any campaign rules that might come out of this. I've seen some posted elsewhere, but I'm hoping for something relatively simple to generate missions and encourage force preservation.

Thanks for posting!

Florian Hess. You are my new hero. I'm ditching my love for that attractive writer dude who wrote about green dice.

You guys did a tournament with my idea. I might cry from happiness.

You are most welcome, Blail Blerg. ^_^

@ Uncle_Joe: I am sure 400pts will feel tighter with each new wave/release. Something one can see happening with every game. Armada is still very young, barely a year old.

Edited by florianhess

I just wanted to say balance wise squadrons in this format are very interesting. There's enough points for a very powerful set of squadrons and squadrons are less contested in this format. They're at the same time very powerful and yet hard to fit in. Due to the very limited amount of points. You will see a little more no squadron lists (which I love) that are ship centric. But you're going to see also extremely powerful squadron lists. Like the one I posted above. Dodonna on CR with trc, Yavaris wedge Dutch B X. Will kill many things.

Over the past two years I have been part of a growing X-wing Community at our FLGS. One of the highlights of the calendar is Tuesday night X-wing. Attendance varies between 10 and 20 people but it always a good night.

One thing that I have been trying to do since the launch of Armada is introduce it in to the Tuesday night gaming. This has been a mixed success, some weeks there would 3 - 4 Armada players (generally in a build up to a store championship, regional or a seasonal kit), but other weeks there would be no one. If a I pre-arranged a game I could generally get one but I have up until now been able to get the spark for Armada.

So last week I contacted @florianhess as I had been in contact with him about something and I seemed to remember him being an advocate of a lower points game which seemed to work. He pointed me in the direction of this thread so my thanks to @Blail Blerg for coming up with this format. I contact some of the Armada casuals and went through this with them and we agreed to give it a go last night.

What a success we all played 3 games in under 3 hours. All games were fun and quick and were very enjoyable. Rounds were lasting at most 10 minutes but never felt like you were rushing. The atmosphere was the players was a lot more casual and lent itself to a much more Beer and Pretzels feel. The game does seem really balanced at this points level. Last night the list were:

2 titled Nebulons - Yavaris and Salvation, dodonna 4 x Y wings and an X-wing,

An ISD with expanded hangers, wing commander, Ozzel and 5 x Tie fighters

Demolisher normal build with screed raider, Boba Fett and a Firespray

AFmk2b long range comms, wing commander, flight controllers, Dodonna, CR90 with TRC and 3 x Xwings

Now for the best news, we had a few x-wing players looking interested and asking a lot of questions, one came and played a game and liked it. The FLGS agreed to run it as a Tuesday night tournament and then promote it after the event to get more people interested for the second they would run a month later. So we will now have at least 2 tournaments in this format over the course of the next month.

So based on this format I need to work out what would be the best scoring method for this. My thoughts were that it would revert to an X-Wing scoring system of 5 point for a win, 3 points for a modified and 0 points for a loss. Modified win threshold around the 20 point mark. I would really like people thoughts on the appropriate scoring method, is it like I suggested above or is it a scaled down version of the current tournament scoring?

I will of course post a link to the FLGS Facebook page after the first event so you can see how it went. And once again thanks to @Blaig Blerg for the original post and to @florianhess for linking me up with it.

Excellent topic, I'm going to be keeping a eye on this so maybe we can play something similar in Hampshire.