Welcome to the Taskforce format for Armada!
This is a half-size, skirmish style reduction of a normal Armada game. Imagine the deployment of a small task force of ships, under one direct commanding officer.
Pros: No additional rules beyond half sizing, tournament results suggest it is very balanced and diverse, games are done in less time 45min-1hour. Smaller size 3x3.
Uses: Great for learning how to play! Great for limited time or limited space. Great for custom campaigns of small games interspersed with other point values.
What is this format?
Plays like a standard game of Armada except half the size.
ALMOST NO ADDITIONAL RULES REQUIRED except keep the larger half:
200points
(3x3 board, 6 turns), station + 2 asteroids + 1 debris field.
Commander required, objectives required as normal, 1/3 squadron point limit as normal.
Deployment Zone is Distance 3 from your edge, and No-Deploy zone is distance 3 from the non-player, side edges.
Rules changed/Added:
1. "The Large Ship Half Scoring Rule" --- At the end of the game, if a LARGE BASE SHIP's remaining hull and shields are not higher than its printed hull value, the opposing player(s) earn the smaller half of its total fleet point cost, including upgrades
(If multiplayer: divided by the total number of opposing players who contributed to damaging the large ship)
.
The benefits of this format:
This format is much faster, six rounds taking about 45m average, with 1 hour as time limit. (Set up though, takes about 2/3s normal time.) You can easily finish two games, set up, and tear down within 3 hours.
It also takes a lot less space. 3x3
Its much more manageable for people who are new, have smaller collections or have a hard time remembering every upgrade or facet. But you still have to learn to build very well, taking into account your expensive admiral.
You also end up learning the objectives this way, as objectives are still required.
The format is meant to be universally acceptable. Minimum/no house rules required. No extra information required except for objectives rebalanced down to larger half.
Additional support for the Taskforce Format:
You can play any style you want, balance is still maintained. We've determined now that any style is still viable. 3 ship Demolisher, Ackbar, Yavaris mass squadron, 3 CRs, 1 ISD or MC80. (Wave 2 tournament results)
On page 3, we have an entire tournament of results from
@florianhess
So much thanks!
From playtesting and the tournament done of this format, it seems to be well balanced for any style of play and it plays similarly to a full game.
PDF Guide created by @TheBigLev , page 5: Task Force Format v2.1 Final ! Its very neat and easy to read, for new players.
Objectives rebalancing, courtesy of @FrightfulCommand , posting on page 4.
On 8/21/2017 at 5:19 PM, FrightfulCommand said:The main premise is that the larger half of the tokens placed or points gained are kept.
If the change to the objective follows this simple rule, then it is written as “Halved, (keep larger half of tokens or points)”.
If there is literally no change, then “No change”.Red
Precision Strike - Halved, you gain 8 points per victory token instead.
Advanced Gunnery - Halved, you gain half the points of the destroyed ship instead.
Opening Salvo - No change since you can only gain points based on the number of ships in the point value.
Most Wanted - Halved, you gain half the points of the destroyed ship instead.Station Assault - Each station has only 5 hull and the points gained is halved to 20.
Blockade Run - Deploy like normal, place obstacles like normal. The scoring zone for second player is still the 1st player’s deployment zone. Scoring is not halved (due to number of ships limiting reward).
- Comments: This objective is the most difficult to translate, and in the case of disputes can be ruled out of choice by tournament organizers.
Close-Range Intel Scan - Place only 1 dust field, no change in scoring, this is limited by half size.
Targeting Beacons - Halved, place only 2 objective tokens.
Yellow
Fleet Ambush - No change
Hyperspace Assault - Halved, only 2 tokens.
Contested Outpost - Halved, each victory token is only worth 10 points.
Fire Lanes - Only the point gain halved, 3 objective tokens, 8 points per victory token.Jamming Barrier - Halved, replace only one debris field with one dust field.
Planetary Ion Cannon - Halved, only 2 tokens.
Fighter Ambush - Halved, you gain 8 points per victory token instead.
Capture the VIP - Halved, you gain 25 points instead.
Blue
Minefields - Halved, but with 4 obstacles and only 3 tokens.
- Comments: This seemed okay with 3 obstacles and 1 station + 3 tokens.
Intel Sweep - Halved, you gain 38 points instead.
Dangerous Territory - Halved, there are only 1 station + 3 obstacles.
Superior Positions - Halved, you gain 8 points per victory token instead.Salvage Run - Halved, add only 1 dust field, and 2 objective tokens. Still gain 20 points per victory token.
Solar Corona - No change, neutral sides are still the corona-able zones.
Navigational Hazards - 1 station 3 obstacles, you gain 8 points per victory token instead.
Sensor Net - Halved, place only 2 tokens, but still gain 15 points per victory token.
Edited by Blail Blerg
task force armada format