Ok, reports:
First Game:
221 - Aceholes core (Me)
Nebulon-B Escort // Rieekan / Yavaris / Flight Commander / Fighter Coordination Team
GR-75 Transport // Hondo / Bomber command Center
GR-75 Transport // Comms Net
Norra
2x B-Wing
1x A-Wing
Wedge
vs
Opponent 1: 225
...Jamming Barrier....
Quasar Fire // Stronghold...
Raider-I // External Racks...
Gozanti Cruiser // ...
Various TIEs...
I chose initiative, we chose jamming barrier. By the game end I had eliminated the Raider and most of his TIEs with Wedge as the sole loss. We didn't begin the engagement until about turn 4 as both of us were playing cautiously. It was enjoyable- though I ended up losing only Wedge really, it was kind of close since he had enough TIEs to lock down my fighters if my opponent decided to take advantage of my missteps in play.
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Me - 224
Opening Salvo - Fighter Ambush - Superior Positions
Arquitens CL // Darth Vader / Intel Officer / Slaved Turrets
Arquitens CL // Intel Officer / Slaved Turrets
3x Firespray
-Vs-
Opponent two
: 225
....Solar Corona...
Liberty Star Cruiser // Skilled First Officer / Engineering Team / Garm Bel Iblis
Liberty Star Cruiser // Skilled First Officer
Having two star bruisers crush a lot of things in their path is cause for concern, but here I was able to take some advantages with the ARQs I've been building spitting fire at maximum range and an Intel officer... with three rogue bombers. My opponent wasn't adventurous with his cruisers- he didn't want to fly off the board- and as a result I was able to pummel him at long range and get some supporting shots in with the Firesprays. I had to navigate all the way down to ensure my cruisers weren't stuck in bad maneuvers either, but Soloar Corona only subtracted a few dice, and I was able to threaten the liberty's redirects in spite of firing into the sun. Really, the FIresprays did most of the work, since they were unopposed and on more than one occasion only one ARQ was able to fire each turn.
I think if my opponent banked more navigation commands, it would have been bad for me. His conservative play ended up giving me the advantage.
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Last week I had nobody show up- so I pulled out some of my Star Trek test stuff and ran it against the ARQ CL list above. Both games swung in different directions- in one, the ARQs blew up the Trek ships easily. In the other, the photon torpedo upgrade single-handedly demolished the ARQs. The objective was opening salvo, which in retrospect may not have been the best idea.