On 11/1/2018 at 8:01 AM, Blail Blerg said:What I mean was that if you take a large ship down to more than half it’s hull you score half it’s points at end of game. It’s a direct nerf to scoring for large ships. This is based off impressions that in certain cases it seemed very hard to kill a large ship.
I agree the current meta also skews towards large ships being strong. But in task force that can make games have a singular focus: can you kill the big ship or lose?
Asking for more opinions and test data
One test case: yavaris bombers vs ISD and fitesprays.
Dunno if this had been thrown out before, but instead of introducing a half-points rule, how about expanding the play area, say to 3 x 4? Since it seems that large ships win both by locking up points as well as larger real estate coverage, slightly more room might allow smaller ships the space to maneuver.